Harrow Bloodline

Albert Gam's page

93 posts. Organized Play character for Ilmakis.


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Dark Archive

LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |

Spells I scribe

1
Liberating Command
Mage Armor
Comprehend Languages

2
Invisibility
Spider Climb
Investigative Mind
Angelic Aspect(Lesser)
Burst of Radiance

3
Aqueous Orb
Tongues

Dark Archive

LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |

Also intrigued by their time in Nidal, Albert chats with the ancient slaves.

No, but it seems that the charms doesn't work here as the Duskwarden weren't able to found you. But don't worry, we will happily help you get back to where you belong, with the Freemen.

Dark Archive

LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |

Spellcraft: 1d20 + 16 + 2 ⇒ (20) + 16 + 2 = 38

Seeing the slaves, Albert asks Are you ok?!

Dark Archive

LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |

Glad all went well!

Wish you a quick recovery :)

Dark Archive

LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |

Thank you. Now, please don't take anymore of our kind to do your tests. If we learn that you did it again, we will act and this time there will be no prisonner.

Says Albert like a parent with a child.

Now. Lets find the missing slaves and lets free them!

Remember that we are all under good hope

Dark Archive

LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |

Albert asks

Please, kobold, can you help us? We don't want nor have to kill you. We only want to know what happened to some people we are looking for. Did you know where they could be? Did slaves came to these caves? Tell us all what you know about what happened here since two weeks ago, please.

Diplomacy: 1d20 + 17 + 2 ⇒ (14) + 17 + 2 = 33

Dark Archive

LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |

Albert Hit?: 1d12 ⇒ 11

Dark Archive

LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |

Remember that we all are under good hope

We are looking for hostages, I say lets go!

Albert start following the kobold with Abram.

Perception: 1d20 + 14 + 2 + 2 ⇒ (2) + 14 + 2 + 2 = 20

Speed 30ft.

Dark Archive

LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |

Mirror image works only against rolled attacks. So MM hits automatically.

Dark Archive

LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |

Albert tries to avoid the fire.

Reflex: 1d20 + 5 ⇒ (18) + 5 = 23

Then he moves and casts good hope on himself and all his comrades!

Good Hope: +2 moral bonus to attack, skills, save, damages and ability rolls

Dark Archive

LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |

Albert double move to be closer to his comrades.

Gather around!

Dark Archive

LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |

Spellcraft: 1d20 + 21 ⇒ (4) + 21 = 25

Albert seems quite distracted while looking at the previous room.

Dark Archive

LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |

Albert casts levitate to cross the chasm.

What's going on?

Dark Archive

LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |

Hope all will be ok Ylania!

Dark Archive

LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |

To help his comrades deals quickly with the ooze, Albert casts magic missile on it!

Force Damages: 4d4 + 4 ⇒ (2, 3, 1, 4) + 4 = 14

Dark Archive

LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |

Albert delay, waiting to see if his comrades are able to take down the creature quickly.

@Sigias, CLW is on my spell list :P

Dark Archive

LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |

@Sigias, Albert can use CLW wands without UMD ;-)

Dark Archive

LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |

Know. (dungeoneering): 1d20 + 10 ⇒ (3) + 10 = 13

I agree! says Albert before adding Better safe than sorry.

Dark Archive

LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |

Know. (dungeoneering): 1d20 + 10 ⇒ (8) + 10 = 18

Seems like someone or something eat the creatures... I don't know what.

Dark Archive

LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |

Know. (arcana): 1d20 + 17 ⇒ (6) + 17 = 23

Looking at the room, Albert says Evocation is stronger in this room than conjuration or divination, though all three are as present here as everywhere in the vault. I think that magical fires once filled the room, incinerating those who entered. Now, the soot, ash, and residual heat are the only clues to the former powers of this room...

The oni, take back his place as a mask on Albert's face.

Let's move on!

Albert can use wand of cure light wounds on any one who need it!

Dark Archive

LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |

Albert realizes that there is still ennemies, he detaches his masks that takes life!

The creature look at one of the last creature and says.

STOP!

command will DD13

Dark Archive

LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |

Perception: 1d20 + 14 + 2 ⇒ (19) + 14 + 2 = 35

As Albert will says something about what he think to have seen he stop then smile.
Sorry, I wrongly believe that something was there, sometime my mind plays with me...

Lets continue our investigation deeper in the caves.

Dark Archive

LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |

Albert delays to see what happen.

Delay

Dark Archive

LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |

Goblins get out their hidden place, attacking Abram.

Dark Archive

LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |

Albert take a 5ft. step back then casts ear-piercing scream on the closest globlin! White

Sonic Damages (Fort DC18 or full and daze): 3d6 ⇒ (3, 3, 2) = 8

Dark Archive

LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |

Albert moves closer to Sigias.

Perception: 1d20 + 14 + 2 ⇒ (17) + 14 + 2 = 33

Be careful, there is a gleeful chuckling that faintly floats up from this pile of soot!

Says Albert behind his oni's mask.

Dark Archive

LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |

Can't make more than 10 for tracking
Will: 1d20 + 9 ⇒ (2) + 9 = 11
Know. (dungeoneering/geography): 1d20 + 10 ⇒ (6) + 10 = 16

Yeah, I've hear it too... more like a memory. Lets take the charm and continue our exploration.

If nobody object, Albert will take the charms.

Dark Archive

LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |

Once everyone's ready, Albert moves towards the western passage, trying to know more about the sparkling gemstone.

Perception: 1d20 + 14 + 2 ⇒ (9) + 14 + 2 = 25

Dark Archive

LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |

Albert tries to remember something about the orange stuff if it could help him choose the right vault.

Dungeoneering: 1d20 + 10 ⇒ (16) + 10 = 26

======

Once the warden let them, he will uses his wand of mage armor and casts false life
Temporary HP: 1d10 + 7 ⇒ (3) + 7 = 10

He's ready to go further.

Is one of you able to read tracks? I would prefer not to go deeper if we are not sure that the right vault!

Dark Archive

LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |

no worries, to end of the week was ruff for me too!

What can we know about this orange stuff?

What is Ankar-Te? A place below the city?

Dark Archive

LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |

Hope you're well and that your car is still ok.

Dark Archive

LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |

Remember we have four hours before getting back to the Augur ;-)

Albert starts asking questions around town, enjoying the unique vibe of the city.

Diplomacy (Gather Information): 1d20 + 17 ⇒ (8) + 17 = 25
Hours: 1d4 ⇒ 2

Dark Archive

LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |

Thanks Talbren.

Having nothing else to ask Albert turns to his comrades.

With this list, we could try to ask around town if something strange is going on on these area. To better target the one that could be where the people were looking for are missing.

Dark Archive

LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |

Do you know witch Path he had chosen to go?
Retracing his steps could help us in our search.

Dark Archive

LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |

How can we be of assistance? It seems that we both want the same thing and helping the other is helping yourself.

Ask Albert.

Dark Archive

LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |

Hi, we are helping the Freemen finding lost comrades. It seems that the disapearing were given a token from your guild.
Is it possible to speak with the woman or man in charge? We are in need of more informations to start looking for them in the tunnels below.

Says Albert.

Diplomacy (if needed): 1d20 + 17 ⇒ (8) + 17 = 25

Dark Archive

LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |

I'm good with that!

I agree, a much more reasonable price, dear Augur. You are clearly worthy of such a payment, but as you already know, sometimes, the future is its own reward.

Diplomacy (aid): 1d20 + 17 ⇒ (4) + 17 = 21

Turning ot Gaius he says Lets go see the Dusk, they gave the group their token, may be they could adds informations about how to track such token? I think it is worth talking to them.

Dark Archive

LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |

Diplomacy (Gather Information): 1d20 + 17 ⇒ (9) + 17 = 26

Albert's charm work well in the city, and he quickly find the right person to point him to the Augur and to Lady Nuregore.

Greetings Lady Nuregore, what a chance to meet you. Fate as you know has some twisted way to make acquaintances!
I'm Albert, a Pathfinder and my friends and I would like to know more about the fate of people we are looking for.
It was a group of ancients slaves from Nidal and Duskwarden give them token but none of the group have activate theirs. Can you help us find clue to find them?

Turning to his comrades he adds May questions like "Who abduque them" or "where are they" or "do we have time to save them" ?

Dark Archive

LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |

lets go for the Augur then :P

Lets start with the Augurs then. I'm quite interested by their divination method.

Says Albert.

Dark Archive

LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |

Happy to get back!

Dark Archive

LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |

Know. (arcana): 1d20 + 16 ⇒ (8) + 16 = 24

Albert explains how the first Runelord of Greed used Kaer Maga as a prison and deal whit the Caulborn.

Lets talk to the Augier and the Duskwarden as well as listening to the new of the recent disappearances.

Propose Albert to his comrades.

Dark Archive

LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |

Albert is quite happy to be able to visit such City, while going to the bottom he enjoyed eating some strange food or talking to other traverlers or merchant about the city life.

Hiring a guide could be good. As it's my first time here, I will enjoy hearing the last gossip of the city and hear about the place to see in hte city.

=== in the Common House ===

Greetings Anva, Joelle and Halman. I'm Albert, what a city you have! So full of wonders! I'm sorry to hear about your guests. We will try our best to find them.
You say that you've heard other rumors about disapperances? To who do you think we must talk? And as it's my first time here, who or what are the Augurs?

Dark Archive

LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |

Sorry for the delay, I wasn't able to post yesterday due to the site...

Diplomacy: 1d20 + 17 ⇒ (20) + 17 = 37
Know. (arcana): 1d20 + 16 ⇒ (13) + 16 = 29

An interesting place this city. I sense old and new spirit entwined together. A place of great magic and ancient knowledge.

Let's talk to these "Freemen".

Dark Archive

LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |

I'm ready. Or I was or I will be.

Says with an enigmatic smile Albert.

My spellbook is also on my character sheet. Albert has some unusual stuff in it as his past lives gave him the hability some of his former self.

Dark Archive

LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |

A well dressed man in gold and green enters the room with a mask on his face looking like an Oni. Worn around his neck a symbol of a sihedron rune.

After a short bow he says in a melodious voice Greetings Pathfinders, I'm Albert Gam, seeker of Knowledge, Past, Present and Future.
I'm specialized in Air Magic. I hope to be of assistance

Dark Archive

LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |

Albert can use without UMD wand of cure light wounds :)

Dark Archive

Now Albert have more weird spell in his book!

Dark Archive

LN Wizard 7 AC15(T11,FF15) CMD13| HP (10)42/42| F +5 R +5 W +9* | Init +1, Perc +14, Sense Motive +14 |

Florent * Albert Gam * #754-34 * Dark Archive

Dark Archive

Played once, don't remember much...

Dark Archive

My character is an Air Wizard :P

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