Init +9, HP 7/7, Speed 30', Defense Score 13, DR 1/Armor; Touch 12, Flat-footed 10; Fort +1, Ref +4, Will +1, BAB; Tattooed Sorcerer Level: 1
Gender
female
Size
Medium
Age
19
Alignment
Chaotic Good
Strength
8
Dexterity
16
Constitution
12
Intelligence
10
Wisdom
8
Charisma
18
About Aimea Riverside
Aima Riveside
CG Half-Elf Sorcerer, Level 1, Init +9, HP 7/7, Speed Defense Score 12, DR 1/ArmorTouch 12, Flat-footed 11, Fort +1, Ref +4, Will +1, Base Attack Bonus 0
Knife -1 (1d4-1, 19-20/x2)
Haramaki (+1 Armor, +2 Dex)
Abilities Str 8, Dex 14, Con 12, Int 10, Wis 8, Cha 18
Condition Charming +1 to Bluff and Diplomacy and +1 to the DC of language dependent spells to those that may find you sexually attractive.
Bloodline Arcana: Whenever you cast a spell with an energy descriptor that matches your elemental bloodline’s energy type, that spell deals +1 point of damage per die rolled.
Spell Focus: Evocation +1 to the DC of Evocation Spells
Traits
Exile: Benefit You gain a +2 trait bonus on Initiative checks.
Charming:
Failed apprentice:
Feats:
Spell Focus (lvl 1) +1 to the DC of Evocation Spells
Improved Initiative (from Flaw) +4 Initiative
Varisian Tattoo (Archetype Bonus Feat) +1 to the caster level of Evocation Spells
Flaws:
Claustrophobia
You are shaken in any space where 2 sides or
more are only 10 ft. apart or the ceiling is 10 ft.
high.
Aimea is the bastard offspring of a well to do Maginmar Aristocrat's wife and a Elf of unknown origin. Never welcome at home she finally left shortly after he mother died, with nothing but her familiar, an old Tien set of armor she was given and some spell components she's made her way up to Sandpoint where she is currently laying low, Waiting for an opportunity, Any opportunity to carve her own future for herself.
Half-Elf Alternative racial traits:
Arcane Training: Half-elves occasionally seek tutoring to help them master the magic in their blood. Half-elves with this racial trait have only one favored class, and it must be an arcane spellcasting class. They can use spell trigger and spell completion items for their favored class as if one level higher (or as a 1st-level character if they have no levels in that class). This racial trait replaces the multitalented racial trait.
Spells Known:
Dancing Lights 3/day Spell Like Power
Level 0
Detect Magic
Ray of Frost
Read Magic
Message
Level 1 4 a day
Charm Person
Magic Missile
Foxy the Fox Familiar:
Fox
N Tiny animal
Init +2; Senses low-light vision, scent; Perception +8
DEFENSE
AC 15, touch 14, flat-footed 13 (+2 Dex, +2 size, +1 Natural Armor)
hp 3 (1d8+1) (1/2 masters)
Fort +3, Ref +4, Will +1
OFFENSE
Speed 40 ft.
Melee bite +2 (1d3-1)
Space 2-1/2 ft.; Reach 0 ft.
STATISTICS
Str 9, Dex 15, Con 13, Int 6, Wis 12, Cha 6
Base Atk +0; CMB +0; CMD 9 (13 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +2 (+10 when jumping), Perception +8, Stealth +10, Survival +1 (+5 scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent