
Alebasco |
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Alexander Bascom wrote:The majority of game play is not the normal roll. It's designed so that the skill feats you can take and the abilities you unlock with higher proficiency make more of a difference than your skill modifier.Please, please correct me if I am wrong, but a level 20 who is untrained in a skill gets a +18, where a level 20 who is legendary in the skill gets a +23?
A +5 difference? Previously, it would have been a +20 difference (0 ranks vs 20 ranks)
Sure, the legendary gets some cool, but niche feat options. But for the normal roll, which will be the majority of game-play, legendary amounts to a +5 compared to someone who is untrained? That is it?
That is way to similar to 5e where you scale with level as well, making all characters seem samey.
Dislike! Make each rank equal a +5 and it scales fine again..
The example is super niche. Do we have more examples I don't know about? Curing blindness is not the most common use of the Medicine skill. "Administer first aid" is definitely more common.
You unlock neat niche behaviors, but you do not get better at the core tasks by training, only by leveling.
Your bonus to a skill is 1/5 your training 4/5 your level.