Akinoye's page

1 post. Alias of Somni.


Full Name

Akinoye

Race

Human/Mwangi

Classes/Levels

Barbarian

Gender

Male

Size

Medium

About Akinoye

Statistics:
Male Human Barbarian (Elemental Kin) 1
N Medium Humanoid (Human)
Init +2; Senses Perception +3
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DEFENSE
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 dex)
hp 16
Fort +5, Ref +2, Will +0

Studded armor [light; + 3 AC; max dex + 5; check penalty -1 20 lb.]
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OFFENSE
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Speed 40 ft.

Melee Greataxe [1d12, crit x3, 12 lb, two-handed, two-handed, slashing]
Ranged Composite Longbow [1d8, crit x3, range incr. 110 ft., 3 lb, piercing]
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STATISTICS
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Str 18, Dex 14, Con 16, Int 14, Wis 8, Cha 10
Base Atk +1; CMB +5; CMD 17
Traits
Spirit in the stones - Whenever you’re in ruins, you gain a +2 trait bonus on Initiative checks and a +1 trait bonus on saving throws against traps and natural hazards
Tropical Upbringing - You gain a +1 trait bonus on saving throws against fire effects and a +2 trait bonus on Fortitude saves against the effects of hot weather.
Indomitable Faith - You gain a +1 trait bonus on Will saves
Ressurected – You gain a +2 trait bonus on saving throws against death effects. In addition you do not die until your hit points drop to a negative amount equal to or lower than your Constitution score + 4.

Feats
Combat Reflexes: You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed

Power Attack: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2.

Skills Acrobatics (Dex) 6, Climb (Str) 8, Craft (Int) 1, Handle Animal (Cha) 0, Intimidate (Cha) 4, Knowledge (Int) [dungeoneering] 2, Perception (Wis) 3, Perform (Cha) 0, Ride (Dex) 2, Sense Motive (Wis) -1, Stealth (Dex) 2, Survival (Wis) 3, Swim (Str) 4

Languages Common, Polyglot, Osirion

Special Abilities:

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SPECIAL ABILITIES
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Fast Movement (Ex): A barbarian's land speed is faster than the norm for her race by +10 feet. This benefit applies only when she is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian's speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian's land speed.

Rage (Ex): A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.