Rusalka

Ainara Stasya Mikhailovna's page

No posts. Alias of drayen.


About Ainara Stasya Mikhailovna

Appearance:

Background:

The raven tressed beauty appeared in Newblack without notice. One day all was normal, the next men were tripping over themselves and women were staring daggers at their husbands and each other. The local nobles were entranced by her emerald eyes and the crystalline peal of her laughter. She is quick to laugh, a smile always playing at her full and sensual lips. Never a cross word passes that ruby portal and her scowl at the harsh words of others suffices to cause more stumbling as people trip over their own tongues trying to apologize for their crass utterances. No one knows why she has come to Newblack, but all agree that it is a good thing.

Ainara was born. That must be true. No one claims to know her from the time of her birth. Some have heard that she hails from somewhere near the Green Wood, but where precisely remains a mystery. She did study with the Dusk Ravens, but some tragedy caused her to prematurely leave off her tutelage there. The everpresent smile never seems to reach her eyes. Those brilliant orbs flash green with envy at the honest happiness of others.

Ainara Stasya Mikhailovna
Female Human Sorceress (Fey) 7
N Medium Humanoid (human)
Init +3; Senses Perception -1
--------------------
DEFENSE
--------------------
AC 16, touch 13, flat-footed 13 (+3 Dex, +3 Armour)
hp 48 (7d6+17) (+2 CON, +3 FC)
Fort +4, Ref +5, Will +4
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Club +5 (1d6+2/x2) B or
.. Dagger, cold iron +5 (1d4+2 19-20/x2) P or S or
.. Dagger, alchemical silver +5 (1d412 19-20/x2) P or S or
Ranged Club +6 (1d6+2/x2) B 10' or
.. Dagger, cold iron +6 (1d4+2 19-20/x2) P or S 10' or
.. Dagger, alchemical silver +6 (1d412 19-20/x2) P or S 10'
Special Attacks
Spell-like Abilities
9/day -- Laughing Touch
Spells (CL 7, Concentration +13, ASF 5%)
3rd (5/day) -- deep slumber (DC 23), haste, sleet storm
2nd (8/day) -- glitterdust, hideous laughter (DC 22), mirror image, seducer's eyes (DC 20/-1), web
1st (8/day) -- bungle (DC 21), charm person (DC 19/-1), entangle, fog cloud, grease, hypnotism (DC 21), keep watch, obscuring mist, unprepared combatant (DC 21)
0 -- acid splash, detect magic, disrupt undead, haunted fey aspect, light, ray of frost, touch of fatigue
--------------------
STATISTICS
--------------------
Str 14, Dex 17, Con 14, Int 14, Wis 9, Cha 23
BAB +3, CMB +5, CMD +18
Feats Greater Spell Focus (Enchantment), Point Blank Shot (B), Skill Focus (Knowledge [arcana]), Spell Focus (Enchantment)
Traits Empty Heart, Full Heart, Strength Foretold
Skills Acrobatics +3, Appraise +2, Bluff +12, Climb +2, Craft +2, Diplomacy +5, Disguise +5, Fly +3, Heal -1, Intimidate +12, Knowledge (arcana) +9, Knowledge (nature) +9, Perception -1, Profession -1, Ride +4, Sense Motive +1, Spellcraft +9, Stealth +3, Survival -1, Swim +2, Use Magic Device +13
Languages Common, Draconic, Elven
SQ Eschew Materials, Woodland Stride
Combat Gear Club 3 lbs, Dagger, alchemical silver 1 lb, 22 gp, Dagger, cold iron 1 lb, 4 gp, Darkleaf Cloth Armoured Kilt 5 lbs, 770 gp, Darkleaf Cloth Rosewood Armour 7.5 lbs, 800 gp, Other Gear Explorer's Outfit, Whetstone 1 lb, 1 cp

Encumbrance lbs 58/116/175

Laughing Touch (Sp): At 1st level, you can cause a creature to burst out laughing for 1 round as a melee touch attack. A laughing creature can only take a move action but can defend itself normally. Once a creature has been affected by laughing touch, it is immune to its effects for 24 hours. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Woodland Stride (Ex): At 3rd level, you can move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect you.