Elf

Alessandra di Montefeltro's page

No posts. Organized Play character for John Woodford.


Strength 0
Dexterity 2
Constitution 0
Intelligence 3
Wisdom 0
Charisma 4

About Alessandra di Montefeltro

Female elf (cavern elf) bard 2 (Maestro & Enigma muses)
N Medium humanoid (elf)
Init/Perception +6

XP: 13
Prestige: x
Fame: x

DEFENSE
AC 17 (trained bonus +4; +2 Dex, +1 armor)
hp 22 (6 elf + 16 bard)
Fort +4, Ref +6, Will +6
Resistances/Immunities None

OFFENSE
Speed 30 ft.
Melee dagger +6 (T), (1d4P/1d4S) (agile, finesse, thrown 10')
Ranged longbow +6 (T), (1d8P)
Special Attacks none
Focus points used: [ ] [ ]
Level 1 spells used: [x] [ ] [ ]

SPELLS IN REPERTOIRE:
Level 2: (0/day) TBD, TBD
Level 1: (3/day) runic weapon, fear, soothe, sleep
Level 0: (5/day) void warp, shield, guidance, detect magic, daze

STATISTICS
Str 0, Dex 2, Con 0, Int 3, Wis 0, Cha 4

ACP 0

Cavern Elf You were born or spent many years in underground tunnels or caverns where light is scarce. You gain darkvision.

Ancestry Feats
Elven Weapon Familiarity: You favor bows and other elegant weapons. You gain access to all uncommon weapons with the elf trait. You have familiarity with weapons with the elf trait plus longbows, composite longbows, rapiers, shortbows, and composite shortbows—for the purposes of proficiency, you treat any of these that are martial weapons as simple weapons and any that are advanced weapons as martial weapons.

At 5th level, whenever you get a critical hit with one of these weapons, you get its critical specialization effect. (L1)

General Feats

Class Feats
Lingering Composition By adding a flourish, you make your compositions last longer. You learn the lingering composition focus spell (Muse bonus)

Multifarious Muse Your muse doesn’t fall into a single label. Choose a type of muse other than that of your own. (Enigma) You gain a 1st-level feat that requires that muse, and your muse is now also a muse of that type, allowing you to take feats with the other muse as a prerequisite. You don’t gain any of the other effects of the muse you chose. (:2)

Bardic Lore Your studies make you informed on every subject. You are trained in Bardic Lore, a special Lore skill that can be used only to Recall Knowledge, but on any topic. If you have legendary proficiency in Occultism, you gain expert proficiency in Bardic Lore, but you can’t increase your proficiency rank in Bardic Lore by any other means. (Multifarious Muse bonus, L2)

Skill Feats
Quick Coercion You can bully others with just a few choice implications. You can Coerce a creature after 1 round of conversation instead of 1 minute. You still can’t Coerce a creature in the midst of combat, or without engaging in a conversation. (background bonus)

Virtuosic Performer You have exceptional talent with one type of performance. You gain a +1 circumstance bonus when making a certain type of performance. If you are a master in Performance, this bonus increases to +2. Select one of the following specialties and apply the bonus when attempting Performance checks of that type. (Strings) If it’s unclear whether the specialty applies, the GM decides. (L2)

Skills
Lore (Bardic) +7 T
Lore (Warfare) +7 T
Acrobatics +6 T
Medicine +0
Performance +8 T
Religion +0
Diplomacy +8 T
Intimidation +8 T
Crafting +3
Arcana +7 T
Occultism +7 T
Society +7 T
Survival +0
Nature +0
Athletics +4 T
Thievery +2
Stealth +6 T
Deception +8 T

Background
Guard: You served in the guard, out of either patriotism or the need for coin. Either way, you know how to get a difficult suspect to talk. However you left the guard, you might think of adventuring as a way to use your skills on a wider stage.

Choose two attribute boosts. One must be to Strength or Charisma, and one is a free attribute boost (Intelligence).

You're trained in the Intimidation skill, and the Legal Lore skill or Warfare Lore skill. You gain the Quick Coercion skill feat.

Racial Modifiers none

Languages Elven, Common, Draconic, Fey, Empyrean

SQ

Gear dagger (2/L), longbow (30/1), 20 arrows (2/2L), leather armor (20/1), musical instrument - psaltery (8/1), adventurer's pack (backpack, bedroll, 2 belt pouches, 10 pcs. chalk, flint & steel, 50' rope, 2 weeks' rations, soap, 5 torches, waterskin) (7/1), material component pouch (5/L), writing set (10/L), 22 gp, 8 sp, 0 cp, 4 Bulk, 5 light

Class Abilities

Muse: Maestro/Enigma

SPECIAL ABILITIES

Networking Points:

2 Scrolls, 1 Spells

Current benefits: Scribing Lore; 1 minor healing potion