Warforged

Ale the Artificer's page

36 posts. Alias of DinosaursOnIce.


Full Name

Ale

Race

Warforged

Classes/Levels

Artificer (VMC Wizard) 1 | Init +3; HP 10/10; AC 21, Tch 13, FF 18, CMD 13; F +2, R+2, W +3 (Elemental Redundancy, Construct Resistance); Perception +5; Ingenuity 5/5

Gender

M

Size

Small

Alignment

Neutral

Homepage URL

Mythweavers Sheet

Strength 12
Dexterity 16
Constitution 14
Intelligence 18
Wisdom 12
Charisma 7

About Ale the Artificer

Eberron Artificer for Pathfinder
Artificer Infusions

Warforged Stuff:

Warforged Conversion
Warforged do not need to eat, breathe or sleep, but do need to rest for 8 hours to regain spells or similar abilities.

Warforged do not heal hit points or attribute damage naturally, but can be repaired with use of the Craft skill or with effects that repair constructs. Repairs made with the Craft skill take 8 hours and a warforged repair kit. The amount of hit point damage repaired per check is the result of the Craft check -15. Repairing a point of attribute damage requires 8 hours and a Craft check, DC 25. Repairing both hit point damage and one point of ability damage can done during the same 8 hour period, but still requires two different checks.

Darkwood Plating: The warforged still has a +2 natural armor bonus to AC and their plating is made of darkwood, which satisfies the metal requirement for druids. Warforged with this alternate racial ability can be targeted by spells, powers and effects that affect stone and wood, but not metal. Only Craft: Woodworking can be used to repair warforged with this alternate racial trait. This racial trait replaces natural plating

All applications of the Heal skill while used on a warforged are replaced with an appropriate Craft skill.

Spells from the conjuration (healing) subschool or supernatural abilities that duplicate them are only half as effective, rounded down.

Elemental Redundancy (Cold/Electric/Fire Resist 5, +2 vs Mind-Affecting and Stunning)

Construct Resistance: Warforged get a +2 racial bonus to resist disease, death effects, energy drain, exhaustion, fatigue, nausea, poison and sicken effects as well as stabilization checks and checks to remove negative levels.


Mythweaver Stat Block:

[SIZE=+1]Ale[/SIZE]
Male Neutral Warforged Artificer 1 (VMC Wizard), Level 1, Init 3, HP 10/10, Speed 30
AC 21, Touch 13, Flat-footed 18, CMD 13, Fort 2, Ref 3, Will 3, CMB 0, Base Attack Bonus 0
Light Crossbow (30) +4 (1d6, 19-20/x2)
Slam +2 (1d3+1, x2)
Small sized Lamellar (Leather), Buckler (+4 Armor, +1 Shield, +3 Dex, +1 Size, +2 Deflect)
Abilities Str 12, Dex 16, Con 14, Int 18, Wis 12, Cha 7
Condition None
Ale was created by Druids towards the end of the Last War, specifically he served under the Wardens of the Wood

The name comes from the first wooden object Ale saw, a mug of Ale. He first believed him to be have been formed from several of such mugs, before the druids began to teach him.

The druids paid to have a Warforged constructed from wood for them to utilize to help protect the land. Rather than be used for front line combat though they found that Ale excelled at more artisan based trades and was kept behind the lines (though close enough for danger offering various support functions. Thus he was put to serve as an Engineer, and a supplier of scrolls and potions, among other things.

After the war, the Druids no longer saw use to keep Ale and released him to live his own life. At first unsure of what to do, Ale found purpose in what he knew, the science of creation. Outside of the more magically leaning components of learning to craft, he has a certain love for woodworking, having learned the trade in order to repair his body during the war.

So Ale began a life dedicated to crafting and spent several years offering various simple services, both of the magical nature, and mores simple wood creations.

Such activities were fine for a time, though Ale found that even amongst his craft that something was missing, the lack of the excitement of war and lack of available opportunities in the areas he had visited did not allow him to grow and learn like he desired. Thus, he decided that as the fires of war had driven his growth and excellence before, he would move to less settled areas where the need for a skilled artisan's work might be called for, offering him the opportunity to grow and be of service to others.

Traveling from Eldeen Reaches, ENE along Lake Galifar.

Campaign Notes:

Chantel and Ale know each other to limited degree.
Ale wants to follow up to learn more of Jacen's story with his brother. Also about how his thinking matches an Eagles.

Character Leveling / Item Notes:

Need to buy a warforged repair kit ASAP.
Need cold weather outfit. Low priority due to cold resistance.
Background skills (craft woodworking, craft alchemy/something else?)
Familiar: Mole, Skunk (Cat disguise?)or Thrush
Possible Feat Progression
1) Extraordinary Artisan
2) Exceptional Artisan
3W) Valet Familiar
5) Improved Homunculus
6) Empower Spell /Metamagic Feat
7W) Wizard School Abilities (maybe retrain into Arcane Builder School)
9) Cull Wand Essence
10) Wand Mastery
11W) Light Cantrip
13) Dual Wand Wielder
14) Extra Rings
15W) Wizard Discovery (Staff-Like Wand)
17)
18)