Kyra

Aixa bint'Al Majid's page

18 posts. Alias of Robert G. McCreary.


Full Name

Aixa bint’Al Majid

Race

Human (Keleshite)

Classes/Levels

Cleric 1

Gender

Female

Size

Medium

Age

19

Deity

Sarenrae

Location

Katapesh

Languages

Common, Kelish

Strength 13
Dexterity 12
Constitution 10
Intelligence 10
Wisdom 16
Charisma 14

About Aixa bint'Al Majid

Appearance: Aixa is 5’11” tall, 157 lbs, with the build of a dancer over well-toned muscles. She has dark skin, long black hair, blue-green eyes, with dark blue tattoos on her cheeks as protection against the desert sun. Aixa always wears a traditional turban over her helmet and favors loose, silken robes.

Statistics
Strength 13 (+1)
Dexterity 12 (+1)
Constitution 10 (+0)
Intelligence 10 (+0)
Wisdom 16 (+3)
Charisma 14 (+2)

HP: 14
AC: 16 (+4 armor, +1 Dex, +1 shield)
Touch AC: 11
Flat-footed: 15
Initiative: +1
Speed: 30 feet

Saves: Fort +2
Ref +1
Will +5

Base Attack: +0
Melee Attack: +1
Ranged Attack: +1
CMB: +1

Weapons:
+1 to melee attacks if move more than 10 feet
+1 slashing dmg vs. aberrations
Scimitar (+1 to hit, D: 1d6+1, 18-20/x2, Type: S) (+4 on opposed rolls vs. disarm or sunder, +2 to confirm criticals)
Fire bolt (+1 ranged touch, D: 1d6 fire, R: 30 ft.)
Sling (+1 to hit, D: 1d4+1, x2, R: 50 ft., Type: B)

Special Abilities: Channel energy 5/day (1d6, DC 13), domain powers, orisons at will, spontaneous cure spells

Domain Powers: Fire Fire Bolt: ranged touch, 30 ft., 1d6+1/2 CLs fire dmg
Healing Rebuke Death: touch, heal creature below 0 hp for 1d4+1/2 CLs pts of dmg, or make undead shaken for 1 rd/CL

Racial Abilities: +1 skill rank/lvl, +1 feat, favored class: cleric

Languages: Common, Kelish

Feats: Dervish, Scimitar Master

Traits: Cleansing the Twisted, Missionary (+1 Diplomacy)

Skills
Diplomacy +7 (1 rank, +3 class, +2 Cha, +1 feat)
Heal +7 (1 rank, +3 class, +3 Wis)
Knowledge (history) +4 (1 rank, +3 class, +0 Int)
Knowledge (religion) +4 (1 rank, +3 class, +0 Int)
Perception +3 (+3 Wis)
Perform (dance) +2 (+2 Wis)
Sense Motive +3 (+3 Wis)
Spellcraft +0 ( +0 Int)
Survival +3 (+3 Wis)

Spells
Spells per day: L0: 3 / L1: 1+1
Spells prepared:
0 level (at will)—create water, guidance, purify food & water
1st level—bless, endure elements

Equipment
Chain shirt, light steel shield, scimitar, dagger, sling, 10 bullets
Traveler’s outfit, cleric’s vestments, wooden holy symbol, spell component pouch, belt pouch
Basket: bedroll, lamp, flasks of oil (x2), torches (x3), candles (x5), flint & steel, whetstone, waterskins (x2), trail rations (4 days)

Money:
0 gp

Encumbrance: 80.5 lbs (Medium load/Light load if drop basket)

Personality

Spoiler:
Having spent nearly all of her years in a secluded monastery, Aixa is somewhat naïve and sheltered, though friendly and eager to learn about the world outside the walls of the monastery. Raised on the strict teachings of Sarenrae’s dervishes, Aixa is also zealous in her faith, believing Sarenrae the goddess most worthy of glory and worship above all other gods. She frequently tries to convert others to the Dawnflower’s faith, inviting them to sunrise prayer services, offering simple blessings, or giving impromptu homilies and sermons along with healing. She honestly does not understand why other people might not be interested in her religion.

In battle, Aixa becomes a whirling desert whirlwind, her scimitar flashing with deadly grace. She offers no quarter to enemies facing her, unless they are obviously misguided or she feels that they may be redeemed. She reserves her undying hatred for gnolls, whom she believes killed her long-lost and barely-remembered parents, and slays them with a passion that almost matches her devotion to Sarenrae.

Background

Spoiler:
Aixa was orphaned at a young age, her parents killed (she believes) by gnolls. She was found by a nomadic badawi tribe who took her to a monastery of Sarenrae deep in the desert. There, Aixa was raised by the monks, and trained as a dervish in the service of Sarenrae. She learned the arts of dance and swordplay, as well as the arts of healing and diplomacy, and studied the histories of Katapesh and Garund and the sacred texts of the Dawnflower. Finally of age, Aixa has heard of the Pactmasters’ plan to rebuild the village of Kelmarane, and she has left the monastery to join the expedition. Aixa hopes to learn more of the history of Sarenrae’s faith in the western deserts, reintroduce the faith by rebuilding the town’s temple, and perhaps found a new monastery there.