Priest of Pharasma

Alaric Mondragon's page

No posts. Organized Play character for Matt J Harris.


About Alaric Mondragon

Alaric Mondragon
Male Peri-Blooded Aasimar (Emberkin) Wizard 1
N Medium outsider (human, native)
Init +1; Senses darkvision 60 ft.; Perception +6
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 9 (1d6+3)
Fort +2, Ref +1, Will +3
Resist acid 5, cold 5, electricity 5, fire 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +0 (1d4/19-20) and
    quarterstaff +0 (1d6) and
    touch attack +0 (As Spell)
Ranged ranged touch attack +1 (As Spell)
Special Attacks fire jet
Spell-Like Abilities (CL 1st; concentration +2)
    1—corruption resistance (vs evil hr/lvl on self) (DC 13)
Wizard Spells Prepared (CL 1st; concentration +5):
    1st—burning hands[S] (DC 16), mage armor, reduce person (DC 15)
    0 (at will)—acid splash, detect magic, disrupt undead
--------------------
Statistics
--------------------
Str 10, Dex 13, Con 14, Int 18, Wis 12, Cha 12
Base Atk +0; CMB +0; CMD 11
Feats Fast Learner[ARG], Spell Focus (evocation)
Traits ease of faith, observant
Skills Craft (alchemy) +8, Diplomacy +9, Knowledge (arcana) +8, Knowledge (religion) +8, Linguistics +10, Perception +6, Sense Motive +3, Spellcraft +8
Languages Celestial, Common, Draconic, Goblin, Osiriani, Skald, Sylvan
SQ arcane bonds (arcane bond [familiar]), fire supremacy, opposition schools (water), scion of humanity, specialized schools (fire), truespeaker
Combat Gear acid, alchemist's fire, alkali flask; Other Gear dagger, quarterstaff, ranged touch attack, touch attack, wayfinder, adventurer's sash, backpack, masterwork, belt pouch, chronicler's kit, flint and steel, ink, black, inkpen, spell component pouch, spellbook, waterskin, 40 pp, 101 gp, 9 sp
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white vision only).
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Familiar Bonus: +3 bonus on Diplomacy You gain the Alertness feat while your familiar is within arm's reach.
Fire Jet (1d6, 7/day, DC 14) (Su) 20' line deals 1d6+0 Fire damage and sets targets on fire for 1d6/round Ref halves/negates.
Fire Supremacy (Fire damage 1) If you are within 5' of a fire at least as large as a campfire, you can draw the fire around you for 1r. Anyone striking you with a non-reach melee attack takes fire damage.
Scion of Humanity Count as a human for any effect related to race. Pass as human without using disguise.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Truespeaker Learn two languages for each rank you put in Linguistics.
Water Classical opposition school for: Fire
Five-Element opposition school for: Fire

You must spend 2 slots to cast spells from the Water school.

--------------------

Scorch (Familiar)
Male Thrush
N Diminutive magical beast (animal)
Init +2; Senses low-light vision; Perception +9
--------------------
Defense
--------------------
AC 17, touch 16, flat-footed 15 (+2 Dex, +4 size, +1 natural)
hp 4 (1d8-2)
Fort +0, Ref +4, Will +4
--------------------
Offense
--------------------
Speed 10 ft., fly 40 ft. (average)
Melee bite -1 (1d2-5)
Space 1 ft.; Reach 0 ft.
--------------------
Statistics
--------------------
Str 1, Dex 15, Con 6, Int 6, Wis 15, Cha 6
Base Atk +0; CMB -2; CMD 3
Feats Skill Focus (Perception)
Skills Diplomacy -1, Fly +12, Linguistics -1, Perception +9, Spellcraft -1
Languages Common
SQ improved evasion
--------------------
Special Abilities
--------------------
Flight (40 feet, Average) You can fly!
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.