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LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |
![]() Also intrigued by their time in Nidal, Albert chats with the ancient slaves. No, but it seems that the charms doesn't work here as the Duskwarden weren't able to found you. But don't worry, we will happily help you get back to where you belong, with the Freemen. ![]()
LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |
![]() Thank you. Now, please don't take anymore of our kind to do your tests. If we learn that you did it again, we will act and this time there will be no prisonner. Says Albert like a parent with a child. Now. Lets find the missing slaves and lets free them! Remember that we are all under good hope ![]()
LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |
![]() Albert asks Please, kobold, can you help us? We don't want nor have to kill you. We only want to know what happened to some people we are looking for. Did you know where they could be? Did slaves came to these caves? Tell us all what you know about what happened here since two weeks ago, please. Diplomacy: 1d20 + 17 + 2 ⇒ (14) + 17 + 2 = 33 ![]()
LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |
![]() Remember that we all are under good hope We are looking for hostages, I say lets go! Albert start following the kobold with Abram. Perception: 1d20 + 14 + 2 + 2 ⇒ (2) + 14 + 2 + 2 = 20 Speed 30ft. ![]()
LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |
![]() Albert tries to avoid the fire. Reflex: 1d20 + 5 ⇒ (18) + 5 = 23 Then he moves and casts good hope on himself and all his comrades! Good Hope: +2 moral bonus to attack, skills, save, damages and ability rolls ![]()
LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |
![]() Know. (arcana): 1d20 + 17 ⇒ (6) + 17 = 23 Looking at the room, Albert says Evocation is stronger in this room than conjuration or divination, though all three are as present here as everywhere in the vault. I think that magical fires once filled the room, incinerating those who entered. Now, the soot, ash, and residual heat are the only clues to the former powers of this room... The oni, take back his place as a mask on Albert's face. Let's move on! Albert can use wand of cure light wounds on any one who need it! ![]()
LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |
![]() Perception: 1d20 + 14 + 2 ⇒ (19) + 14 + 2 = 35 As Albert will says something about what he think to have seen he stop then smile.
Lets continue our investigation deeper in the caves. ![]()
LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |
![]() Albert moves closer to Sigias. Perception: 1d20 + 14 + 2 ⇒ (17) + 14 + 2 = 33 Be careful, there is a gleeful chuckling that faintly floats up from this pile of soot! Says Albert behind his oni's mask. ![]()
LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |
![]() Can't make more than 10 for tracking
Yeah, I've hear it too... more like a memory. Lets take the charm and continue our exploration. If nobody object, Albert will take the charms. ![]()
LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |
![]() Albert tries to remember something about the orange stuff if it could help him choose the right vault. Dungeoneering: 1d20 + 10 ⇒ (16) + 10 = 26 ====== Once the warden let them, he will uses his wand of mage armor and casts false life
He's ready to go further. Is one of you able to read tracks? I would prefer not to go deeper if we are not sure that the right vault! ![]()
LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |
![]() Remember we have four hours before getting back to the Augur ;-) Albert starts asking questions around town, enjoying the unique vibe of the city. Diplomacy (Gather Information): 1d20 + 17 ⇒ (8) + 17 = 25
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LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |
![]() Thanks Talbren. Having nothing else to ask Albert turns to his comrades. With this list, we could try to ask around town if something strange is going on on these area. To better target the one that could be where the people were looking for are missing. ![]()
LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |
![]() Hi, we are helping the Freemen finding lost comrades. It seems that the disapearing were given a token from your guild.
Says Albert. Diplomacy (if needed): 1d20 + 17 ⇒ (8) + 17 = 25 ![]()
LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |
![]() I'm good with that! I agree, a much more reasonable price, dear Augur. You are clearly worthy of such a payment, but as you already know, sometimes, the future is its own reward. Diplomacy (aid): 1d20 + 17 ⇒ (4) + 17 = 21 Turning ot Gaius he says Lets go see the Dusk, they gave the group their token, may be they could adds informations about how to track such token? I think it is worth talking to them. ![]()
LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |
![]() Diplomacy (Gather Information): 1d20 + 17 ⇒ (9) + 17 = 26 Albert's charm work well in the city, and he quickly find the right person to point him to the Augur and to Lady Nuregore. Greetings Lady Nuregore, what a chance to meet you. Fate as you know has some twisted way to make acquaintances!
Turning to his comrades he adds May questions like "Who abduque them" or "where are they" or "do we have time to save them" ? ![]()
LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |
![]() Know. (arcana): 1d20 + 16 ⇒ (8) + 16 = 24 Albert explains how the first Runelord of Greed used Kaer Maga as a prison and deal whit the Caulborn. Lets talk to the Augier and the Duskwarden as well as listening to the new of the recent disappearances. Propose Albert to his comrades. ![]()
LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |
![]() Albert is quite happy to be able to visit such City, while going to the bottom he enjoyed eating some strange food or talking to other traverlers or merchant about the city life. Hiring a guide could be good. As it's my first time here, I will enjoy hearing the last gossip of the city and hear about the place to see in hte city. === in the Common House === Greetings Anva, Joelle and Halman. I'm Albert, what a city you have! So full of wonders! I'm sorry to hear about your guests. We will try our best to find them.
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LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |
![]() Sorry for the delay, I wasn't able to post yesterday due to the site... Diplomacy: 1d20 + 17 ⇒ (20) + 17 = 37
An interesting place this city. I sense old and new spirit entwined together. A place of great magic and ancient knowledge. Let's talk to these "Freemen". ![]()
LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |
![]() I'm ready. Or I was or I will be. Says with an enigmatic smile Albert. My spellbook is also on my character sheet. Albert has some unusual stuff in it as his past lives gave him the hability some of his former self. ![]()
LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |
![]() A well dressed man in gold and green enters the room with a mask on his face looking like an Oni. Worn around his neck a symbol of a sihedron rune. After a short bow he says in a melodious voice Greetings Pathfinders, I'm Albert Gam, seeker of Knowledge, Past, Present and Future.
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