Full Name |
Al'cazar Tholux |
Race |
Human (Runeslaved Shoanti) Bloodrager (Arcane) 1 AC 18/12/16 / HP 13/13 / F +4 R +2 W +0 (+2 vs arcane spells / +9 vs cold weather) / Init. +2/ Perc. +4 / Sense Motive +0 |
Size |
Medium (6'2) |
Age |
25 |
Alignment |
Lawful Neutral |
Deity |
Lissala and Gorum |
Location |
Xin-Shalast |
Languages |
Common, Thassilonian |
Occupation |
Member of the Sihedron Legion |
Strength |
18 |
Dexterity |
14 |
Constitution |
15 |
Intelligence |
10 |
Wisdom |
10 |
Charisma |
13 |
About Al'cazar of the Sihedron Legion
Al'cazar Tholux
Human (Shoanti) Bloodrager (Arcane) 1
LN Medium Humanoid (human)
Init +2; Senses Perception +4
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Defense
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AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 13 (1d12+3)
Fort +4 (+5 circumstance bonus vs. cold weather, +2 circumstance bonus vs. cold weather), Ref +2, Will +0; +2 trait bonus vs. arcane spells
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Offense
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Speed 30 ft.
Melee Dagger +5 (1d4+4/19-20/x2) and
. . Greatsword +5 (2d6+6/19-20/x2) and
. . Javelin +1 (1d6+4/x2)
Special Attacks Bloodrage (9 rounds/day)
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Statistics
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Str 18, Dex 14, Con 15, Int 10, Wis 10, Cha 13
Base Atk +1; CMB +5; CMD 17
Feats Power Attack -1/+2, Raging Vitality, Vengeance
Traits Legion of the Sihedron, Runebranded
Skills Acrobatics +1, Climb +3, Intimidate +5, Knowledge (arcana) +4, Perception +4,
Untrained Skills: Escape Artist -3, Fly -3, Ride -3, Stealth -3, Swim -1 Armor Check Penalty -5
Languages Common, Thassilonian
SQ fast movement +10
Other Gear Four-mirror armor, Dagger, Greatsword, Javelin (3), Blanket, winter, Cold weather outfit, Dungeoneering kit, Furs, Pathfinder's kit, Snowshoes, 8 GP, 4 SP, 8 CP
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Special Abilities
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Bloodrage (9 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Bloodrage Powers: When you bloodrage, arcane power transforms you into an arcane juggernaut who can cut down even the most careful caster.
Disruptive Bloodrage (Su): At 1st level, the DC to cast spells defensively increases by 2 for enemies within your threatened area. This increase stacks with those granted by the Disruptive feat.
Cold weather outfit +5 Fort save vs. cold weather.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Furs +2 Fort vs. Cold Weather (does not stack with Survival skill's bonuses)
Legion of the Sihedron +3 rounds of Rage a day.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Raging Vitality +2 Con while raging, Rage does not end if you become unconscious.
Runebranded +1 trait bonus on all saving throws against arcane spells.
Snowshoes -50% walking penalty for heavy snow.
Vengeance You gain a +1 bonus on saving throws, attack rolls, and weapon damage rolls against Arcane spell casters.
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APPEARANCE
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Tall, massive and imposing, the man known as Al'cazar Tholux stands six foot two with long, lanky black hair. Branded on his neck is a six in Sihedron rune, proclaiming him a member of the Sihedron Legion. Armored in in round plates also etched with the Sihedron rune, the man’s eyes blaze with hatred and loss. Wearing the standard uniform of a Legionare, Al’cazar carries a massive, single edged greatsword made from swirling patterns of dark steel. Draped across his back is a black wolf pelt with the head still intact that serves as a cloak along with a gold and carmine fastener.
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BACKGROUND
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Born and raised as a chiefs son among the Skoan-Quah clan, the man who is now known as Al’cazar has only known pain and loss. His father a Quah chieftain died in the war of conquest following the rise of the Runelord, and shortly their after his family, like so much of his kin were sent to the slave pits of Sandpoint. Like thousands of years before, when the Quah’s of his people had been a thorn in the side of the Runelords, when Karzoug took power, his first consolidation were the Shoanti people. Genocide unlike anything before seen in the world swept through the Storval Plateau and the Cinderlands in the first years. The tribes, long scattered and now holding to their own individual identity’s were quickly crushed and enslaved. Sadly, that would have been enough to have dammed Al’cazar fate, but it was only the beginning.
No mere hatred drove the Runelord to capitalize on the weakness of his once mighty foes. As with everything the Runelord did, it was in a quest for greater power. Having already reawakened the power in one of the fabled Alara'hai, Chellan, the Runelord began to seek out ancestors of the original men and women who carried the blades, believing that though their blood he might be able to reawaken the rest and consolidate their power. Though his divinations, the Runelord was able to find a handful of potentials, direct descendants of those who had wielded the blade before, and so as before, Al’cazar lost everything he held dear when he was stripped from his family and sent to the rune-forges of Xin-Shalast.
To say that the trials that the man endured were painful would be an understatement. Changes were made, things that cannot be spoken of, only witnessed. The man that Al’cazar had been before was gone. He memory’s had been overwhelmed with magic and his body reconstructed to something more fitting. Whereas before a hatred for all mages had burned in the man’s heart, that same hatred had been shifted towards a burning desire to crush all save his lord. For years Al’cazar trained in the brooding fortress of Shahlaria. Indoctrinated and turned to a loyal servant of the Runelord, Al’cazar learned how to harness the power within his blood.
By his twentieth year, Alcazar had nearly completed his training. He was told that one final test remained before he would leave Xin-Shalast to serve as a body-guard for one of the Runelords Chosen. The night before he was to leave he was led to a single round room. Everything was dark, save but for a single column of light that rose from the center of the massive space. Hanging in the light was a Greatsword unlike any seen before. Ethereal like in appearance, the blade appeared to be spectral in nature. It seemed like it had been formed of mist and Al’cazar could see the room though it. He was told to pick up the blade. Stepping forward, the man did so, as shadowy figures waited in the periphery of the room watching silently. Grasping the handle, Al’cazar felt something. To this day he was not sure what it was, but there was hatred as cold as ice enclosed in the massive falchion. It cried out at him to take up the blade and cut down his foes. And then it was gone. A few moments passed as his trainer stepped forth and he was told the put the blade down. Apparently his test was complete but even now, Al’cazar was unsure if he had passed or failed.
Two days later the man received his orders. He was to leave at once for the city of Magnimar and meet the man whom he was to protect… or destroy should he turn away from the Runelord. The meeting place was a pathfinder lodge, turned Cipherlodge located in the Alabaster District. Ever dutiful, Al’cazar gathered his things and made his way towards the teleportation gate.