Juliver

Alerienne Sakharov's page

19 posts. Alias of Nanatsusaya.


Full Name

Alerienne Sakharov

Race

Half-elf

Classes/Levels

Warpriest 2

Gender

Female

Size

Medium

Age

33

Alignment

Neutral

Deity

Pharasma

Location

Brevoy

Languages

Celestial, Common (Taldane), Elven

Occupation

Midwife

Strength 13
Dexterity 16
Constitution 10
Intelligence 12
Wisdom 14
Charisma 14

About Alerienne Sakharov

Shorthand Stat Block:

Female Half-elf Warpriest of Pharasma 2
N Medium humanoid (elf, human)
Init +5; Senses low-light vision; Perception +4
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 13 (2d8)
Fort +4, Ref +3, Will +5; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee dagger +3 (1d6+1/19-20)
Ranged masterwork composite longbow (12 str) +7 (1d8+1/x3)
Blessing Spell-Like Abilities (Healing & Knowledge; 4/day)
. . Lore Keeper
. . Selfish Healer
Warpriest Spells Prepared (CL 2nd; concentration +4)
1st (convert to cure light wounds) — bless, divine favor
0 (at will) — create water, detect poison, purify food and drink, stabilize
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Statistics
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Str 13, Dex 16, Con 10, Int 12, Wis 14, Cha 14
Base Atk +1; CMB[/b] +2; CMD[/b] 15
Feats Point-Blank Shot, Skill Focus (knowledge (religion)), Weapon Focus (longbow)
Traits Elven Reflexes, Rostlander
Skills Heal +7, Knowledge (religion) +9, Profession (midwife) +6, Sense Motive +7, Survival +6
Languages Celestial, Common (Taldane), Elven
SQ Fervor (1d6, 3/day), Sacred Weapon (1d6)
Combat Gear chain shirt, cold iron dagger, masterwork composite long bow (12 str), 20 cold iron arrows
Adventuring Gear masterwork backpack, canteen, compass, explorer's outfit, holy water (2 vials), signal whistle, silk rope (50 ft.), silver holy symbol (Pharasma), spell component pouch
Camping Gear donkey, pack saddle, bedroll, chronicler's kit, cleric's vestments, cooking kit, cot, elven trail rations (7 days), flint & steel, grooming kit, holy text (The Bones Land in a Spiral), mess kit, small tent, soap
Wealth 127 GP, 8 SP, 9 CP

Name: Alerienne Sakharov
Race: Half-Elf
Class: Warpriest 2
Gender: Female
Age: 33
Alignment: N
Deity: Pharasma
Languages: Celestial, Common (Taldane), Elven

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20 point buy for stats

Stat point distribution:

STR: 13 (3 points)
DEX: 16 (5 points +2 Racial)
CON: 10 (0 points)
INT: 12 (2 points)
WIS: 14 (5 points)
CHA: 14 (5 points)

STR: 13 = 13 + 0 + 0
DEX: 16 = 16 + 0 + 0
CON: 10 = 10 + 0 + 0
INT: 12 = 12 + 0 + 0
WIS: 14 = 14 + 0 + 0
CHA: 14 = 14 + 0 + 0

Hit Points: 13 / 13
Init: +5

Dagger +3, 1d6, 19-20X2, P/S
Masterwork Composite Longbow (12 STR) +7, 1d8+1, x3, P

Attack:
Melee: 2 = 1(base) + 1(STR);
Range: 4 = 1(base) + 3(DEX);
CMB: 2 = 1(base) + 1(STR);
CMD: 15 =10 + 1(base) + 1(STR) + 3(DEX);

AC:
AC: 17 = 10 + 4(Armour) + 3(Dex);
Touch: 13 = 10 + 3(Dex);
Flat: 14 = 10 + 4(Armour);

Saves:
Fort: 4 = 3(base) + 0(CON) + 1(trait);
Ref: 4 = 0(base) + 3(DEX);
Will: 5 = 3(base) + 2(WIS);
Immune: Sleep
+2 vs Enchant

Skills:

Warpriest 2+INT+FC = 4 * 2 = 8
ACP = -2 //Armour Check Penalty
Acrobatics: 1 = 0 + DEX Mod + 0 - ACP;
Appraise: 1 = 0 + INT Mod + 0;
Bluff: 2 = 0 + CHA Mod + 0;
*Climb: -1 = 0 + STR Mod + 0 -ACP;
*Craft: 1 = 0 + INT Mod + 0;
*Diplomacy: 2 = 0 + CHA Mod + 0;
Disable Device: NA = 0 + DEX Mod + 0 -ACP;
Disguise: 2 = 0 + CHA Mod + 0;
Escape Artist: 1 = 0 + DEX Mod + 0 -ACP;
*Handle Animal: NA = 0 + CHA Mod + 0;
*Heal: 7 = 2 + WIS Mod + 3;
*Intimidate: 2 = 0 + CHA Mod + 0;
Know(Arcane): NA = 0 + INT Mod + 0;
Know(Dung): NA = 0 + INT Mod + 0;
*Know(Engin): NA = 0 + INT Mod + 0;
Know(Geo): NA = 0 + INT Mod + 0;
Know(Hist): NA = 0 + INT Mod + 0;
Know(Local): NA = 0 + INT Mod + 0;
Know(Nature): NA = 0 + INT Mod + 0;
Know(Noble): NA = 0 + INT Mod + 0;
Know(Planes): NA = 0 + INT Mod + 0;
*Know(Religion): 9 = 2 + INT Mod + 3 +3(feat);
Linguistics: NA = NA + INT Mod + 0;
Perception: 4 = 0 + WIS MOD + 0 +2(half-elf);
Perform: 2 = 0 + CHA Mod + 0;
*Profession(Midwife): 6 = 1 + WIS Mod + 3;
*Ride: 1 = 0 + DEX Mod + 0 -ACP;
*Sense Motive: 7 = 2 + WIS Mod + 3;
Sleight of Hand: NA = 0 + DEX Mod + 0 -ACP;
*Spellcraft: NA = 0 + INT Mod + 0;
Stealth: 1 = 0 + DEX Mod + 0 -ACP;
*Survival: 6 = 1 + WIS Mod + 3;
*Swim: -1 = 0 + STR Mod + 0 -ACP;
Use Magical Device: NA = 0 + CHA Mod + 0;

Feats, Class Features, Traits, Racial Traits:

Feats:
Point-Blank Shot

Class Features:
Proficiencies
Armour: All
Shield: All except tower
Weapons: Simple + Martial

Warpriest
Blessings (Healing, Knowledge; 4/day)
Fervor (1d6, 3/day)
Sacred Weapon (1d6)

Warpriest Feats
1st: Weapon Focus (Longbow)

Traits:
Elven Reflexes
Rostlander (campaign)

Racial Traits:
Adaptability - Skill Focus (Know(Religion))
Elf Blood
Elven Immunities
Keen Senses
Low-Light Vision
Multitalented

Spells:

DC = 10 + WIS + Level
Level-0: Unlimited use
Level-1: 2 + 1(WIS)

Spells Prepared:
Level-0: (4)
Create Water
Detect Poison
Purify Food and Drink
Stabilize
Level-1: (3) (Spontaneously expend for Cure Light Wounds)
Bless
Divine Favour
Shield of Faith

Equipment:

1K
Weapons: 506gp
MW Composite Longbow (12 STR) (200gp +300gp(MW))
Cold Iron Dagger (4gp)
Cold Iron Arrows * 20 (2gp)
--Weight:7

Armour: 25gp (531gp used)
Chain Shirt (25gp)
--Weight:25

Misc:
Adventure Gear: 152gp, 8sp (758gp, 8sp used)
Masterwork Backpack (50gp)
Canteen (2gp)
Compass (10gp)
Holy Water * 2 (50gp)
Signal Whistle (8sp)
Silk Rope, 50 ft. (10gp)
Silver Holy Symbol of Pharasma (25gp)
Spell Component Pouch (5gp)
--Weight:15.5

Camping Gear: 108gp, 3sp, 1cp (867gp, 1sp, 1cp used)
Donkey (8gp)
Pack Saddle (5gp)
Bedroll (1sp)
Chronicler's Kit (40gp)
Cooking Kit (3gp)
Cot (1gp)
Elven Trail Rations * 7 (14gp)
Flint & Steel (1gp)
Grooming Kit (1gp)
Holy Text: The Bones Land in a Spiral (25gp)
Mess Kit (2sp)
Small Tent (10gp)
Soap (1cp)
--Weight:103 (carried by mule)

Special Substances and items:

Clothes: 5gp (872gp, 1sp, 1cp used)
Cleric's *1 (5gp)
Explorer's *1 (free)
--Weight: 14 (spare carried by mule)

Light: 58, Med: 116, Heavy: 175 (While using Masterwork Backpack)

--Weight Carried:55.5
--Weight On Mule:109

Cash:
0 Platinum
126 Gold
16 Silver
29 Copper

Appearance:

Height: 6' 0"
Weight: 135 lbs
Hair: Light Brown
Eyes: Green
Skin: Bronze

Physical Description
You see a woman who stands six feet tall with the lean look of someone who eats less often than they ought to. Her light brown hair is tied back in a ponytail with a length of ribbon the same hue of vibrant green as her eyes, showing off the pointed tips of her ears. Her bronzed skin suggests a life lived in the outdoors, and is visibly marred only by a faint scar that stretches from her forehead up past her hairline.

Explorer's Outfit
She is wearing a long cloak which looks like it might have once been black, fastened around her neck with a simple iron clasp, over a long undyed wool blouse and a pocketed leather vest with bronze buttons. A silver symbol depicting the swirling spiral of Pharasma is suspended from a chain over her breast. Her black pants are tucked into waterproofed leather boots which reach up to mid-calf.

Cleric's Vestments
She is wearing a black stole decorated with the holy spiral of Pharasma in simple white embroidery over a violet cassock which reaches down past her knees. A silver symbol depicting the swirling spiral of Pharasma is suspended from a chain over her breast. Her feet are clad into soft shoes which peek out under the off-white of the surplice worn under her cassock.

Background:

Name: Alerienne Sakharov
Race: Half-elf (Taldan blood)
Job: Midwife, Priestess of Pharasma
Age: 33
Likes: Black Humour, Card Games, Tranquil Locations
Dislikes: Heights, Spiders, Undead
Favorite Foods: Berries, Fish, Honey, Mead, Nuts, Squash, Venison, Wine
Hobbies: Bird Watching, Sketching, Writing
Birth Place: South-eastern Brevoy

History:
Alerienne was born to a pair of sentinels on the border between Brevoy and old Iobaria a few minutes before her twin sister. Like most half-elves, she matured more slowly than the few children living on nearby farms who lived under the protection of the watchtower her parents are responsible for, leaving only her sister as a constant childhood companion. Despite the danger of wolves, goblins, kobolds, and even the rare manticore or wyvern, the twins would regularly go exploring in the hills nearby, reasoning that since their parents' watchtower was situated on the tallest hill for miles around, they could always find their way home.

Not long after her shared twelfth birthday, Alerienne suffered a terrible fall when she tripped and fell down a ravine while running in panic from a large spider her sister had shown her, fracturing her leg and hitting her head so badly that she slipped into a coma. The nearest healer was a mere apothecary who could do nothing but bind her leg and offer comforting words to her parents, but a wandering priest of Pharasma heard of her plight while travelling by on his way from Restov to Grozni Forest. Seeing a child halfway between life and death, he prayed for Pharasma's blessing, and an hour later, Alerienne opened her eyes for the first time in more than a week.

Her close brush with death was a defining moment in her life, and the kind priest, seeing the new-found devotion in Alerienne's eyes, left an old, worn copy of The Bones Land in a Spiral with her before continuing on his way. Though her parents kept several books, and she had kept a personal diary ever since learning to write, this was the first true book that she had ever owned herself. Every day she would read from the book, learning of ancient prophecies, midwifery, burial rites, and how to fight the abominable undead. The nearest proper church was some seventy miles away in Restov, but the six mile walk to the home of the nearest midwife was far more in reach.

Offering herself as an apprentice, Alerienne learned all the practical knowledge of midwifery, and her keen eyesight at night proved a great aid in quickly reaching the houses of women who went into labour early. When her parents learned how often she was going about her new duties at night, they forced her to begin practising with a bow, having her drill for hours on end, worried that she might otherwise end up torn apart by a pack of wolves.

It wasn't until she was well into her twenties however, that Alerienne finally made the journey to Restov to become an acolyte at the church of Pharasma there. She never ceased training with her bow, and began practising with other weapons as well, for she knew that the Lady of Graves had need of warriors who could seek out the scourge of the undead and who could minister to those in wild, dangerous parts of the world.

Upon becoming a full priestess in service to Pharasma, Alerienne departed Restov to begin travelling back and forth along the border, offering her services as needed and frequently guided to just the right house to ease the passing of the elderly, assist with the birth of a child, or in one case, to fight off several zombies that had risen from the shallow graves they had been left in by a small band of outlaws.