Full Name |
Alassa Vaenar |
Race |
Sylph |
Classes/Levels |
Sorcerer (Elemental Air) 1, AC: 14, HP: 9/9, Per: +1, Init: +3,Fort: +0, Ref: +3, Will: +3 |
Gender |
Female |
Size |
Medium |
Age |
65 |
Alignment |
Chaotic Good |
Deity |
Shelyn |
Languages |
Common, Chelaxian, Aurian, Elven |
Strength |
9 |
Dexterity |
16 |
Constitution |
10 |
Intelligence |
14 |
Wisdom |
12 |
Charisma |
16 |
About Alassa Vaenar
Secondary Stats:
Hit Points: 9
AC: 14 (+3 Dex, +1 Bracers of Armor)
FF: 10
Speed: 30
Fort: +0
Ref: +3
Will: +3
BAB: +0
CMD: 13
CMB: +2
Initiative: +3
Weapon Attacks:
Light Crossbow: 1d20+3, 1d8
Dagger: 1d20-1, 1d4
Light Mace: 1d20-1, 1d6
Skills:
Diplomacy 1 (+8)
Knowledge (Local) 1 (+4)
Knowledge (Arcana) 1 (+6)
Spellcraft 1 (+6)
Racial Abilities:
Feather fall 1/day (caster level equals the sylph's total level).
Thunderous Resilience: Sylphs with this racial trait gain sonic resistance 5. This racial trait replaces energy resistance.
Darkvision: Sylphs can see perfectly in the dark up to 60 feet.
Air Affinity: Sylph sorcerers with the elemental (air) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Sylph spellcasters with the Air domain use their domain powers and spells at +1 caster level.
Class Abilities:
Bloodline Arcana: Whenever you cast a spell that deals energy damage, you can change the type of damage to match the type of your bloodline. This also changes the spell's type to match the type of your bloodline.
Elemental Ray (Sp): Starting at 1st level, you can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of damage of your energy type + 1 for every two sorcerer levels you possess. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Traits:
Natural Born Leader: You excel in the role of manager. You treat your Charisma score as if it were 14 (or 2 points higher than its actual score if your actual Charisma is already 14 or higher) for the purposes of determining how many teams you can manage in the rebellion, and for the purposes of determining the bonus you add to your managed teams’ actions. In addition, you gain a +1 trait bonus to your Leadership score if you take the Leadership feat.
Friend in Every Town: You have no problem making friends and learning information from them wherever you go. You gain a +1 trait bonus on all Knowledge (local) checks and Diplomacy checks. Diplomacy is a class skill for you.
Seeker: You are always on the lookout for reward and danger. You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.
Feats:
Eschew Materials: You can cast any spell with a material component costing 1 gp or less without needing that component. The casting of the spell still provokes attacks of opportunity as normal. If the spell requires a material component that costs more than 1 gp, you must have the material component on hand to cast the spell, as normal.
Toughness: +3 HP, +1 HP Per level
Spells:
Spells Per Day: 4 (1st level)
Spells Known:
0th Level
Daze (Level 0)
Acid Splash (Level 0)
Detect Magic (Level 0)
Prestidigitation (Level 0)
1st Level
Color Spray (Level 1)
Snowball (Level 1)
Items:
2 Sets of Clothing
2 Daggers
Light Mace
Light Crossbow
20 Bolts
Spellpouch
Mage Armor Scroll
Potion of Cure Light Wounds
backpack
bedroll
belt pouch
flint and steel
iron pot
mess kit
soap
torches (5)
trail rations (5 days)
waterskin
Porcelin Mask
Cloak with Hood
+1 Bracers of Armor
21 Gold Pieces
Background:
She uses the name Alassa Vaenar although that is a name that she uses as she never really had a name in her youth. She was born in the city of Corentyn in Cheliax, the daughter of a Cheliaxian escort. Her mother got paid by a client, pleasured him, got pregnant and later gave birth to a Sylph child as the client was a disguised djinn.
Seeing Alassa as a freak, her mother was more than willing to sell her Sylph child off to slavery. An infernal wizard named Ratarion bought her only because her planar blood was useful for various magical rituals. So Alassa was raised as a house slave for years, cared for by other slaves but occasionally bloodletted by Ratharion in order to fuel a number of esotatic conjuration rituals. Alassa being a Sylph aged slowly and was subject to the cruel treatment of slavery in the Cheliaxian empire. One would think she would remain in such lot of life forever but fate would intervene.
Ratharion's reach exceeded his grasp and in order to gain his position in society had made a pact with a Contract Devil. His Contract Devil "Arranged" for one of his rivals to facilitate his assination in order to claim his soul for hell. The assination of course broke many of the wards on the household allowing many slaves to escape, Alassa was one who got away.
Alassa would flee from Corentyn and spend years eating scraps and living in alleyways, a scared and scarred child. However she found compassion when she encountered a priestess of the church of Sheylin who took the child under their wing. With the healing power of the Goddess, Alassa was healed of her scars and wounds and given care and love that she had never known. In time she was able to recover from the scars of her past and eventually when she became an adult she decided that she needed to make her own way in the world. Thus her journey led her to Kintargo, a progressive city where she could make a new life for herself. Having manifested some magical powers of her heritage she made her way as an armature entertainer for a while but now things in the city have become more difficult with the coming of the inquisitor. Not wanting to be a slave again she was willing to make a stand against the corruption that has come to the city.