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Akorian the Invisible's page

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Full Name

Akorian

Race

Gillman

Classes/Levels

Ninja 1

Gender

Male

Size

M

Age

24

Alignment

LN

Languages

Common, Aboleth

Occupation

Vassal to the Prince

Strength 13
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 8
Charisma 16

About Akorian the Invisible

Gillman Ninja 1
LN Medium humanoid (aquatic)
Init +3; Senses Perception +3

DEFENSE
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 11 (1d8, +2 Con, +1 favored class)
Fort +2, Ref +5, Will -1
Weaknesses vulnerability to fire

OFFENSE
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Speed 30 ft.
Melee mw siangham +4 (1d6+1/x2)
Ranged
Space 5 ft.; Reach 5 ft.

STATISTICS
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Str 13, Dex 16, Con 14, Int 10, Wis 8, Cha 16
Base Atk +0; CMB +1; CMD 14
Traits Gillman Loyalist, Memory Mastery
Feats Weapon Finesse
Skills Acrobatics +7, Climb +5, Disable Device +7, Escape Artist +7, Knowledge (nobility) +4, Perception +3, Profession (sailor) +3, Sense Motive +3, Stealth +7, Swim +13
Languages Common, Aboleth
SQ riverfolk (skin coated in flammable oil that prevents drying out)
Gear chain shirt, masterwork siangham, traveler's outfit [34 lbs.]
Wealth — pp 40 gp — sp — cp

SPECIAL ABILITIES
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Sneak Attack: If a ninja can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

The ninja’s attacks deal extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the ninja flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two ninja levels thereafter. Bonus damage from sneak attacks is precision damage. Should the ninja score a critical hit with a sneak attack, this precision damage is not multiplied. Ranged attacks count as sneak attacks only if the target is within 30 feet.

With a weapon that deals nonlethal damage (such as a sap, unarmed strike, or whip), a ninja can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, even with the usual –4 penalty.

The ninja must be able to see the target well enough to pick out a vital spot, and must be able to reach this spot. A ninja cannot sneak attack while striking a creature that has concealment.