Female dwarf fighter 1/transmuter 5/eldritch knight 1
LG medium humanoid(dwarf)
Init +3; Senses Perception +7; darkvision 60ft.
DEFENSE AC 26, touch 14, flat-footed 23 (+7 armor, +1 deflection, +3 Dex, +1 natural, +4 shield); +4 dodge v. giants
hp 69 (2d10+5d6+19)
Fort+8, Ref +7, Will +4; +4 v. spells and spell-like abilities
Defensive Abilities defensive training, hardy, stability
OFFENSE Speed 20ft.
Melee+1 dwarven waraxe +7 (1d10+3/x3)
Ranged telekinetic fist +7 (1d4+2)
Transmuter Spells Prepared (CL 7th; concentration +11)
3rd—dispel magic, fly, haste
2nd—glitterdust, mirror image, spider climb, toppling magic missle
1st—comprehend languages, enlarge person, identify, magic missile, secluded grimoire
Cantrips—detect magic, mage hand, prestidigitation, ray of frost Opposition Schools enchantment, necromancy
STATISTICS Str 14, Dex 14+2(16), Con 14, Int 16+2(18), Wis 10, Cha 10
Base Atk +4; CMB +6; CMD 20
Feats Arcane Armor Mastery, Arcane Armor Training, Breadth of Experience, Scribe Scroll, Shield Focus, Shielded Mage, Steel Soul, Toppling Spell
Traits Magical Knack, Roll With It
Skills knowledge (arcana) +16 (7), knowledge (history) +16 (7), knowledge (other) +6, knowledge (the planes) +16 (7), perception +7 (7), profession (soldier) +12 (7), spellcraft +14 (7); ACP -3
Languages Taldane, dwarven, Thassilonian, Shoanti, Varisian
Gear 2,450 gp, +1 mithral breastplate, headband of vast intelligence +2 [knowledge(the planes)], +1 heavy steel shield, +1 dwarven waraxe, cloak of resistance +2, ring of protection +1, amulet of natural armor +1
Special Abilities Arcane Bond (Ex): Shield as bonded object. (note: using a loose interpretation of ‘weapon’ here. If you’re not okay with that I’ll designate the dwarven waraxe instead)
Diverse Training: An eldritch knight adds his level to any levels of fighter he might have for the purpose of meeting the prerequisites for feats (if he has no fighter levels, treat his eldritch knight levels as levels of fighter). He also adds his level to any levels in an arcane spellcasting class for the purpose of meeting the prerequisites for feats.
Physical Enhancement (Su): You gain a +1 enhancement bonus to one physical ability score (Strength, Dexterity, or Constitution). This bonus increases by +1 for every five wizard levels you possess to a maximum of +5 at 20th level. You can change this bonus to a new ability score when you prepare spells. At 20th level, this bonus applies to two physical ability scores of your choice. (currently a +2 enhancement bonus to dexterity)
Telekinetic Fist (Sp): As a standard action you can strike with a telekinetic fist, targeting any foe within 30 feet as a ranged touch attack. The telekinetic fist deals 1d4 points of bludgeoning damage + 1 for every two wizard levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Favored Class: Wizard (+1 HP/level)
Background:
At 105 years of age, Agra Skyseeker is by no means an inexperienced dwarf. She spent much of her life in Janderhoff and the surrounding area. According to the matron at the orphanage, her parents were killed not long after she was born by stone giants up near the Kodar Mountains. Agra was saved by roving Shoanti tribesman and brought to Janderhoff to be with her people.
As soon as she was old enough, Agra started military training. She spent a good number of years serving in the local militia and scouting out around Janderhoff and circumventing strikes from giants in the region. Living near so many Thassilonian ruins, Agra learned the language in her spare time and started to study the ways of the runelords. After finding that there was a time when the runes of rule were symbolic of virtues instead of vices, she took great interest in wizardry and began to practice as much as possible.
After serving many years with the militia, Agra left Janderhoff to be a guard for Varisian caravans. Fighting giants and learning as much as she could from the Thassilonian ruins that they passed has been her livelihood for at least the past fifteen years, but now Agra thinks that it is time for her life to change pace once again...