Alcott Halas's page

5 posts. Alias of TheWaskally.


Full Name

Alcott Halas

Race

Aasimar

Classes/Levels

Paladin/1st

Gender

Male

Size

Medium

Age

26

Special Abilities

Aura of Good (Ex), Detect Evil (Sp), Smite Evil (Su)

Alignment

Lawful Good

Deity

Ragathiel

Languages

Common, Celestial, Dwarven

Strength 18
Dexterity 11
Constitution 14
Intelligence 12
Wisdom 14
Charisma 18

About Alcott Halas

Initiative: +0
Senses: Perception +4
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AC 19 (10 Touch, 19 FF)(+0 Dex, +7 armor, +2 Shield)
Hp 12 (1d10(max) + 2 Con)
Fort +4, Ref +0, Will +4
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Speed 20 ft (30 ft Base)
Melee Bastard Sword (1d10 + 4, 19-20/x2)
Ranged Heavy Crossbow (1d10)
Special Attacks Smite evil +4 (+1 dmg., +4 deflection Bonus to AC) 1x/day
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Spells
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BAB +1, CMB +5, CMD 15
Feats Exotic Weapon Proficiency (Combat) Bastard Sword
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Skills 3/Level +3/Level +2/Background

Craft +1 (0 Rank, 0 Class, 1 Int)
Diplomacy +11 (1 Rank, 3 Class, 4 Cha, 1 Trait, 2 Racial)
Handle Animal +8 [background] (1 Rank, 3 Class, 4 Cha)
Heal +6 (1 Rank, 3 Class, 2 Wis)
Knowledge (nobility) +5 [background] (1 Rank, 3 Class, 1 Int)
Knowledge (religion) +5 (1 Rank, 3 Class, 1 Int)
Perception +4 (2 Wis, 2 Racial)
Profession +2 (0 Rank, 0 Class, 2 Wis)
Ride + 0 (0 Rank 0 Class, 0 Dex)
Sense Motive +2 (0 Rank, 0 Class, 2 Wis)
Spellcraft +1 (0 Rank, 0 Class, 1 Int)
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SQ:

Aura of Good (Ex
The power of a paladin's aura of good (see the detect good spell) is equal to her paladin level.
Detect Evil (Sp
At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.
Smite Evil (Su
Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Cha bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.
In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.
The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: Paladin, to a maximum of seven times per day at 19th level.

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Traits Idealized Campaigner (Race), Influence (Social), Empyreal Focus (Religion)
Racial Traits +2 Wis, +2 Cha; Native Outsider, Medium, Normal Speed, Celestial Resistance, Skilled, Daylight 1x/day, Darkvision 60ft., Languages
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Items A paladin's kit (includes a backpack, a bedroll, a belt pouch, a cheap holy text, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol.)
Combat Gear bastard sword, heavy crossbow w/10 bolts, splint mail armor, and a heavy wooden shield

Wealth 11gp.
Carrying Capacity
Light (100 lbs or less); Medium (101-200 lbs.); Heavy (201-300 lbs.)
Current Load: 90
Age 26, Height 6'6", Weight 190 lbs, Hair Brown, Eyes Blue