About Alan Vin
Male human arcane duelist 7
CG Medium humanoid (human)
Init +6; Senses Perception +10
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DEFENSE
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AC 21, touch 15, flat-footed 16 (armor +6, Dex +5)
hp 52 (7d8+14)
Fort +4, Ref +11, Will +6
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OFFENSE
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Speed 30 ft.
Melee bonded +1 keen rapier +12 (1d6+4/15-20)
Special Attacks bardic performance (25 rds/day)
Spells Known (CL 7th, concentration +12)
3rd (2/day)-dispel magic, haste
2nd (4/day)-bladed dash, glitterdust (DC 15), mirror image, versatile weapon
1st (5/day)-charm person (DC 14), cure light wounds, grease (DC 14), saving finale, unseen servant
0 (at will)-detect magic, light, mage hand, mending, prestidigitation, read magic
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STATISTICS
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Str 16, Dex 20, Con 12, Int 10, Wis 10, Cha 16
Base Atk +5; CMB +8; CMD 23
Feats Extra Performance, Weapon Finesse, Arcane Strike, Combat Casting, Weapon Focus (rapier), Dazzling Display, Disruptive, Lingering Performance
Skills Acrobatics +20, Diplomacy +13, Intimidate +13, Knowledge (arcana) +10, Perception +10, Perform (oratory) +13, Perform (string) +15
Traits Focused Mind, Reactionary
Languages Common
Combat Gear +1 keen rapier, +2 mithral shirt
Other Gear entertainer’s outfit, mwk lute, mwk backpack, belt pouch, bedroll, flint and steel, ink, inkpen, iron pot, journal, mess kit, mirror, rope, soap, torches (10), trail rations (4 days), waterskin, belt of incredible dexterity +2, boots of elvenkind, ring of feather falling, cloak of resistance +1
Assets 594 gp
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SPECIAL ABILITIES
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Rallying Cry (Su) Makes an Intimidate check each round; allies within 30 feet can substitute this check for their saving throw against fear and despair effects. Those already affected by fear and despair effects can use the check result as a new save.
Distraction (Su) Makes a Performance (oratory) check each round; allies within 30 feet can substitute this check for their saving throw against illusion (figment) and illusion (pattern) effects if it is higher. Those already affected by non-instantaneous illusion (figment) and illusion (pattern) effects can use the check result as a new save.
Fascinate (Su) Can fascinate up to two targets within 90 feet (DC 14). Targets sit quietly and listen to performance, while taking a -4 penalty to skill checks made as reactions (i.e. Perception).
Inspire Courage (Su) Allies that can perceive performance receive a +2 competence bonus to attack and weapon damage rolls, and a +2 morale bonus to saving throws against charm and fear effects.
Inspire Competence (Su) As long as the performance goes on, grants a +3 competence bonus on skill checks with a particular skill to an ally within 30 feet.
Bladethirst (Su) Can use performance to grant a weapon within 30 feet a +1 enhancement bonus that stacks with any existing enhancement bonuses. This bonus may be used to add any of the following weapon properties: defending, distance, ghost touch, keen, mighty cleaving, returning, shock, shocking burst, seeking, speed, or wounding.
Arcane Bond (Sp) Once per day, can use arcane bond to cast any spell known. In addition, can magically enhance bonded item without item creation feats, so long as the prerequisites for the appropriate feats are met.