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59 posts. Organized Play character for Kitsune Kune.


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The Concordance

Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

Also, the necrotic resistance should apply for Ionic in my book... just like enemies can have resistance 5 to slashing, and can also, say, have an additional resistance to nonmagical. And i thibk the two stack on a slashing nonmagical attack, as they are two different TYPES of resistance

But that is just my view. That resistance and weakness rules apply the same for pcs and npcs.

The Concordance

Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

thanks for running good sir!

The Concordance

Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

Zakzak will all but slump to the ground in relief.

"Ztinky dead thingz came from theatre. Zuper bad ritual zing going on in zere. Re-deaded the ztinky dead thingz in zere, AND ze dead thingz doing ritual... Set theater burny while ztill in it, incaze we not zuczeed, to zave town... Turned out did zuczeed, juzt barely, before theater ztarted to collapze zo... zorry.... chargez for new theater can go to me. Waz my idea." Zakzak then practically passes out from exhaustion. Staying barely awake enough to answer any follow up questions, from sheer will alone.

The Concordance

Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

It's been a good time playing with you.

And yeah, it's a good group. They've been really helpful and supportive.

The Concordance

Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

Stumbling and coughing, barely on his feet, Zakzak will lead the way out the back. Gun at the ready for any more zombies in the streets whole blearily motioning for the others to follow.

The Concordance

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Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

Congratulations! Welcome to Dad Club. A really solid discord group for dads supporting dads and sharing in the gains and tough times, can be found here

The Concordance

1 person marked this as a favorite.
Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

Zakzak picks up his spoongun, and uses risky reload to shoot the remaining zombie, apologizing to zindarel.

spoongun: 1d20 + 12 ⇒ (10) + 12 = 22
slashing: 1d6 + 1 ⇒ (2) + 1 = 3 And 1 slashing splash to the zombie and zindarel from the scatter.

Then, assuming that hit, he does it again.

spoongun, map: 1d20 + 12 - 5 ⇒ (19) + 12 - 5 = 26
slashing: 1d6 + 1 ⇒ (4) + 1 = 5 And 1 slashing splash to the zombie and zindarel from the scatter.

The Concordance

Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

Congrats! I had my first last April, so welcome to the madhouse!

The Concordance

Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

You are correct. the 1 hp is if I don't take any damage over the "sufficient time" you determine to wake up naturally.

The Concordance

Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

flat check, DC 10 due to toughness: 1d20 ⇒ 15 success, so 1 hp, wounded 1, unconscious unless somebody wakes him

Fort cus I have to: 1d20 + 9 ⇒ (20) + 9 = 29 ... well... knew I'd roll a 20 eventually XD

The Concordance

Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

fortitude: 1d20 + 9 ⇒ (7) + 9 = 16

would need a natural 20 to crit succeed that roll. This isn't a crit fail, so I'll save my last hero point for recovery, and drop to dying 1.

"r..un... zind..a..re-..." *thwump*

#HeroicGoblinAchieved

The Concordance

Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

Zakzak, being a goblin Hero, cannot run when allies are in danger. Thus, he Strides into flank with Doc, then uses risky reload, firing on purple Oval. Since Flanking doesn't care about melee or ranged attack. Only that both participants are able to attack in melee with their current hands. And we both are able to do so. Doc's gun having the reinforced stock. Zakzak has a hand free AND goblin bite attack. (hence me giving him problems with 'S' sounds, due to larger than normal teeth)

"Die you ztinky undead beazt!"

Spoongun vs flat-footed: 1d20 + 12 ⇒ (5) + 12 = 17
slashing damage: 1d6 + 1 ⇒ (4) + 1 = 5 And one additional slashing splash damage from the scatter, hitting Purple Oval, Zakzak, Doc, Black Square and Black Oval.

Then, realizing he is right in the path of the fire, and a dead hero is less helpful than a wounded hero. He moves back to being protectively adjacent to Zindarel.

Green lines added to map to show the two Stride paths.

The Concordance

Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

My own actions will depend strongly on where Doc is at Zakzak's turn, and what enemies are still needing to be re-deaded.

The Concordance

Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

You can find the information for standard payout and DC for player level, here near the bottom of the page, in the Treasure subsection of the Downtome section. Which you'll see lines up to level based DC-2 ;)

The Concordance

Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |
Doc Featherton, Nuoc proxy wrote:
Day job DC is 16 at level 2, so 3sp/d.

The level DC is your character level -2 (minimum 0), unless you have a boon or the like that says otherwise.

And battke medicine just requires the tools on you, and a hand free. So no need to pull em out of your bag. (It's a compromise on actions that was made between all the arguments on how it works from first printing.)

The Concordance

Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

it should be wounded 1 for Booker. If you double check the dieing and wounded rules. Wounded doesn't care what level of dieing you were at. It starts at 1, and goes increases by one each time. (It doesn't go away when you go back I to dieing again). It's a common mistake, took me running a few dozen games myself before I noticed that fact.

The Concordance

Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

Seeing Zindarel trying to aid Booker. Zakzak moves forward to defend his friend and then risky reload at purple oval.

spoongun shot: 1d20 + 12 ⇒ (6) + 12 = 18
slashing: 1d6 + 1 ⇒ (5) + 1 = 6 plus 1 splash on a hit.

If that hit, he does it again. If it missed, he interacts to clear the jam.

spoongun shot, map: 1d20 + 12 - 5 ⇒ (12) + 12 - 5 = 19
slashing: 1d6 + 1 ⇒ (1) + 1 = 2 plus 1 splash on a hit.

The Concordance

Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

Kill oval. They seem to be controlling the undead. Remove the controller, sometimes the controlled crumble to dust.

As for dayjob. Character doesn't exist yet. So a lvl 1 character, no day job.

The Concordance

Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

Zakzak will Stride into the corner, then risky reload, firing on purple oval.

spoongun: 1d20 + 12 ⇒ (13) + 12 = 25
slashing damage: 1d6 + 1 ⇒ (3) + 1 = 4 And if that hit, 1 additional from scatter

If it hit, he does it again. If it missed, he interacts to clear his gun.

spoongun, map: 1d20 + 12 - 5 ⇒ (11) + 12 - 5 = 18
slashing: 1d6 + 1 ⇒ (2) + 1 = 3

The Concordance

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Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

Very understandable feedback on the player side.

The Concordance

Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

Do gotta admit, if I'd know the bar counter would not impede movement in any way, nor give cover. I never would have moved where I did... based on Booker standing in the counter "door way" pretty sure same thoughts for him... too late now of course. But for future GMing, I recommend making it clear when a piece of visible furniture like that will just be ignored.

The Concordance

Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |
GM Tarthrin wrote:


Zakzak fails the save -4hp, and Booker saves -1hp

did I fail or crit fail? A normal fail should only be 2 damage

The Concordance

Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

fortitude save: 1d20 + 9 ⇒ (5) + 9 = 14

going to guess that's a fail. but not a critical failure. So zakzak is still standing... ish.

"We... *cough*... Really needz dat work completed Zindarel... not zure... *cough*... Can lazt much longer..."

The Concordance

Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

Zakzak will hiss at all the attacks he has taken, "You zhall not ztop uz! We iz heroez!"

He then pulls a Raconteur's reload to reload his gun, and tries to intimidate Purple Square as part of it.

intimidate: 1d20 + 9 ⇒ (11) + 9 = 20

He then fires at purple's face.

spoongun shot: 1d20 + 12 ⇒ (5) + 12 = 17
slashing damage: 1d6 + 1 ⇒ (2) + 1 = 3 If that hit, purple square, red square, and zakzak all take 1 additional slashing damage from the scatter.

If that hit:

he will then use Risky reload to reload and fire one more time, point blank.

spoongun shot, map: 1d20 + 12 - 5 ⇒ (16) + 12 - 5 = 23
slashing damage: 1d6 + 1 ⇒ (3) + 1 = 4 If that hit, purple square, red square, and zakzak all take 1 additional slashing damage from the scatter.

if that missed:

Zakzak will spend the action to unjam his gun, while sticking his tongue out at purple square.

The Concordance

Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

the 5 foot splash would still apply to the main one I shot, even if nothing else is in the splash radiua. That being the one I was referring to still owing 2 more points of damage to.

The Concordance

Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

of note to zakzak is if these two seem to take bonus damage from the slashing of the Spoon Gun like the zombies outside did. Also, forgot the 5ft Scatter of the spoon gun. So I owe two more points of damage to the one person of the two on stage.

The Concordance

Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

ZakZak triggers Ten Paces drawing his spoon gun, then Stepping 10 feet into the room as a free action. He then Strides 25 feet up along behind the bar. Lining up a shot on Purple Square.

Spoon Gun Strike: 1d20 + 12 ⇒ (6) + 12 = 18
Magical Slashing Damage: 1d6 + 1 ⇒ (3) + 1 = 4
flat check: 1d20 ⇒ 4
If that hit, he uses Risky Reload, if it missed, he Interacts to clear the misfire.

Risky Reload:

Spoon Gun Strike, map: 1d20 + 12 - 5 ⇒ (12) + 12 - 5 = 19
Magical Slashing Damage: 1d6 + 1 ⇒ (5) + 1 = 6

End Turn

The Concordance

Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

I think Booker and Zakzak are the Toughest characters, so the ones most capable of "locking down" any thing in a group of 2e gunslingers.

The Concordance

Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

Zakzak does not like the number of people compared your group size. "Anyone not dead?... if not... can juzt, burn down building? End play, yez?" he'll whisper.

The Concordance

Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

Zakzak will motion to those on the stage, and give a quizzical look.

The Concordance

Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

Agreed

The Concordance

Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

Zakzak looks at the supplies curiously. "Anyone know why zombiez not attack other zombiez? Do zey haz zpecial zenzez? Or juzt not attack thingz that look like zombiez?" He will point to all the makeup and costumes, hoping others catch onto what he is suggesting... Also hoping someone has the knowledge to know if his idea would work. Essentially asking if zombies have a 'lifesense/sight' ability, and if not. Can we just Bill Murray from Zombieland this, and dress up as zombies to get where we want unaccosted.

The Concordance

Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

Zakzak will wait til everyone is inside, then will flip the lock on the door they just came from. "Juzt incaze a dead ting heard uz."

He then starts to look around the house with his darkvision.

Perception: 1d20 + 7 ⇒ (13) + 7 = 20

The Concordance

Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

I vote what Booker said.

The Concordance

Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

I say take the time off, enjoy family, we'll resume Monday. (Otherwise I, too, will be sporadic for similar reasons)

The Concordance

Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

Zakzak will stuff the garnets into his pockets. Then looks at the potions dubiously. "haz evil writingz... but... if Zindarel zayz iz zafe... will take one..."

The Concordance

Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

only reason zakzak isn't taking it. Is cus we've seen that slashing damage is particularly effective at fighting zombies. So his main gun is the best choice there... the Piercing Wind is probably best for whoever is going to get stuck-in in melee most. Cus of its own slashing damage that way...

The Concordance

Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |
GM Tarthrin wrote:
I don't think attached weapons can be "drawn" as a melee weapon. I Think you have to draw the weapon it's attached to.bayonets

You are right on attached weapons. Combination weapons, however, of which the Piercing Wind is, are a single weapon with both melee and ranged grip, (like a bastard sword can be one handed or two handed). they Can even fire ranged as part of melee hit action. Further, if you want to go primary vs secondary mode. Co.bination weapons list their melee statistics, first.. Think classic fantasy trope Gunblade... cus gunblades are Combination weapons too... honestly, because of all the traits and damage die size, for a one handed gun. Piercing Wind is one of the best non-magical guns in the book

The Concordance

Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

Ironic.. .The Piercing Wind, as a combination weapon, COULD be drawn in melee form by Doc as part of the "draw one ranged and one melee weapon" action... But if she wants to use it as two guns, it'd still take another interact action to flip to ranged mode... And then can't be cus it needs a hand open to fire one handed as a gun XD

The Concordance

Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

I say sneak our way to the warehouse... Going in the front door of the theatre, where zombies are leaving from, seems a poor choice.

The Concordance

Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

I thought it strange zakzak had thieves tools. Would definitely give em to Doc for this module. Since, you know, zakzak just shoots things open.

The Concordance

Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

Zakzak will show the group what he found, before asking. "Anyone elze open? My way may not be good for what iz inzide" pointing to how he opened the window.

The Concordance

Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

Zakzak will beam at the clear limelight shown upon him... and then proceed to immediately rummage through the house for useful things.

perception: 1d20 + 7 ⇒ (12) + 7 = 19

The Concordance

Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

Zakzak will be thrilled to see zindarel make it across afterall. "Zorry Zibdarel! I didn't tezt the line better for you. Not Zhown how thin thiz one iz! Do better next time, promize."

it's fine. I just could think of no other response from the "goblin hero" zakzak ;)

The Concordance

Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

Zakzak, smiling proudly, looks back to wave at Zindarel, and immediately cries out in concern as their friend falls. "Zindarel! No!" He frantically looks around, then turns to Doc and Booker, "Run inzide! Downztairz! Open door to let uz in!". Then, before waiting for a response, will reload his gun, and intentionally jumps off the balcony after his friend.

cus "that's what heroes do"

He WILL try to grab onto parts of the building to reduce the falling damage if he can.

If allowed:

Reflex to reduce falling damage.: 1d20 + 11 ⇒ (9) + 11 = 20

The Concordance

Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

Seeing Zindarel do it last time, Zakzak will attempt to balance along this time. After making a show of giving the line a few good tugs, to ensure it is sturdy and won't give way for his friends, Zakzak sets off.

Acrobatics: 1d20 + 9 ⇒ (12) + 9 = 21

And manages to scamper over to the other window. Confirming it is locked, if it is, Zakzak will smile a all-too-goblin smile, and point his spoongun at the lock. "Open Zayz me!"

BOOM! goes the spoon gun, as he uses Blast Lock

Accuracy of the spoon: 1d20 + 12 ⇒ (10) + 12 = 22

Zakzak will then attempt to open the window, seeing if his shot was a success or not.

The Concordance

Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

Zakzak will bow back to Zindarel, spilling some of his obtained cutlery onto the floor. Which once completed the bow, will quickly resume scooping ti back up and shoving deeper into his various pockets. "Yez. Iz good plan, Zindarel. Explore for more rezourcez, then zneaky zneak to theatre back door. Find cauze of dead thingz. Ztop cauze, then ztop dead thingz."

The Concordance

Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

By the time Rickard has returned, Zakzak has successfully stuffed all his pockets full of every last piece of cutlery in sight. Since the spoongun doesn't use rounds. This is essentially my in-character way of explaining having unlimited ammo per your post. He will then smile happily at Rickard and ask, "Do you know anything that might be the cauze of thiz? Or who we might azk? I don't think I normally zee dead-thingz here."

The Concordance

Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

Zakzak puffs out his chest, "Me? Troublez? Nah. Juzt wanted to tezt the rope. Give good jiggle. Make zure it would hold ztrong for friend Zindarel. not want her to zplat on ground below."

Not going to even roll deception. It's pretty obvious to everyone he's lieing but trying to save face.

The Concordance

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Zakzak, CG (Male) Goblin Gunslinger| HP 39/39| AC 20| F+9 R+11 W+7| Perc(T) +7 low light vision, Dark vision speed 25| Hero Points: 1| Active Conditions:[ooc]none| Improved Initiative (maybe?) |

Zakzak, having been the first to give the idea, will lead the way across the rope, deciding to cling to it rather than crawl on it. Not a fan of having to make a grab a ledge on just a fail XD

Athletics: 1d20 + 1 ⇒ (6) + 1 = 7

Ironic... Grab an Edge it is...

Reflex to Grab an Edge: 1d20 + 11 ⇒ (4) + 11 = 15
... These dice no longer like me... Spending my Hero point on it... BTW GM, since you asked, you are allowed to hand out Hero points whenever you like. The scenario never prevents you ;)

Heroic Reflex to Grab that Darn Edge: 1d20 + 11 ⇒ (20) + 11 = 31

Well... I guess when a crit does me no good at all, is when these dice give em to me... Time to try and continue with Athletics...

Athletics once more: 1d20 + 1 ⇒ (3) + 1 = 4

... I feel some kind of way right now...

More Edge Grabbing: 1d20 + 11 ⇒ (10) + 11 = 21

Absolutely a Goblin here... I'm spinning and flipping all over this rope...

Athletics yet again: 1d20 + 1 ⇒ (13) + 1 = 14

Well, didn't fall this time

athletics once more: 1d20 + 1 ⇒ (17) + 1 = 18

Hey, that appears to have actually worked

Having made it to the other side, Zakzak will proudly pretend like it was all to plan. that he was just showing off.

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