Slow and Steady - 20' move but not changed by armor or encumbrance.
Darkvision - 60'
Defensive Traing - +4 AC against giant subtype
Greed - +2 Appraise with nonemagical goods
Hatred - +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes.
Hardy - +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Stability - +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Stonecunning - +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Weapon Familiarity - proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word "dwarven" in its name as a martial weapon.
Cleric Favored Class Bonus (Healing) - Select one domain power granted at 1st level that is normally usable for a number of times per day equal to 3 + the cleric’s Wisdom modifier. The cleric adds 1/2 to the number of uses per day of that domain power.
Languages - Common and Dwarven