About Ainara Stasya Mikhailovna
Ainara Stasya Mikhailovna
Female Human Sorceress (Fey) 7
N Medium Humanoid (human)
Init +3; Senses Perception -1
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DEFENSE
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AC 16, touch 13, flat-footed 13 (+3 Dex, +3 Armour)
hp 48 (7d6+17) (+2 CON, +3 FC)
Fort +4, Ref +5, Will +4
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OFFENSE
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Spd 30 ft.
Melee Club +5 (1d6+2/x2) B or
.. Dagger, cold iron +5 (1d4+2 19-20/x2) P or S or
.. Dagger, alchemical silver +5 (1d412 19-20/x2) P or S or
Ranged Club +6 (1d6+2/x2) B 10' or
.. Dagger, cold iron +6 (1d4+2 19-20/x2) P or S 10' or
.. Dagger, alchemical silver +6 (1d412 19-20/x2) P or S 10'
Special Attacks
Spell-like Abilities
9/day -- Laughing Touch
Spells (CL 7, Concentration +13, ASF 5%)
3rd (5/day) -- deep slumber (DC 23), haste, sleet storm
2nd (8/day) -- glitterdust, hideous laughter (DC 22), mirror image, seducer's eyes (DC 20/-1), web
1st (8/day) -- bungle (DC 21), charm person (DC 19/-1), entangle, fog cloud, grease, hypnotism (DC 21), keep watch, obscuring mist, unprepared combatant (DC 21)
0 -- acid splash, detect magic, disrupt undead, haunted fey aspect, light, ray of frost, touch of fatigue
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STATISTICS
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Str 14, Dex 17, Con 14, Int 14, Wis 9, Cha 23
BAB +3, CMB +5, CMD +18
Feats Greater Spell Focus (Enchantment), Point Blank Shot (B), Skill Focus (Knowledge [arcana]), Spell Focus (Enchantment)
Traits Empty Heart, Full Heart, Strength Foretold
Skills Acrobatics +3, Appraise +2, Bluff +12, Climb +2, Craft +2, Diplomacy +5, Disguise +5, Fly +3, Heal -1, Intimidate +12, Knowledge (arcana) +9, Knowledge (nature) +9, Perception -1, Profession -1, Ride +4, Sense Motive +1, Spellcraft +9, Stealth +3, Survival -1, Swim +2, Use Magic Device +13
Languages Common, Draconic, Elven
SQ Eschew Materials, Woodland Stride
Combat Gear Club 3 lbs, Dagger, alchemical silver 1 lb, 22 gp, Dagger, cold iron 1 lb, 4 gp, Darkleaf Cloth Armoured Kilt 5 lbs, 770 gp, Darkleaf Cloth Rosewood Armour 7.5 lbs, 800 gp, Other Gear Explorer's Outfit, Whetstone 1 lb, 1 cp
Encumbrance lbs 58/116/175
Laughing Touch (Sp): At 1st level, you can cause a creature to burst out laughing for 1 round as a melee touch attack. A laughing creature can only take a move action but can defend itself normally. Once a creature has been affected by laughing touch, it is immune to its effects for 24 hours. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Woodland Stride (Ex): At 3rd level, you can move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect you.