Aldarion the Bold's page

59 posts. Organized Play character for Tarondor.




Wizard (transmuter) 1 - HP 12/12, AC 11/T: 11/FF:10 - Perception +0 - F: +2/ R: +1 / W: +2 - CMB: +4 - CMD: 15, Speed: 30, Init. +1



About Aldarion the Bold

Aldarion the Bold
Male human transmuter (shapechange[APG]) 1 (Pathfinder RPG Advanced Player's Guide 147, Ultimate Wilderness 211)
NG Medium humanoid (human)
Init +1; Senses Perception +0
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 12 (1d6+6)
Fort +2, Ref +1, Will +2
Speed 30 ft.
Melee dagger +4 (1d4+4/19-20)
Ranged light crossbow +1 (1d8/19-20)
Special Attacks battleshaping
Transmuter Spells Prepared (CL 1st; concentration +3)
. . 1st—enlarge person (DC 14), mage armor, magic weapon
. . 0 (at will)—detect magic, mage hand, prestidigitation
. . Opposition Schools Evocation, Necromancy
Str 19, Dex 12, Con 14, Int 14, Wis 10, Cha 8
Base Atk +0; CMB +4; CMD 15
Feats Arcane Strike, Spell Focus (transmutation), Toughness
Traits balanced education (anuli), transmuter of korada
Skills Knowledge (arcana) +6, Knowledge (dungeoneering) +6, Knowledge (history) +6, Knowledge (planes) +6, Spellcraft +6
Languages Common, Osiriani, Thassilonian
SQ arcane bond (Cornelius - Arcane Familiar, fox), manifest dreams, physical enhancement (+1), recurring dream
Other Gear bolas bolts (10), crossbow bolts (10), dagger, light crossbow, backpack, bedroll, belt pouch, chalk, earplugs[APG], flint and steel, ink, inkpen, mess kit[UE], pot, scroll case, signal whistle, signet ring (arcane bond), soap, spell component pouch, string or twine[APG], torch (10), trail rations (5), waterskin, wizard starting spellbook, 600 gp, 1 sp, 5 cp
Tracked Resources
Balanced Education (Anuli, Intelligence to Strength, 1/day) - 0/1
Battleshaping (5/day) (Su) - 0/5
Bolas bolts - 0/10
Crossbow bolts - 0/10
Dagger - 0/1
Torch - 0/10
Trail rations - 0/5
Transmuter of Korada (Bull's Strength, 1/day) - 0/1
Special Abilities
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Battleshaping (5/day) (Su) As a swift action, gain bite, claw, or gore attack for 1 rd with enhancement bonus based on level.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evocation You must spend 2 slots to cast spells from the Evocation school.
Familiar Bonus: +2 to Reflex saves You gain the Alertness feat while your familiar is within arm's reach.
Manifest Dreams (Su) You can reshape your familiar every morning.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Physical Enhancement +1 (Strength) (Su) When preparing spells, chosen physical attribute gains enhancement bonus.
Recurring Dream (Su) Your familiar is a projection of your own mind.
Shapechange Associated School: Transmutation
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Transmutation) Spells from one school of magic have +1 to their save DC.


Cornelius - Arcane Familiar CR –
Fox (Pathfinder RPG Ultimate Magic 112)
N Tiny magical beast (animal)
Init +2; Senses low-light vision, scent; Perception +8
AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
hp 3 (1d8+1)
Fort +3, Ref +4, Will +3
Speed 40 ft.
Melee bite +1 (1d3-1)
Space 2½ ft.; Reach 0 ft.
Str 9, Dex 15, Con 13, Int 6, Wis 12, Cha 6
Base Atk +0; CMB +0; CMD 9 (13 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +2 (+14 to jump), Perception +8, Spellcraft -1, Survival +1 (+5 to track by scent); Racial Modifiers +4 Survival to track by scent
SQ empathic link, recurring dream
Tracked Resources
. . -none-
Special Abilities
Empathic Link (Su) You have an empathic link with your master.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Recurring Dream (Su) Your familiar is a projection of your own mind.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.


A native of Mivon in the River Kingdoms, Aldarion has wandered those lands for years with his master Jorad, perfecting his craft and learning from each experience. Jorad's past caught up to him in Tymon, where assassins from Daggermark killed him for an unpaid debt.

Fleeing from the assassins, Aldarion arrived in Ustalav and made his way to Caliphas where he joined the Pathfinder Society for protection from the Daggermark assassins.


At the start of his career, Aldarion is nervous and tentative, but changes to become aggressive and decisive when he casts any shapechange effect on himself. He is intelligent, loyal and a good planner.

NAME: Aldarion the Bold (Wizard (transmuter) 1)
PLAYER: Tarondor
PFS NUMBER: 2405-17
FACTION: The Exchange