Thortona Fjortoft

Agota "Punch" Rockgroin's page

17 posts. Alias of Tippo Dakar.


Full Name

Agota "Punch" Rockgroin

Race

Dwarf

Classes/Levels

1 / Cleric {HP 10/10 | AC18 FF16 T12 CMD14 | F/R/W 5/3/6}

Gender

Female

Size

M

Age

47

Alignment

Lawful Good

Deity

Iomadae

Strength 14
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 16
Charisma 11

About Agota "Punch" Rockgroin

Background:

The Rockgroin clan preferred to "let them others fights their own battles; gots naught to do with us." But Punch couldn't let others fight and die for the something that was right without her participation so she defied her clan elders and joined the war.

Description:

Punch is 4'1" tall, 148 lbs. with red hair and green eyes. She's got the ruddy, weathered complexion of someone who lives outdoors in all weathers. She's got a faint scar above her left eye and a birthmark, reminiscent of her deity's holy symbol, above her right breast.

Character Sheet

ST: 14 +2
DX: 14 +2 ---- REF: +3
CN: 14 +2 ---- FRT: +5
IN: 10 +0
WI: 16 +3 ---- WIL: +6 [+8 against charm & compulsion]
CH: 11 +0

BAB: +0 | MAB: +2 | RAB: +2 | CMB: +2
CMD: 14 [18 when resisting a bull rush or trip attempt while standing on the ground]

AC: 18 | Touch: 12 | Flat-footed: 16

HP: 10 | Current HP: 10

Weapons:

Spiked Gauntlets - to hit: +2 | damage: 1d4 | note: counts as armed attack

Morningstar - to hit: +2 | damage: 1d8

Light Crossbow - to hit: +2 | damage: 1d8 | crit: 19-20 | range: 80ft | 20 bolts

Spells Prepared:

Orisons (3): Resistance, Spark, and Stabilize.

1st Level (2+1): Comprehend Languages, Obscuring Mist, and Sanctuary (domain).

Skill Ranks:

Knowledge Religion +4 [1 rank + 3 class skill]
Knowledge Arcana +4 [1 rank + 3 class skill]

Favored Class: Cleric

Gear:

worn:

Chain Shirt | +4 AC | max dex: +4 | AC Check: -2 | 25 lbs | 100 gp

Armored Kilt | +1 AC | max dex: +6 | Check: 0 | 10 lbs | 20 gp

Buckler | +1 AC | AC Check: -1 | 5 lbs | 5 gp

Backpack | 2lbs | 2 gp

Explorer's Outfit | 8 lbs | 10 gp

---------
weapons:

Spiked Gauntlets | 4 gp | 1lb

Morningstar |8 gp | 6lbs

Light Crossbow | 4lbs | 35 gp
-20 bolts | 2lbs | 2 gp

---------
in backpack:

Bedroll | 5lbs | 1 sp

Crowbar | 5lbs | 2 gp

flint and Steel | 1 gp

Trail Rations (5 days) | 2.5 gp | 5 lbs

Chess game | 1 sp | 2 lbs

Silk Rope (50') | 10 gp | 5 lbs

Silver Holy Symbol 25gp 1 lbs

Pipe and tobbacco | 1lbs

Wealth:

gp: 10

Racial Abilities:

Slow and Steady - 20' move but not changed by armor or encumbrance.

Darkvision - 60'

Defensive Traing - +4 AC against giant subtype

Greed - +2 Appraise with nonemagical goods

Hatred - +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes.

Hardy - +2 racial bonus on saving throws against poison, spells, and spell-like abilities.

Stability - +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.

Stonecunning - +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Weapon Familiarity - proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word "dwarven" in its name as a martial weapon.

Cleric Favored Class Bonus (Healing) - Select one domain power granted at 1st level that is normally usable for a number of times per day equal to 3 + the cleric’s Wisdom modifier. The cleric adds 1/2 to the number of uses per day of that domain power.

Languages - Common and Dwarven

Class Abilities:

Channel Energy - 1d6 heal or damage to undead (DC 10); 3 / day (3 + CH); requires holy symbol.

Domain Powers:

Healing - Heal a creature under 0 hp for 1d4 / 6 times per day (5 + WI + favored class bonus)

Protection - +1 resistance bonus to saving throws; can transfer this by touch to an ally 6 times per day (3 + WI) for 1 minute.

Feats:

Combat Casting - +4 bonus on concentration checks for casting defensively

Traits:

Birthmark - This birthmark can serves as a divine focus for casting spells, and adds a +2 trait bonus on all saving throws against charm and compulsion effects.

Battlefield Caster - +1 trait bonus on concentration checks to cast defensively and a +1 trait bonus to AC against attacks provoked by or readied against spellcasting.