Full Name |
Ahlbay Ustler |
Race |
Human |
Classes/Levels |
HP: 10 BAB: 0, Fort+4, Ref+1, Will+5 |
Strength |
14 |
Dexterity |
13 |
Constitution |
15 |
Intelligence |
11 |
Wisdom |
16 |
Charisma |
9 |
About Ahlbay Ustler
Level 1 Human Druid
Alignment, Neutral Good
Two traits. Couragous +2 vs Fear , Devotee of the Green (Knowledge: Nature/Geography+1)
HP: 10 BAB: 0, Fort+4, Ref+1, Will+5
Strength: 14 (2)
Dexterity: 13 (+1)
Constitution: 15 (+2)
Intelligence: 11 (+0)
Wisdom: 14 (Racial Bonus)2= 16 (+3)
Charisma: 9(-1)
Spells Per Day: Light, Create Water, Detect Poison
Spells Per Day: 1st Level: 1(Class) Entangle, 1(Bonus) Produce Flame, 1(Domain) Obscuring Mist
Feats: Martial Weapon Proficiency (Longspear), Spell Penetration
Skills: 5
Survival: 1+3+3+2
Knowledge: Nature: 1+3+0+1+2
Knowledge: Geography:1+3+0+1
Perception:1+3+3
Swim:1+3+2
Carry weight (95lbs) Medium Load
Longspear (1d6)(x3)
Shortspear (1d6)(x2)
Wooden Armor +3 AC +3 Max Dex -1 ACP
Light Wooden Shield +1AC -1 ACP
Backpack
Bedroll
Winter Blanket
Flint and steel
Waterskin
Rope, Hemp
2 Torch
Traveler's Outfit (2)
10 Meals
Tent
Stuffing the bedroll, blanket, tent, rope and waterskin into the backpack, and dropping the backpack, reduces your load to 49.84 lbs (light).
36G/3S/8C
Ahlbay is the son of a local fisherman, and spent most of his childhood with his father. His mother stayed mostly within the town, running the small shop where she would sell the fishbone jewelry that she would make after a particularly fine specimen was caught.
Ahlbay was naturally curious and inquisitive all throughout his childhood, straying deep into the forest and into the surrounding hills with little care, as he was generally inquisitive of every situation. Nearing his fourteenth year he and one of his friends were playing on the banks the river, and not paying attention as the day moved on and the tide rose, before his friend knew what was happening, he was drawn out to the middle of the river.
Leaping into the river to rescue his friend his power quickened, Summoning forth a swell of water that lifted them both from the harsh chill of the late winter water. On that day his father told him of the tale that once upon a time his great-great-grandfather had bargained with one of the spirits of the river, gaining an extended life, though no-one knew what he had offered in exchange.
Immediately after hearing of this and having close ties to the water already, he was apprenticed to Olmira Treesong, though he doesn't worship in the same manner she does, he too draws his power from nature, though in a different manner. He draws from the waves and the rivers, rather than the land and the forest.
Submitting Ahlbay, a Druid of no particular god, with chosen domain of Ocean. (alternative domains of water from the advanced players guide)