Lonicera

Akira.'s page

56 posts. Alias of inara14.


About Akira.

Character sheet L1

Female Empty Sky Kitsune Rogue 1
Class DC: 17

Senses: Perception +6 (E, +1 Wis).

DEFENSE
AC 18 (T, +4 Dex, +1 item)
HP 17/17 (8 + 1*[8+1])

Fort +4 (T, +1 Con)
Ref +9 (E, +4 Dex)
Will +6 (E, +1 Wis)

OFFENSE
Rapier +7, d6+4{+6}. Disarm, Finesse, Deadly d8.
Dagger +7, d4+4{+d6}. Agile, Finesse, Versatile S.
Shortbow +7, d6{+6}. Deadly 10.

Spd 25ft
Space 5 ft.; Reach 5 ft.

STATISTICS
Str +0
Dex +4
Con +1
Int +2
Wis +1
Cha +1

FEATS

Ancestry:
Shapechangers Intuition [Ancestry 1]: A lifetime of experience helps you see through disguises. When you come within 10 feet of a creature that is transformed into another form or is Impersonating a specific creature, the GM rolls a secret Perception check for you to realize that the creature is transformed, even if you didn't spend an action to Seek against that creature.
Kitsune Spell Familiarity [Heritage]: You've picked up a few magical tricks. During your daily preparations, choose daze, forbidding ward, or ghost sound. Until your next daily preparations, you can cast this cantrip as a divine innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up.

Class:
[s]Nimble Dodge [Rogue 1]: {R} You deftly dodge out of the way, gaining a +2 circumstance bonus to AC against the triggering attack.

General:
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Skill:
Specialty Crafting - Bookmaking [Background]: Your training focused on Crafting one particular kind of item. Select one of the specialties listed below; you gain a +1 circumstance bonus to Crafting checks to Craft items of that type. If you are a master in Crafting, this bonus increases to +2. If it’s unclear whether the specialty applies, the GM decides. Some specialties might apply only partially. For example, if you were making a morningstar and had specialty in woodworking, the GM might give you half your bonus because the item requires both blacksmithing and woodworking.
Intimidating Glare [Rogue 1]: You can Demoralize with a mere glare. When you do, Demoralize loses the auditory trait and gains the visual trait, and you don’t take a penalty if the creature doesn’t understand your language.

SKILLS
Acrobatics +7 (T, +4 Dex)
Stealth +7 (T, +4 Dex)
Thievery +7 (T, +4 Dex)
Crafting +5 (T, +2 Int)
Lore: Tea +5 (T, +2 Int)
Lore: Willowshore +5 (T, +2 Int)
Occultism +5 (T, +2 Int)
Society +5 (T, +2 Int)
Deception +4 (T, +1 Cha)
Diplomacy +4 (T, +1 Cha)
Intimidate +4 (T, +1 Cha)
Medicine +4 (T, +1 Wis)
Nature +4 (T, +1 Wis)

LANGUAGES
Common, Kitsune, Elven, Tengu.

EQUIPMENT
5 gold 2 silver 0 copper
Leather Armor
Adventurer’s Kit
Writing Set

BACKGROUND
Close Ties: Choose two ability boosts. One must be to Charisma or Intelligence, and one is a free ability boost.
You're trained in the Diplomacy skill and the Tea Lore skill. You gain the Specialty Crafting skill feat (choose a specialty associated with your allied NPC), and your allied NPC begins with an attitude of friendly toward the party (rather than indifferent, which is the initial norm for all Willowshore NPCs).
Seasonal Boon [free-action]
Trigger: Someone in the party makes an NPC in Willowshore friendly;
Effect Your reputation precedes you, even if you aren't the one making the attempt to influence an NPC. The NPC is made helpful instead of friendly. Making an NPC helpful can unlock additional support from their location in Willowshore—your GM has more information about this mechanic.

HERITAGE
Empty Sky Kitsune: Your spirit is open to the secrets of beyond, granting you greater access to kitsune magic. You gain the Kitsune Spell Familiarity ancestry feat. Your alternate form is a common Medium humanoid ancestry prevalent where you grew up (typically human), called a tailless form.

CLASS FEATURES
Rogue’s Racket (Thief): When a fight breaks out, you prefer swift, lightweight weapons, and you strike where it hurts. When you attack with a finesse melee weapon or finesse melee unarmed attack, you can add your Dexterity modifier to damage rolls instead of your Strength modifier.
You are trained in Thievery.
Sneak Attack: When your enemy can't properly defend itself, you take advantage to deal extra damage. If you Strike a creature that has the off-guard condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, a ranged weapon attack, or a ranged unarmed attack, you deal an extra 1d6 precision damage. For a ranged attack with a thrown melee weapon, that weapon must also be agile or finesse.
As your rogue level increases, so does the number of damage dice for your sneak attack. Increase the number of dice by one at 5th, 11th, and 17th levels.
Surprise Attack: You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven't acted are off-guard to you.

Backstory:

Akira Mori was not born in Willowshore, but it has been her home for the past 12 years—long enough to know its secrets, make enemies, and leave behind a trail of mischief.

She arrived in town as a teenager, barely 14 years old, with nothing but a satchel of notes, a sharp tongue, and a knack for slipping into places she shouldn’t be. She had spent her childhood wandering with a troupe of performers, smugglers, and storytellers, traveling across Minkai and Quain, learning how to weave tales, slip past guards, and turn a simple trick into a grand spectacle.

But one night, the troupe vanished. Whether scattered, captured, or worse, Akira doesn’t know. She only remembers waking up alone in the wilderness, with nothing but a mysterious necklace, a handful of coins, and a name whispered in the wind - Willowshore.

She arrived in town hungry, exhausted, and desperate, but she never let anyone see her weakness. Instead, she spun a long tale that she had escaped a bandit lord and had stolen the necklace on her way whilst fleeing a cursed city. The truth is that she doesn’t know what happened to her troupe, and she’s afraid to find out.

Since then, she has made a life in Willowshore, charming her way into making both friends and rivals. She has stolen from the rich when someone was more needy.

As the annual supernatural forces stir, Akira feels something familiar in the air—a whisper of the past, a hint of the mystery she ran from. She doesn’t know if she’s ready to face it, but she won’t let anyone else write her story for her.

Current role in Willowshore: The Most Unlikely Town Chronicler.
Akira never meant to become the town’s historian—she just liked collecting stories. She started writing down rumours, legends, and strange happenings, partly for fun, partly to keep track of who might be looking for her amongst any misdeeds she might get involved in.
Over time, people started coming to her for information—asking about old town myths, forgotten names, and strange occurrences. She leaned into the role, turning history into performance, making even the driest facts sound like an epic tale.

Connections to Willowshore's citizens
Huo Tian-Zhe (Inventor, Close Friend): Huo was the first person in Willowshore to truly accept Akira. He saw potential in her quick thinking and nimble hands, occasionally hiring her to retrieve rare components or test experimental devices. Over time, their tea sessions became a tradition—Akira would bring town gossip, and Huo would share insights about other happenings in Willowshore.

Anjul, the Town Wizard: Anjul respects Akira’s knowledge but warns her against relying too much on luck and charm. They have a cautious but respectful relationship, and Anjul has helped her escape trouble more than once—though he never lets her forget it.

The Town Guard: Akira has had more than a few run-ins with the local authorities when she has sometimes crossed the line a step too far. Some of them think of her as a nuisance, while others grudgingly admit that her skills are useful to the town.

Connection to the Leshy Teahouse Note: I couldn't help myself
Akira has long-standing ties to the Leshy tea house, having spent years collecting stories from its patrons, sharing tales over steaming cups of herbal brews, and occasionally helping Meadow Orchard track down rare ingredients. The tea house is one of Akira’s favorite places in Willowshore, a spot where gossip flows as freely as the tea. She records whispered rumors, forgotten myths, and strange happenings, weaving them into her ever-growing collection of town lore.
Years ago, Meadow Orchard helped Akira when she was at her lowest, offering food, shelter, and quiet companionship when she first arrived in town. She never forgets a kindness, and though she pretends she’s just there for the stories, she would do anything to protect the tea house and its people.