
Alex Trebek's Stunt Double |
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I propose you don't need a houserule to solve the staff charging problem, but use the established rules on worldbuilding.
It should not be that unusual for a very low level NPC to be able to become an extremely weak caster, for example a 1st level wizard with an int score of only 11 which is barely enough to even prepare and cast a single 1st level spell. Ultimate Equipment actually says how much it should be to hire spellcasting which is spell level x caster level x 10gp. It would be well within the power of a GM to make a 'Staff Agency' available who organises the task of rotating staves through charging cycles.
The way the business would work is operate a rotating stock of identical types of staves coming in and going out. What each user experiences is they give a Staff of Magic Missile with no charges and for a fee they get a Staff of Magic Missile back with more charges. It's actually a different staff with identical spells but was given in
The only question is pricing, such a business model would have to balance how some staves may come in which are nearly full, others may be completely empty. Also, people may pay more or less to get the same type of staff back with either full charge or maybe they will settle for 9/10 charges.
The business would be run by a powerful interdimensional traveller who can easily travel everywhere to anyone who may want their staff exchanged for one with more charges. The traveller would also pop out in the many various places where anyone with a low level spell is to fill a charge for the standard fee of 10gp x spell level x caster level. It makes sense for a lot of craftsmen to take a level in Wizard just to get Crafter's Fortune and may consider it easy money to just spend a spell slot than spend the day crafting.
The only big question is what would the interdimensional being want as payment?
Would gold suffice? Maybe not, as a being that could track down any staff user in any conflict to trade staves and then more obscurely, anyone who could charge a staff. They could probably could get as much gold as they want. Maybe something that's outside the gold-economy since charges are outside the gold economy anyway, such a being may instead demand deeds, the more charge difference then the greater the number and magnitude of the deeds.
This is a great point of leverage the GM has, as the GM can have such a being appear and disappear, he has something the players deeply value: time.
This can be extended for non-casters with granting their lengthy crafting checks for crafting alchemical items.
What could the deeds be? A side quest? A particular act of mercy or cruelty? An offering or a symbolic gesture? GM may be able to guide the party in a more fruitful direction by this.