Alarian Darkwind
Goblin Squad Member
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Gadareth wrote:
I will be perfectly willing to give the game a chance when it is released however in its current development direction I am not willing to invest in the possibility that it will truly manage to do what no PvP centric game has managed to date. So far it sounds like they are going for the Ultima Online approach to PvP and to be honest that was one of the ost grief intensive PvP systems I have ever encountered.Just so we're clear, PFO's design approach is the exact opposite of the UO approach. Ryan has explicitly and at length laid this out, where he uses UO as the example of the opposite of what they are doing, and why.
Of course UO was the most grief-intensive game ever--their (lack) of social design made it that way. That's why GW is doing the literal, exact opposite.
Glad to hear this about PF. I was a long time Beta Tester for UO and to be honest, during the Beta it was the best MMO I have ever played. Once it went open, it turned into the biggest nightmare MMO I have ever played. The masses surrounding towns ready to gank any and everyone was truly depressing. I went from love to hate in about 2 weeks and never logged in again.
I also want to say I hold no ill-will to the designers of this MMO. I wish them well, I just have no interest whatsoever in it's current direction. For me, getting PK'ed even once is a non-starter (that's how much I hate PK). Any remote chance there was of me playing went out the window when I heard they could loot your body after killing you. It's basically a way for them to bend you over and then give it to you not once, but twice.