Harsk

Alex Head's page

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I've seen some good advice on these threads, so lets see what you guys have for this:

I'm running a campaign and for the most part my players seem to think I'm doing a good job, which is awesome. Things are pretty good for the most part, but there is one major problem:

Two of my players can't seem to get along. Now, they aren't at each other's throats, but they have a really hard time not taking their arguments out-of-character.

an example: We'll call the characters Steve, Hank, and Mitch. Steve and Hank are brothers while Mitch is... not. Anyway. Steve likes playing a character with flaws and does it pretty well - His character is believable, if a bit goofy sometimes, and is a joy to roleplay across from (as a GM). Hank, on the other hand, comes from a background where character development is less important to the game, which isn't a strike against him by itself.

What the problem seems to be is that these two players argue incessently because Hank (the old power-player) and Steve (The new character-builder) can't seem to mesh. When one makes a decision, the other attacks them OOC for it. When one succeeds they gloat and use it as justification for more personal attacks later.

I've made a point of telling both of them that if they can't get their stuff together that the game is over and we'll try again in a few months. I'm not thrilled at that prospect - we've all put a lot of time and effort into the campaign so far, but I see no other way to make okay.

I like both players a lot. One's my roommate and the other's one of my best friends, and most of the time they get along okay-ish, but their experiences at the table are coloring more and more of their interactions.

I'm hesistant to punish them in-character for their bickering because I don't want to use meta-stuff as an excuse to TPK, but at this point i'll try just about anything.

ideas?


Does anyone know a good website to buy single chess peices? I like minis as much as the next guy, but I can't be trusted to keep track of lots of expensive, small items. I'd much rather buy a bunch of throw-away plastic peices and lose those.


It may a bit early to ask this, but this is the round that concerns me the most (assuming I even make it into the top 32, let alone the top 8!).

When we make the encounter with a map how professional does the map need to look? I make maps for my games but they usually aren't much to look but are functional enough for tactical play.

I'm betting that the answer is "As good as you can make it given the time and tools allotted.", which is fair response.