About Zhai TamakiSheet
Basics:
Str,Dex,Con,Int,Wis,Cha 12, 14, 12, 15, 14, 14 +1, +2, +1, +2, +2, +2 HD: d8
Perception: +6 Low-light vision Languages: Common, Elven, Goblin, Thassilon Saves
Conditionals:
Combat Basics:
Init: +2
AC: 14
DR: None
HP: 9
Activated:
RACE Fey Magic: Available in Marsh terrain, 1/day each, Create Water, Purify Food and Drink, Spark, Cure Light Wounds WER1 Change Shape: single alternate form: cougar Spellcasting:
None yet Skills:
+7 Acrobatics: +1rnk, +2dex, +3cls, +1rac +5 Climb: +1rnk, +1str, +3cls +6 Perception: +1rnk, +2wis, +3cls +7 Stealth: +1rnk, +2dex, +3cls, +1rac +6 Survival: +1rnk, +2wis, +3cls BG Skills
Passive:
RACE Ancestral Arms: Prof with elven curve blades WER1 Lycanthropic Empathy: Felines WER1 Ability mods: +2 wis, -2 cha WER1 Skill Bonuses: +1 Acrobatics, Stealth WER1 Additional Subtype: Shapechanger WER1 Lowlight Vision GMBN Feat: Combat Reflexes DBCK Umbral Unmasking: No shadow TRAT Serpent Runner: TRAT Armor Expert: -1 armor check penalty LVL1 Blind-Fight: less penalties for handling blindness and unseen opponents Inventory:
Carry Capacity; light 43 medium 86 max 130 Equipped with effect;
Pack;
.5 .2 hat, indiana jones style (guessed at this)
====== Cougar form sheet Basics:
Str,Dex,Con,Int,Wis,Cha 14, 14, 14, 15, 14, 14 +2, +2, +2, +2, +2, +2 HD: d8
Perception: +6 Low-light vision Languages: Common, Elven, Goblin, Thassilon Saves
Conditionals:
Combat Basics:
Init: +2
AC: 14
DR: None
HP: 10
Activated:
RACE Fey Magic: Available in marsh terrain, 1/day each, Create Water, Purify Food and Drink, Spark, Cure Light Wounds WER1 Change Shape: single alternate form: cougar WER1 Claws: 1d4 WER1 Bite: 1d6 Spellcasting:
None yet Skills:
+7 Acrobatics: +1rnk, +2dex, +3cls, +1rac +6 Climb: +1rnk, +2str, +3cls +6 Perception: +1rnk, +2wis, +3cls +7 Stealth: +1rnk, +2dex, +3cls, +1rac +9 in undergrowth or tall grass +6 Survival: +1rnk, +2wis, +3cls BG Skills
Passive:
RACE Ancestral Arms: Prof with elven curve blades WER1 Lycanthropic Empathy: Felines WER1 Ability mods: +2 wis, -2 cha WER1 Ability mods: +2 str and con WER1 Skill Bonuses: +1 Acrobatics, Stealth WER1 Skill Bonuses: +2 stealth in undergrowth, tall grass WER1 Additional Subtype: Shapechanger WER1 Lowlight Vision GMBN Feat: Combat Reflexes DBCK Umbral Unmasking: No shadow TRAT Serpent Runner: TRAT Armor Expert: -1 armor check penalty LVL1 Blind-Fight: less penalties for handling blindness and unseen opponents ###################################
Lycan build for game:
Class Skills: Acrobatics, Bluff, Climb, Escape Artist, Intimidate, Knowledge Nature, Perception, Stealth, and Survival. 3+INT Modifier per level. Feats: Weapon Proficiency - Simple Weapons. --------- Were Lion (Cougar) (Mountain) Level 1 (Assume Natural Lycanthropy): BaB +1
All Forms
Animal Form
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BaB +0
All Forms
Animal Form
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+1 BaB
All Forms
Animal Form
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BaB +0
All Forms
Animal Form
Hybrid Form - DR 10/silver.
character build:
12,12,12,15,12,16 0,+2,0,0,0,0 0,0,0,0,+2,-2 = 12,14,12,15,14,14 Paladin 1st
aura of good
Enlightened Paladin
sorcerer 2d6*10
1st bloodline
spd -, 3
bloodline arcane
archetype Wildblooded Sage
Half elf
alt traits
terrain; forest.
Ancestral Arms: Some half-elves receive training in an unusual weapon. Half-elves with this racial trait receive Exotic Weapon Proficiency or Martial Weapon Proficiency with one weapon as a bonus feat at 1st level. This racial trait replaces the adaptability racial trait.
Lvl 1
Background:
Zhai grew up out in the hinterlands around Magnimar to a small group of an odd sort. Like monks, they pursue self perfection, unlike monks, they don't focus on purely physical and ki powers, but rather include perfecting mastery of magic and fusing them together. I imagined more nature and hermit or jedi like spells. Some healing, trickery, transmutations, and enchantments, but mostly enhancements and ability spells (like fly, expeditious retreat, shadow jump/tree stride type stuff), but only the most basic evocations and conjurations. Zhai grew up as part of that group, but now is supposed to go out in the world (on walkabout) for ten years to put her skills to real use (training only goes so far, real experience is required for true mastery), as well as learn or obtain something significant (such as new martial arts techniques) to bring back to the group. She decided the pathfinders was a good place to start and thus joined them recently. The Seven Methods
body striving envy (abjuration), body
Xin, he who created Thassilon, supported several monastic orders. One of which was the Order of the Seven Methods. As a small order, it remained beneath notice of greater powers. It has survived in part because it was small and constituted of highly dedicated members, though being small allowed the order to more easily suffer great changes, having lost much history and knowledge throughout the millennia. It's origins are barely remembered as myth and legend among it's members. Currently, the Order's leader Master Rin Goinen, has been studying ancient Thassilon, with which Zhai had acted as research assistant (hence selecting Thassilon as a language and lore subject). The order often makes trips into the Mushfen swamps south of the Yondabakari river, to collect valuable plants which are then used, or more often, sold and is the primary way for the order to make money. Going to market to sell them has been Zhai's primary experience in cities, until she joined the pathfinders. The order has some less-than-violent dealings with some of the smaller goblin tribes, hence Zhai knowing goblin. These dealings generally make it easier to harvest plants in the woods, and the order takes care to not mention writing or reading and Zhai still has the habit of hiding scrolls or books very well in her bags. |