Alan Giorgi's page

155 posts. Organized Play character for Molotof.


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Grand Lodge

Aw man, now I feel even worse about this.
I can keep playing as long as the team chooses what is more important from me, quality or frequency. I add more frequency of minimal "I do this," "I do that" with very little RP, or I could deliver more quality, perhaps something like a once a week posts with dept and RP. Currently I just cant deliver both.

It seems a shame to let the game die, but if it goes on pause, I should have more time available towards the end of the year where I can deliver a quality character and not feel like an a!%&@~$ not contributing.

Grand Lodge

Hey gents, sorry to be an old douche, but I'm going to have to back away/drop off this game. Work has been sucking up all my time and my family is exhausting. Vince/others want to take over Neji and Saio or do they run off?

Grand Lodge

Uh, yeah, your blood-lust was kinda obvious. If you wanna off the dude, just do it. Dude has been turned to pulp so many time, I could totally see him not recovering correctly or choosing to abandon his faith and bail.

Grand Lodge

haha Tempy/Piety, great post

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GM said wrote:
its hard, in play by post, to use immediate reactions that require you not to know the outcome of the roll in advance. i'm doing it this way against Edwin so he's got a chance to use panache if he wants, just from the die rolls. maybe its best to state in your post if you're prepared to use panache?

I would vote, where possible, that people pre-post what their immediate may be. We don't have to be sticklers about it, but it isn't difficult to say, "I prepare to do [fill in the blank immediate] should the enemy do [fill in the blank, as specific as possible, but more likely, general attack]. Again, it isn't perfect, but handle it like any other call for reactionary action pending a expected event.

Grand Lodge

I think I still owe you mine? I honestly don't know. Did you want it tracked under the character sheets here in Paizo or did you want soft copies emailed to ya? I'm sure I have either not done either or have fallen behind on tracking, outside of day to day items.

Grand Lodge

Ah I keep forgetting about the rough terrain. Saio only moves 20 (10 rough) due to armor, so she falls behind.

Grand Lodge

okie dokie, my mistake. I thought i read those with low-light had darkvision or had spelled their way to it. They are welcome to use the pebble with light on it as they see fit.

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Original Light Chat

First lighting confusion

I think everyone has Darkvision at this point, so the lit pebble only needs to come out if we need to toss it somewhere or perhaps stun something light sensitive.

Also, Neji's Perception is +10 and Init is +2 since the rebuild. I thought I corrected the link, but I'll check again. Not that it matters since I'm last, but FYI.

Grand Lodge

There are no lights flying...only an offer to use dancing lights if needed and one pebble with light cast on it, but put away.

Grand Lodge

Both Saio and Neji can act as gear pack horses if you need.
I will take two copies of the above basic gear and horses please. As for the previous requested magical items, Neji requested the cloak (thank you) and a belt of strength. I think the belt is ready by now?

Grand Lodge

Did Saio make it to the party on the supply bus too?

Grand Lodge

Jeep=Keep? There is no such thing as Saio not working out. I will assume that was a bad form of sarcasm! humpf, harumpf.
If there is going to be a Leo and a Saio, I say build him out as the straight Paladin you were planning (I assume). Saio is a healer and HP tank more than a fighter, so they should independently get along just fine. So, I say leave Leo at the 6-2 level unless you feel his build wasnt messing with the group. I personally really liked Leo and we were only rebuilding him if a Saio didn't work, but that is technically impossible. I need a shot. Off to Neji in the other page...

Grand Lodge

OK, I am back today and catching up. I missed the Leo res, so I will stop working on a Saio. Vince, did you build out Leo/re-train already or am I? Heading over to Gameplay now to catch up...

Grand Lodge

I'm gong to build two Saio's, one who is an "Infernal Life Oracle"/Anti-Paladin and one who is a by-the-books Cleric of Asmodeus. Oradin Saio will be a solid healer/tank and not much of a fighter, Cleric Saio would likely be based on Magic and Trickery and have access to at least lvl 8 spells. As for Neji she will be retraining out of her Sorcerer powers and going straight Barbarian/Synthesist Summoner. I should have these done by Monday.

Grand Lodge

Music in my head anyway after the Finale

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racist

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No, he's just dumb and out of spells. That and he was at my house over the Eve so may be recovering/working today.

Grand Lodge

Quote:
interruption won't stop channelling, just casting

Yap I know, but takes care of critical cleric casting repertoire and spell slots, and I'm willing the bet the Cleric's concentration is not the best. Winkysmile. It should be obvious my tactic here is to get the cleric and paladin to blow through as much resources as possible while we, with exception to Ash, sit refreshed and ready to go. When that door comes down, I'm hoping it will make the odds more in our favor.

Plus it give something critical to do for the people that are idling right now. They obviously don't have to risk their actions to readied if they don't agree on the tactic or have a better plan. I won't be offended...much. I'd do it if I could, but that dude is mad scary.

Grand Lodge

Bonkers away man. Work is end of year nutzos here too so, the escape is welcome.

Grand Lodge

Inconceivable

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Did I break the Internet with my ridiculously over sized, oiled up, over hyped, sex taped, champagne catching rolls again?

Grand Lodge

So last season.

Grand Lodge

It's just an empty set notation, it should be on your character map. Or just copy and paste like I did. :)

Grand Lodge

Gameplay makes more sense to me, and I think we were only after talking in one place. But to be difficult, NO THIS RUINS MY IMMERSION!

I don't have the Neji PDFs here at work, but I already updated all their stats, here for Neji and here, for the Eidolon.

Are the "OO"s the number of castables per day?

Grand Lodge

I found a solution to that one, move your default to a toon you will not use in Wayfinder. The only issue is you have to remember to correct the character before you post. Minor inconvenience for those with multiple character issues such as ourselves. Once I moved my default to Alan Giorgi, in my example, Neji Volrata became available again. I have yet to figure out how to remove the "-Posted with Wayfinder" tag or edit posts after posted.

Grand Lodge

Torture has very little value except to validate what you already know. The fine line that they walk as tortures is to not needlessly harm the torturee, but more importantly to break them so that they have no reason to lie, to believe the torturer is their only true friend who has been trying to help them all along. This is seen is in Stockholm syndrome cases. I have no problem being the monster in this little play, but Tempy could be seen as the light the moth flies to be safe. I am still curious where this wizard's loyalty lies in a house of Mitran. Perhaps he can be converted to Asmodeus and "saved" from demise in that way. He could be convinced he as been blind to the Mitran slavers and of his true glory. Play to his wizard drive to power and knowledge...forbidden knowledge.Torture is just an extreme method of behavioral training, not just violence for the sake of. Unfortunately it is often left in the hands of thugs and jocks who make a mess of it.

Grand Lodge

also testing

-Posted with Wayfinder

Grand Lodge

Nah, Neji was only ever going to be three deep, and was brought in more as an RP concept character than a ideal numbers one. But since the dynamics of the group have changed since I was pulled out of a sack and her role/personality is more solidified she'll focus on being the best psycho for all of you.

Grand Lodge

My primary is Synthesist Summoner and will be my leveling class for the foreseeable future (including this level). My secondary class is Barbarian which blends well with this Archetype. There will be no other dips into other classes.

Grand Lodge

Awesome find! Posting anything other than normal text is a pain on mobile so this is fantastic while I'm mired in meetings.

Grand Lodge

zach was wise to let me know I have been under hitting people with my strength bonus by using 1/2 str and not full or 1.5 when 2H. stupid barbarian, i can only claim i was using off-hand rules, yeah...that's it. so don't mind me if my damage goes a bit up and my to-hit goes down a bit when wielding a 2H in 1H. i'm dumb, what can i say?

Grand Lodge

OK, waiting till the end of the module makes more sense and gives time for any recruits that may happen.

Grand Lodge

OK, no problem. I'll spin up a Forsythe III either tonight or this weekend.

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I am happy to run either Leo or Forsythe if you would also like as I know their two classes better. Victor should stay an NPC, to be honest, or allow the new player to rebuild him to something more useful. He's far too specialized to a William purpose.

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Mike told me he won't be able join our little party.

Grand Lodge

Mitch is awesome as are others like Rob as well if he is interested.

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I would like to continue the campaign and am happy to run NPCs as well to lighten to load. I also took the liberty yesterday to Invite a GM I frequently play with on Roll20 to join. He's a good guy and certainly has a similar sense of humor:

Mike Venditti

So I guess with that, I vote to also recruit from within?

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they're just growing up so fast.....

Grand Lodge

Goblin Dogs x4 (1600 XP)
no gear

Tangletooth x1 (600 XP)
no gear

Watchpost Commandos x3 (1200 XP)
potion of rage (used); studded leather armor, masterwork horsechopper, shortbow with 20 arrows

Goblin Refugees x10 (1350 XP)
leather armor, light wooden shield, short sword, short bow with 20 arrows

Bunyip x1 (800 XP)
no gear

------------------------------------
Thistletop Briar Total: 5550 XP

Grand Lodge

At Roll20...
In front of you, you see a high and thick shrub and tree wall. There appears to be a mostly natural door, 10' wide, to your left. It is open wide enough for a Goblin to squeeze through.

Grand Lodge

1: Seeing the rock and falls coming, the team is barely able to avoid scraping along the rock, but misjudges the currents and spins the boat around.

2: Rowing sideways towards rock and falls coming, the team scrambles to correct the boat as it hits the rock spinning them back to running sideways. Everyone gets shaken. -10 HP

3: The crew looses control and the boat list wildly, slamming into rocks and making everyone sickened. -15 HP

4:The team struggles to stop spinning and starts righting the boat with another falls and rock appear, deftly avoiding disaster they scape along the rocks. -5 HP

5:The team continues to correct direction, but due to all the spinning fails to see the bolder which is barely above water. It tears into the bow and bottom of the boat. Everyone is nauseated. -15 HP

The craft, barely recognizable as a row boat (5/50 HPs) finally finds smooth water as the river widens and the forest opens up to the clearing around the fort dead ahead.
Everyone is nauseated for 1d6 ⇒ 6 rounds, the sickened 1d3 ⇒ 1 rounds, then shaken 1d2 ⇒ 1 rounds. DC 18 Fortitude for half (rounding down).

Depending on results, you each slowly and painfully make the boat ashore. Uncertain if you were seen or not upon exiting the river, but it appears the fort is surrounded by thick shrubbery of which several towers keep watch. Only one is facing your direction.

Grand Lodge

Av2:

Survival 1=14/21; Acrobatics 1=7/16
Survival 2=13/22; Acrobatics 2=11/18
Survival 3=14/10; Acrobatics 3=17/13
Survival 4=13/20; Acrobatics 4=11/19
Survival 5=11/11; Acrobatics 4=22/13

Grand Lodge

Do you want to move anyone around or keep the same positions?

Grand Lodge

Mortimer gets to work on repairing the boat:

Spoiler:
Mending: 1d4 ⇒ 1,Mending: 1d4 ⇒ 2,Mending: 1d4 ⇒ 2,Mending: 1d4 ⇒ 4,Mending: 1d4 ⇒ 3,Mending: 1d4 ⇒ 4,Mending: 1d4 ⇒ 4

Brawncho scrambles up the nearest tree, Climb: 1d20 + 11 ⇒ (8) + 11 = 19, and notes that he can not see the fort, but can see the coast. Looking back he notes that you are about half way.

Unless there is something else you would like to do, give me five checks, as similar to above.

Grand Lodge

Mortimer looks around for someone to give him a wizard hi-5 (down low, cause his arms hurt and he didn't even row), but sees Saio isn't breathing heavy and hasn't broken a sweat and Brawncho is looking at his ripped biceps from the sweet workout. Gabby shoots Mortimer a "what did you just ask me to do? Go ahead, ask me one more time" look.

Grand Lodge

You were only on the river for about 30 minutes due to the speed of the river. It's about 2 PM, but looks like it's a bright dusk. There are plenty of items to start a fire, and it isn't too likely someone will see it due to the concentration of trees, but scent may be a different matter.

Loot and XPs posted previously for your last encounter..

Grand Lodge

The river is swift but well lit, but once it enters the forest, light is quickly devoured by a shroud of thick canopy (daylight to dim). Shadows play off the water hiding dangers and making safe water look alive. Mortimer has to squint against spray to see hidden rocks and dropping eddies. The light at the end of the bow calling out dangers moments before as he yells commands to those that row.

At the first bend, Mortimer easily sees a massive rock in the middle of the stream and yells for the crew to react. Saio and Larry pull hard, while Brawncho and Gabby argue, spinning the boat backwards and scraping along a team of rocks -5 HP

Righting themselves, the second bend hazard jumps out at Mortimer at the last second as a patch of shadow hides a jagged underwater stone, which causes the currents to swirl and twist, but he and the team react quickly to avoid flipping the boat.

The third hazard presents a large bolder right in the middle of the flow. Mortimer seeing it in advance, has his crew slow and try to turn his boat in the right direction, which they almost do when the side of the ship slams into a rock. The good news is they are righted, the bad news is boat is damaged -10 HP

The river quickens dramatically as Mortimer and crew struggle to dodge this and that hazard. The boat slamming up and down from waves and spay soak the crew, blinding the eyes, slowly loosing control. At the last second the bow drops fast as a fall takes them with it and the small boat bounces off fallen trunk tumbling at the bottom. -5 HP

Everyone soaked, arms soar and teeth rattling, the boat looking to be half way to falling apart, Mortimer notices a rocky beach ahead (roll20 updated with position). You can stop or you can continue on.

Grand Lodge

Av:

Survival 1=20/12; Acrobatics 1=7/14
Survival 2=15/17; Acrobatics 2=8/22
Survival 3=8/18; Acrobatics 3=14/17
Survival 4=13/12; Acrobatics 4=12/23

Grand Lodge

Boat loaded with supplies, crew and thankfully, still fresh from the baths Doge, you begin rowing down the swift river. Brawncho and Mortimer take the right side, Saio, Larry work the left. Gabby holds Doge near the front and offers to keep watch ahead (also having no interest in rowing). You notice quickly (via roll20) that it gets dark in this forest quickly as tall trees swallow the light.

Four Survival & Acrobatics please. The boat has a set number of "hit-points" and depending on your rolls will determine how well the boat survives. If you like, Mortimer can be on repair duty and place Gabby pm rowing duty...with some convincing I'm sure.