Gav

Aldon's page

24 posts. Alias of Proioxis.




I have a question about Size bonuses and stacking - mainly, does something that says something to the effect of treating as one size larger, but not having them actually BE one size larger, stack with a size increasing effect?

Example: I have a set of Righteous Full Plate and an +5 Impact Greatsword. The Righteous enchantment increases both me and my weapon to Large (assuming Medium creature). Would that then count my Greatsword as a Huge weapon, giving me a 4d6 roll (I'm actually not sure whether the jump from Large 3d6 to Huge would give me 4d6, but I'm assuming it would)?

I'm also not sure about Size effects stacking and as-one-sizer-larger effects stacking with each other, although I'm pretty sure they don't.

So if I have Righteous up, and someone casts Enlarge Person on me, do I now become Huge? Or do these not stack?

And say I'm using my Impact Greatsword, giving me 3d6. Can I cast Lead Blades on it to get 4d6, or do these bonuses not stack, as they are both treating my weapon as if it is one weapon size larger without actually increasing my weapon's size?

I really want to be able to temporarily increase my size to Huge while using what's effectively a Colossal weapon, but it seems unlikely.


Hey all, I'm soon to be joining my first ever game of Pathfinder (or any tabletop RPG, for that matter) and I need some advice on how to build the Rogue I'm hoping to play.

I want to be something akin to a fencer, quick on his feet, in and out of the melee. I want to avoid TWF, because that seems to be the standard way of getting the most out of a rogue in combat, and I want to do something more... creative? Unusual? I dunno, something that isn't seen as often. That said, I also don't care so much about creativity that I'm willing to sacrifice significant combat ability for it. Planning ahead, the rogue talents I've largely dedicated to making my out of combat rogue skills more efficient, except for Finesse Rogue and Weapon Training (which I intend to use for Rapier), although Deadly Sneak, Fast Tumble, and Bleeding Attack are all tempting.

The feats, however, I'm not sure on. So far the only ones I've been keeping fairly firmly are Dodge, Mobility, Dazzling Display, and Shatter Defenses. I want other skills that compliment disabling opponents, keeping them flat-footed, and navigating the battlefield so I can sneak attack them. I was thinking stuff like Agile Maneuvers + the Trip tree, Repositioning Strike, Sneaking Precision, Critical Focus, Improved Critical, Blinding Critical, and Tripping Strike to tie together the Critical and Trip feats. But as I've never played before, I'm not sure how well it might work in combat. It might even be poor on paper, I don't know.

That pretty much wraps it up. Looking at it, I don't think I actually NEED Dodge and Mobility for prerequisites for any of these feats, so I may drop them to make for others. Maybe drop a rogue talent for Combat Trick so I can get another feat. I could also go Swashbuckler for the extra Combat Trick so I could have Dazzling Display and Shatter Defenses + 10 of the feats I was considering. Obviously the campaign or the character may not last nearly that long, but I like to plan way in advance. Even if this is fine, or needs only minor tweaking, I'd like to see other options for how to build my character. If you guys have any interesting ideas, even if they're completely different from this, I'd like to see them. Thanks.