Are there any out yet? And if not are there any plans to make them? I'm planning on running this AP as soon as we finish my current campaign. We have never really used minis(usually just put down dice as representatives).
Anyone use these in their APs and if so are they worth buying it for Serpent's Skull??
pobbes wrote:
=D thanks for your help!!
jtokay wrote:
Ah, I see what you did there. However not changing it could lead to a strangely sexy alternative to sea travel.
pobbes wrote:
Everyone on the crew is an elf. All 20 of them are navel officers. They're just using a merchant vessel for the moment. Thanks btw. This is all gold! =D
It's a merchant vessel, however, the elves on it are all navel officers. The one big thing about sea travel in this world is that most people travel by sea portals that reduces travel time to a mere 15 miles from port. That's not to say everyone in the world does that but these elves have never really traveled more than a few days from port. This will be their first time at sea for an extended period of time.
I this thread on /tg/ earlier so far this is what I got. -An elven trio one short of a former barbershop quartet (the former fourth member left because of creative differences
-Four of them go by the name Hamish, but only one of them is telling the truth. No-one on the ship actually knows which one is really called Hamish. They don't even look alike, and one's a woman!
Actually I just need ideas for interesting NPCs. At the moment the campaign I'm running has the PCs in a lot of sea travel. It's about 3 months tops for whats planned. The PCs are on an elven run ship with with 20 crew member including captain and the first mate.
Any ideas? I'm looking for names and interesting personalities.
Jim Cirillo wrote: My player's ended the last session with the Vordakai's defeat. They haven't had a chance to investigate him or his lair and I have been wondering about how to handle the eye. Would anyone who wasn't NE who handled the eye want to pluck their eye out even though it would not work for them? How have others handled this? Well that's the fun in it. Any good mage would be curious about any powerful artifact that they came by. Besides you don't have to tell them the eye won't work for them.In fact when my character did it all he got was Darkvision. My DM made sure to let me know that the eye had more power but it wouldn't give it up... yet. It's a great way to tempt players down a terrible path of chaos and destruction.
We'll see how things go. I've only had it for two sessions so there is a lot to be explored. Unfortunately there hasn't been a lot of role play as far as story development goes so I'm just going to role with it for as long as possible and try my best to ruin someone in the party before he is most likely doomed to the life of an NPC.
Well at the moment me and my DM talked about it. My character wouldn't directly do anything to hurt our Kingdom. He wants it to prosper but that doesn't mean I can't still do evil with the eye.
At the moment I'm running an adventure book called 'The Drow War' by Mongoose Publishing. It's a level 1-30 campaign with three books. Each covering 10 levels. Currently we're at the start of book 2.
Well I've had a couple of ideas just in case. But surprisingly the party has come to like him more. At the start of the adventure he was only 15 and a complete coward. Now he's 17 and he was getting more use to combat situations although he still has his moments of cowardice while fighting.
Can't wait to see how everything turns out.
So me and my group are running through Kingmaker and we're nearing the end of 'The Varnhold Vanishing'.
Any other similar stories that someone would like to share?? =D |