| Full Name |
Ailwë Averthisailashie |
| Race |
Wood Elf |
| Classes/Levels |
Paladin 1 |
| Gender |
Female |
| Age |
156 |
| Alignment |
Chaotic Good |
| Deity |
Rillifane Rallathil |
| Location |
The Cormanthor Forest |
| Languages |
Common, Elvish, Sylvan |
| Occupation |
(Background) Outlander, (Faction Member) Emerald Enclave |
| Strength |
12 |
| Dexterity |
16 |
| Constitution |
10 |
| Intelligence |
12 |
| Wisdom |
12 |
| Charisma |
14 |
About Ailwë
[This is a D&D 5e Adventurer's League character.]
Ailwë of the Trees, wild elf guardian
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AC: 15 (studded leather)
HP: 10 (HD: 1d10)
Init: +3
Senses: Perception +3, Darkvision 60ft
Speed: 35 ft
Prof. Bonus: +2
Saves: Str +1, Dex +3, Con +0, Int +1, Wis +3, Cha +4
Proficiencies: All armor, simple and martial weapons
Skills: Acrobatics +3, Animal Handling +1, Arcana +1, Athletics +1, Deception +2, History +1, Insight* +0, Intimidation +2, Investigation +1, Medicine* +3, Nature* +3, Perception* +3, Performance +3, Persuasion +3, Religion +1, Sleight of Hand +3, Stealth +3, Survival* +3
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Fey Ancestry - You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Trance - Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Mask of the Wild - You can attempt to hide even when only lightly obscured by natural phenomena.
Divine Sense - The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type of any being whose presence you sense, but not its identity. You also detect the presence of any place or object that has been consecrated or desecrated. You can use this feature a number of times equal to 1 + your Charisma modifier [3 uses]. When you finish a long rest, you regain all expended uses.
Lay on Hands - Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level x 5. As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool. Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it.
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Background: Outlander (Origin: Guide)
Feature - Wanderer: You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Personality Traits: I have a lesson for every situation, drawn from observing nature.
I feel tremendous empathy for all who suffer.
Ideal: Nature. The natural world is more important than all the constructs of civilization.
Bond: An injury to the unspoiled wilderness of my home is an injury to me.
Flaw: Animals are so much easier to understand than people.