Rohkar Cindren

Aghon's page

500 posts. Alias of Hoary and Wizened.


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Male CG Human Cleric of Hanspur 3 | HP: 10/18 | AC: 15 (11 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +7 | Init: +0 | Perc: +4, SM: +4 | Speed 40ft | Icicle: 7/7 | Spells: 0th 4/~; 1st: 3/3; 2 0/2 | Channel Energy 2d6+1: 3/7 | Active Conditions: None

GM Piratey Steve... I appreciate all you've done for us in this game, and your willingness to take things and move them forward, but I am going to be selfish and bow out of this campaign. It has been a great deal of fun for the most part, and you have proven yourself to be a very fair and fun-inducing GM, but I am going to look to other diversions. To you and my fellow players I'd like to leave by saying: thank you for everything, take care, and good gaming!

Aghon


Male CG Human Cleric of Hanspur 3 | HP: 10/18 | AC: 15 (11 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +7 | Init: +0 | Perc: +4, SM: +4 | Speed 40ft | Icicle: 7/7 | Spells: 0th 4/~; 1st: 3/3; 2 0/2 | Channel Energy 2d6+1: 3/7 | Active Conditions: None

"Aye, aye Cap'n" Aghon says as he grabs the fork in question, stowing it in a loop on his pack. He then summons some of Hanspur's energy into the room to heal his allies, mentally making sure Hanspur doesn't heal their foes.

Selective channeling out our enemies, and channeling two action's worth of healing energy.

Channel Energy x2: 4d6 + 2 ⇒ (6, 2, 3, 2) + 2 = 15

"If we're gonna get out outta here, let's get to gettin'!" Aghon says after their companions respond to the healing energy.


Male CG Human Cleric of Hanspur 3 | HP: 10/18 | AC: 15 (11 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +7 | Init: +0 | Perc: +4, SM: +4 | Speed 40ft | Icicle: 7/7 | Spells: 0th 4/~; 1st: 3/3; 2 0/2 | Channel Energy 2d6+1: 3/7 | Active Conditions: None

Sorry I peaked. Two nat 20's in a row for Jordan... In my games when that happens I have them roll again. Three nat 20s in a row is instant death for whatever it is, because the dice just said so. :P

Aghon skirts the edge of the cave and makes his way over to their allies. He starts slicing at the seaweed wraps entombing Sandara with the tines of his trident.

[dice=Trident Slicing Seaweed "attack?"]1d20+3[/dice]

This has to be a joke...


Male CG Human Cleric of Hanspur 3 | HP: 10/18 | AC: 15 (11 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +7 | Init: +0 | Perc: +4, SM: +4 | Speed 40ft | Icicle: 7/7 | Spells: 0th 4/~; 1st: 3/3; 2 0/2 | Channel Energy 2d6+1: 3/7 | Active Conditions: None

Following the captain's lead but, obviously hoping for better results, Aghon slogs forward and jabs his trident at the stunned grindylow spellcaster.

Trident Attack: 1d20 + 3 ⇒ (1) + 3 = 4

And the gods laugh as he misses even worse than Culder.

"How can we miss something that can barely even move!?"

Clearly the dice algorithm is favoring magic over melee at this point.


Male CG Human Cleric of Hanspur 3 | HP: 10/18 | AC: 15 (11 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +7 | Init: +0 | Perc: +4, SM: +4 | Speed 40ft | Icicle: 7/7 | Spells: 0th 4/~; 1st: 3/3; 2 0/2 | Channel Energy 2d6+1: 3/7 | Active Conditions: None

Realizing that the team's best option to dispatch these baddies is to have them immobile. Aghon uses his last bit of powerful magic, summoning another cacophonous burst of sound.

I drew the template on the map this time so location is exact.
DC 16 Fort Save to avoid being stunned for another full round.

Sound Burst: 1d8 ⇒ 8

Woot! Max damage.


Male CG Human Cleric of Hanspur 3 | HP: 10/18 | AC: 15 (11 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +7 | Init: +0 | Perc: +4, SM: +4 | Speed 40ft | Icicle: 7/7 | Spells: 0th 4/~; 1st: 3/3; 2 0/2 | Channel Energy 2d6+1: 3/7 | Active Conditions: None

"Squiddy b!tch!" Aghon yells as his flesh is rended by the tine of her harpoon. He then wills the magical ether to flow out of him centered right on the devilfish, the area explodes with a burst of thunderous sound.

Sound Burst Damage: 1d8 ⇒ 2

Sound Burst spell Fort Save DC is 16, if they fail they are stunned for one full round.

Edit: Also want to be clear that Aghon would have centered the spell where it would affect both the devilfish and the grindylow. Thanks!


Male CG Human Cleric of Hanspur 3 | HP: 10/18 | AC: 15 (11 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +7 | Init: +0 | Perc: +4, SM: +4 | Speed 40ft | Icicle: 7/7 | Spells: 0th 4/~; 1st: 3/3; 2 0/2 | Channel Energy 2d6+1: 3/7 | Active Conditions: None

Invoking Hanspur's blessing to ignore difficult terrain, Aghon runs through the water and weeds as far as he can, trying to reach safer ground.

Activating Agile Feet, and then double moving. Icon is moved on the Roll20 map. Might have just moved myself into more danger, but there's no way Aghon would have stayed in a position where something was trying to tangle him up and maybe drown him.


Male CG Human Cleric of Hanspur 3 | HP: 10/18 | AC: 15 (11 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +7 | Init: +0 | Perc: +4, SM: +4 | Speed 40ft | Icicle: 7/7 | Spells: 0th 4/~; 1st: 3/3; 2 0/2 | Channel Energy 2d6+1: 3/7 | Active Conditions: None

Thanks for the reminder!!!

Reflex Save: 1d20 + 1 ⇒ (11) + 1 = 12

Aghon's ankles and calves get all twisted up in the disgusting slimy seaweed. "Well, great. This just keeps getting better and better doesn't it?!"

Ready action to fire his crossbow at the first hostile that shows itself within range.


Male CG Human Cleric of Hanspur 3 | HP: 10/18 | AC: 15 (11 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +7 | Init: +0 | Perc: +4, SM: +4 | Speed 40ft | Icicle: 7/7 | Spells: 0th 4/~; 1st: 3/3; 2 0/2 | Channel Energy 2d6+1: 3/7 | Active Conditions: None

"This is gonna make me sound like a coward, but the deeper we get in these caves the worse and worse feeling I get about it. I don't know about ye'all, but I'm ready to get the hell out and back into the sun." Aghon says rubbing his finger and thumb across this trident holy symbol.


Male CG Human Cleric of Hanspur 3 | HP: 10/18 | AC: 15 (11 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +7 | Init: +0 | Perc: +4, SM: +4 | Speed 40ft | Icicle: 7/7 | Spells: 0th 4/~; 1st: 3/3; 2 0/2 | Channel Energy 2d6+1: 3/7 | Active Conditions: None
Jordan Bain wrote:
I think a mini hiatus between Christmas Ann's New years is appropriate

I would certainly not be opposed to taking a break over this busy time of year. Not that this particular campaign is very labor intensive, but if it is easier for everyone to take that break and come back renewed and refreshed in the new year, I absolutely support it. :)


Male CG Human Cleric of Hanspur 3 | HP: 10/18 | AC: 15 (11 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +7 | Init: +0 | Perc: +4, SM: +4 | Speed 40ft | Icicle: 7/7 | Spells: 0th 4/~; 1st: 3/3; 2 0/2 | Channel Energy 2d6+1: 3/7 | Active Conditions: None

Man am I glad I didn't spam my channels on those damn undead grindylows!!!! I might have to use my spontaneous casting ability to use one of my spell slots for a cure spell as well.


Male CG Human Cleric of Hanspur 3 | HP: 10/18 | AC: 15 (11 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +7 | Init: +0 | Perc: +4, SM: +4 | Speed 40ft | Icicle: 7/7 | Spells: 0th 4/~; 1st: 3/3; 2 0/2 | Channel Energy 2d6+1: 3/7 | Active Conditions: None

"Woopsies!" Aghon hoots as he takes a step back and, hopefully, out of the way of that barbed tentacles of the beast that just gave Culder the once over. He then obliges Culder's call for healing by summoning another channel of healing energy, mentally selecting out their devilfish enemy, so he doesn't benefit.

5' step to avoid AoOs, channel energy, selecting out the devilfish.

Channel Energy Healing for All!!!! (except the devilfish): 2d6 + 1 ⇒ (2, 5) + 1 = 8


Male CG Human Cleric of Hanspur 3 | HP: 10/18 | AC: 15 (11 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +7 | Init: +0 | Perc: +4, SM: +4 | Speed 40ft | Icicle: 7/7 | Spells: 0th 4/~; 1st: 3/3; 2 0/2 | Channel Energy 2d6+1: 3/7 | Active Conditions: None

Stowing his trident and loading his crossbow, Aghon takes bead on the tunnel where the monster showed its presence.


Male CG Human Cleric of Hanspur 3 | HP: 10/18 | AC: 15 (11 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +7 | Init: +0 | Perc: +4, SM: +4 | Speed 40ft | Icicle: 7/7 | Spells: 0th 4/~; 1st: 3/3; 2 0/2 | Channel Energy 2d6+1: 3/7 | Active Conditions: None

I thought of that but with only three uses of Channel Energy left for the day, and that being the only way I can heal from a distance, I didn't want to waste it spamming squiddy ghouls...

"I mean... I could." Aghon looks at the Cap'n strangely for a moment, then continues. "But Hanspur only allows me so many bursts of that energy a day before he thinks I've had enough and won't grant me any more. I've only a few bursts left before I won't be able to use it again at all... If you think it worth it, I sure will?"


Male CG Human Cleric of Hanspur 3 | HP: 10/18 | AC: 15 (11 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +7 | Init: +0 | Perc: +4, SM: +4 | Speed 40ft | Icicle: 7/7 | Spells: 0th 4/~; 1st: 3/3; 2 0/2 | Channel Energy 2d6+1: 3/7 | Active Conditions: None

Yeah, I'm all for leaving trapped monsters lie. To the rightward, HO!


Male CG Human Cleric of Hanspur 3 | HP: 10/18 | AC: 15 (11 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +7 | Init: +0 | Perc: +4, SM: +4 | Speed 40ft | Icicle: 7/7 | Spells: 0th 4/~; 1st: 3/3; 2 0/2 | Channel Energy 2d6+1: 3/7 | Active Conditions: None

"Even if I had that spell ready Cap'n, it'd take about a thousand pounds of powdered silver to turn this much water into holy water." Aghon says, giving the cap'n one of his patented wink'n'grins.


Male CG Human Cleric of Hanspur 3 | HP: 10/18 | AC: 15 (11 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +7 | Init: +0 | Perc: +4, SM: +4 | Speed 40ft | Icicle: 7/7 | Spells: 0th 4/~; 1st: 3/3; 2 0/2 | Channel Energy 2d6+1: 3/7 | Active Conditions: None

"What I want to know..." Aghon says as he cocks his crossbow to join in Jordan's 'fish-in-a-barrel' scenario of the grindyghouls, "is, why did the grindylows allow these undead monstrosities to continue to exist at all anyway? Why not just kill them themselves? Also, did these things come about because of those damned biting flies on the surface? If so, those flies are a lot more dangerous than I previously thought!"


Male CG Human Cleric of Hanspur 3 | HP: 10/18 | AC: 15 (11 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +7 | Init: +0 | Perc: +4, SM: +4 | Speed 40ft | Icicle: 7/7 | Spells: 0th 4/~; 1st: 3/3; 2 0/2 | Channel Energy 2d6+1: 3/7 | Active Conditions: None

"That's odd... Aghon says, after Kojima points out the hooks and cage. "Dare we investigate further?" The cleric of Hanspur says, unwilling to move any closer to the submerged iron bars.


Male CG Human Cleric of Hanspur 3 | HP: 10/18 | AC: 15 (11 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +7 | Init: +0 | Perc: +4, SM: +4 | Speed 40ft | Icicle: 7/7 | Spells: 0th 4/~; 1st: 3/3; 2 0/2 | Channel Energy 2d6+1: 3/7 | Active Conditions: None
Culder 'the Captain' Hargraves wrote:
of course the frakking bird spots it... like this thing isn't a big enough pain in my ass already, lol

I'm just glad he can talk, so he can tell us whatever it is he spotted. I've had animal companions without speech be the only "member" of a party that spotted something in other games, and they have to flap around furiously and or chitter/squawk/meow/bark loudly in an attempt to get their clueless masters to be aware of the danger.


Male CG Human Cleric of Hanspur 3 | HP: 10/18 | AC: 15 (11 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +7 | Init: +0 | Perc: +4, SM: +4 | Speed 40ft | Icicle: 7/7 | Spells: 0th 4/~; 1st: 3/3; 2 0/2 | Channel Energy 2d6+1: 3/7 | Active Conditions: None

"This is thoroughly disgusting." Aghon says as he sloshes through the almost waist high water.

Perception: 1d20 + 4 ⇒ (3) + 4 = 7

Hot Damn it!!! The dice algorithm has it out for us, I just know it! TPK here we come.


Male CG Human Cleric of Hanspur 3 | HP: 10/18 | AC: 15 (11 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +7 | Init: +0 | Perc: +4, SM: +4 | Speed 40ft | Icicle: 7/7 | Spells: 0th 4/~; 1st: 3/3; 2 0/2 | Channel Energy 2d6+1: 3/7 | Active Conditions: None
Kojima wrote:
"Skrawk... try not missing so much..."

Literal LOL... Good one. :D


Male CG Human Cleric of Hanspur 3 | HP: 10/18 | AC: 15 (11 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +7 | Init: +0 | Perc: +4, SM: +4 | Speed 40ft | Icicle: 7/7 | Spells: 0th 4/~; 1st: 3/3; 2 0/2 | Channel Energy 2d6+1: 3/7 | Active Conditions: None

"That was altogether much more difficult than it should have been. I feel like the gods are ignoring us down here in this stinking wet tunnel... If it's all right with you all, I'd like to take a rest and take a moment to strategize?" Aghon says, knowing that Culder needs a few minutes to recoup his composure and strength.


Male CG Human Cleric of Hanspur 3 | HP: 10/18 | AC: 15 (11 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +7 | Init: +0 | Perc: +4, SM: +4 | Speed 40ft | Icicle: 7/7 | Spells: 0th 4/~; 1st: 3/3; 2 0/2 | Channel Energy 2d6+1: 3/7 | Active Conditions: None

Seeing Jordan still suffering from his wounds, and the Cap'n not at full health, Aghon decides the best thing he can do, is to once again summon some healing magic, once again mentally selecting out the two grindylows he can see.

Channel Energy: 2d6 + 1 ⇒ (3, 3) + 1 = 7
Frick! What's a guy gotta do to get some good dice rolls on heals!!!???


Male CG Human Cleric of Hanspur 3 | HP: 10/18 | AC: 15 (11 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +7 | Init: +0 | Perc: +4, SM: +4 | Speed 40ft | Icicle: 7/7 | Spells: 0th 4/~; 1st: 3/3; 2 0/2 | Channel Energy 2d6+1: 3/7 | Active Conditions: None

Seeing both Jordan and Culder continue to be hard pressed, and wounded, Aghon calls down another burst of Hanspur's healing energy to heal his friends.

Channel Energy Healing: 2d6 + 1 ⇒ (2, 2) + 1 = 5

Once again selecting out Grindylow #8 and #2 so they don't receive the benefits of the healing.


Male CG Human Cleric of Hanspur 3 | HP: 10/18 | AC: 15 (11 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +7 | Init: +0 | Perc: +4, SM: +4 | Speed 40ft | Icicle: 7/7 | Spells: 0th 4/~; 1st: 3/3; 2 0/2 | Channel Energy 2d6+1: 3/7 | Active Conditions: None

Aghon, seeing that there are about to be more squidoblins(TM) coming their way down the southern passage, hollers to Jarvis and Culder. "Boys! You might want to step back. There're about to be more of these little suckers, and we don't want you bein' attacked from two directions at once. Step lively, they're comin' from the south!" He then steps back to provide the room necessary for both Jarvis and the Cap'n to do the same.


Male CG Human Cleric of Hanspur 3 | HP: 10/18 | AC: 15 (11 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +7 | Init: +0 | Perc: +4, SM: +4 | Speed 40ft | Icicle: 7/7 | Spells: 0th 4/~; 1st: 3/3; 2 0/2 | Channel Energy 2d6+1: 3/7 | Active Conditions: None

Sorry, if I had taken a look at the map earlier I would have realized that my action is basically pointless while we're in this tight spot. Aghon will use the delay action, and wait and see if his turn can be of use at a later time.

Aghon looks left, looks right, sees zero opportunity to do anything of immediate use, and grips his trident and shield tightly waiting to see if there's anything useful he can do. "Come get me you ugly buggers!" He yells, hoping the grindylows will come within range of the Cap'n's oar, and Jordan's blade.


Male CG Human Cleric of Hanspur 3 | HP: 10/18 | AC: 15 (11 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +7 | Init: +0 | Perc: +4, SM: +4 | Speed 40ft | Icicle: 7/7 | Spells: 0th 4/~; 1st: 3/3; 2 0/2 | Channel Energy 2d6+1: 3/7 | Active Conditions: None

"Damn squiddies." Aghon mutters under his breath. He then presents his trident prominently and calls out to Hanspur for a bit of healing for his comrades.

I'll select out Grindylow #1 and #2. The others haven't taken damage as far as I can tell anyway.

Channel Energy Healing: 2d6 + 1 ⇒ (1, 3) + 1 = 5

Seriously?! The dice are not being friendly in this encounter... I hope this doesn't turn into a TPK. If we go down to a grindylow ambush, I'm going to need to spend a day covered in sackcloth and ashes.


Male CG Human Cleric of Hanspur 3 | HP: 10/18 | AC: 15 (11 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +7 | Init: +0 | Perc: +4, SM: +4 | Speed 40ft | Icicle: 7/7 | Spells: 0th 4/~; 1st: 3/3; 2 0/2 | Channel Energy 2d6+1: 3/7 | Active Conditions: None

Watching Culder go down causes Aghon to react quickly and violently. He casts soundburst centered on the two grindylows that are right next to Culder. Drew a red square on the map to indicate the 10' radius of the spell. DC 16 Fort save to not be stunned for one round, and they both take the following damage, regardless of the save. I think IC gives a +1 to magic damage too, doesn't it?

Sound Burst Sonic Damage: 1d8 + 1 ⇒ (3) + 1 = 4


Male CG Human Cleric of Hanspur 3 | HP: 10/18 | AC: 15 (11 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +7 | Init: +0 | Perc: +4, SM: +4 | Speed 40ft | Icicle: 7/7 | Spells: 0th 4/~; 1st: 3/3; 2 0/2 | Channel Energy 2d6+1: 3/7 | Active Conditions: None

"When in doubt, go right! That's what I always say..." Aghon quips not really thinking anyone will believe that he's ever said that, let alone always says it.


Male CG Human Cleric of Hanspur 3 | HP: 10/18 | AC: 15 (11 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +7 | Init: +0 | Perc: +4, SM: +4 | Speed 40ft | Icicle: 7/7 | Spells: 0th 4/~; 1st: 3/3; 2 0/2 | Channel Energy 2d6+1: 3/7 | Active Conditions: None

"Right behind ya Cap'n." Aghon follows along moving as quickly as the water will allow, shield and trident both at the ready.


Male CG Human Cleric of Hanspur 3 | HP: 10/18 | AC: 15 (11 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +7 | Init: +0 | Perc: +4, SM: +4 | Speed 40ft | Icicle: 7/7 | Spells: 0th 4/~; 1st: 3/3; 2 0/2 | Channel Energy 2d6+1: 3/7 | Active Conditions: None

Noticing the Cap'n's scowl at his wounds, Aghon channels energy to heal him.

Channel Energy: 2d6 + 1 ⇒ (1, 6) + 1 = 8


Male CG Human Cleric of Hanspur 3 | HP: 10/18 | AC: 15 (11 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +7 | Init: +0 | Perc: +4, SM: +4 | Speed 40ft | Icicle: 7/7 | Spells: 0th 4/~; 1st: 3/3; 2 0/2 | Channel Energy 2d6+1: 3/7 | Active Conditions: None
Jordan Bain wrote:
Proposed marching order: Culder, Jarvis, Aghon, Vincent, Jordan, a line in that order.

Totally fine with that. :)


Male CG Human Cleric of Hanspur 3 | HP: 10/18 | AC: 15 (11 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +7 | Init: +0 | Perc: +4, SM: +4 | Speed 40ft | Icicle: 7/7 | Spells: 0th 4/~; 1st: 3/3; 2 0/2 | Channel Energy 2d6+1: 3/7 | Active Conditions: None

"Jarvis, Vincent, either of you guys have a light spell you can provide? I didn't pray for that one for today..." Aghon says as he clips his loaded, cocked crossbow onto his belt, and draws his trident from behind his back.


Male CG Human Cleric of Hanspur 3 | HP: 10/18 | AC: 15 (11 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +7 | Init: +0 | Perc: +4, SM: +4 | Speed 40ft | Icicle: 7/7 | Spells: 0th 4/~; 1st: 3/3; 2 0/2 | Channel Energy 2d6+1: 3/7 | Active Conditions: None

"I guaran-damn-tee ya, there's more of them buggers just frolickin' about somewhere deep in them caves. Shall we relieve them of their mortal coils gentleman?" Aghon wades into the water near Culder and peers into the cave mouth, pointing towards it with his loaded crossbow.


Male CG Human Cleric of Hanspur 3 | HP: 10/18 | AC: 15 (11 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +7 | Init: +0 | Perc: +4, SM: +4 | Speed 40ft | Icicle: 7/7 | Spells: 0th 4/~; 1st: 3/3; 2 0/2 | Channel Energy 2d6+1: 3/7 | Active Conditions: None

Aghon reloads his crossbow but holds his attack seeing as his allies just made minced meat out of the two in front of them.

Some metagame assumptions there, but using my standard to ready an action to fire at any grindylows that might have been hiding and choose now to pop out of the water.


Male CG Human Cleric of Hanspur 3 | HP: 10/18 | AC: 15 (11 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +7 | Init: +0 | Perc: +4, SM: +4 | Speed 40ft | Icicle: 7/7 | Spells: 0th 4/~; 1st: 3/3; 2 0/2 | Channel Energy 2d6+1: 3/7 | Active Conditions: None

I blame the flies, they got in my eyes...


Male CG Human Cleric of Hanspur 3 | HP: 10/18 | AC: 15 (11 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +7 | Init: +0 | Perc: +4, SM: +4 | Speed 40ft | Icicle: 7/7 | Spells: 0th 4/~; 1st: 3/3; 2 0/2 | Channel Energy 2d6+1: 3/7 | Active Conditions: None

Aghon strafes right and fires his crossbow at the grindylow that Culder didn't just whiff with his oar.

Crossbow Attack: 1d20 + 2 ⇒ (5) + 2 = 7

Unfortunately, much like Culder, it appears that Aghon's groggy vision has prevented him from accurately aiming at the squiddy little bastard. "Damnit!" He mutters under his breath.


Male CG Human Cleric of Hanspur 3 | HP: 10/18 | AC: 15 (11 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +7 | Init: +0 | Perc: +4, SM: +4 | Speed 40ft | Icicle: 7/7 | Spells: 0th 4/~; 1st: 3/3; 2 0/2 | Channel Energy 2d6+1: 3/7 | Active Conditions: None

"Off we go!" Aghon says, making sure his crossbow is loaded and cranked, grabbing it to hand, and then following after the Cap'n.


Male CG Human Cleric of Hanspur 3 | HP: 10/18 | AC: 15 (11 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +7 | Init: +0 | Perc: +4, SM: +4 | Speed 40ft | Icicle: 7/7 | Spells: 0th 4/~; 1st: 3/3; 2 0/2 | Channel Energy 2d6+1: 3/7 | Active Conditions: None

Having said his prayers before bed and promptly falling into a most peaceful sleep, Aghon rolls awake in the morning and groggily says, I had the weirdest dream, Culder was Cap'n of his own ship, and we were all his crew, Sandara too. That wasn't really the weird part, though. In the dream Jordan was slinging around all manner of arcane magic, and singing! Weirdest thing about that was, he actually sang as good as Jarvis... in the dream anyway. Sitting up, Aghon ruffles through his pack checking his gear and looking for any rations he may have left in it.


Male CG Human Cleric of Hanspur 3 | HP: 10/18 | AC: 15 (11 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +7 | Init: +0 | Perc: +4, SM: +4 | Speed 40ft | Icicle: 7/7 | Spells: 0th 4/~; 1st: 3/3; 2 0/2 | Channel Energy 2d6+1: 3/7 | Active Conditions: None
Jordan Bain wrote:
Should i do something similar to explain how jordan can suddenly do magic?

And suddenly carry a tune!!! :D


Male CG Human Cleric of Hanspur 3 | HP: 10/18 | AC: 15 (11 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +7 | Init: +0 | Perc: +4, SM: +4 | Speed 40ft | Icicle: 7/7 | Spells: 0th 4/~; 1st: 3/3; 2 0/2 | Channel Energy 2d6+1: 3/7 | Active Conditions: None

Sweet, two minstrels in the group now. :) That archetype is very cool Jordan, I love that you get Precise Shot as a bonus feat with level two, and that selection of spells from the sorc/wiz list is great for a magical archer. Looks great! Looks like we just need to hear from Jarvis and we're ready to get things back up and running...


Male CG Human Cleric of Hanspur 3 | HP: 10/18 | AC: 15 (11 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +7 | Init: +0 | Perc: +4, SM: +4 | Speed 40ft | Icicle: 7/7 | Spells: 0th 4/~; 1st: 3/3; 2 0/2 | Channel Energy 2d6+1: 3/7 | Active Conditions: None

WOOT! Level 3. All fired up. Took Endurance as a feat, always been partial to not being fatigued after sleeping in medium armor, plus the +4 to a variety of con based saves never hurts. Got access to level two spells, took Fog Cloud for my Domain spell, Communal Water Walk (which is weird, because communal water walk is a level 2 spell, but water walk by itself is a level 3 spell...? What?!), and Sound Burst, a great offensive AoE that has the ability to stun targets, always been partial to that one too. Everything on the quick bar and character profile should be updated. Let me know if you find anything out of sorts Piratey Steve.


Male CG Human Cleric of Hanspur 3 | HP: 10/18 | AC: 15 (11 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +7 | Init: +0 | Perc: +4, SM: +4 | Speed 40ft | Icicle: 7/7 | Spells: 0th 4/~; 1st: 3/3; 2 0/2 | Channel Energy 2d6+1: 3/7 | Active Conditions: None

Great to read you Cap'n! Welcome back.

"I certainly don't want to head into a swarming nest of fricken grindylows at high tide. If the alternative is to set up camp, and rest, all the better. I'd like to pray for some different spells for the morrow anyhow. Jordan? I do believe you're the best of us at finding defensible camp positions, yes? I'll follow your lead." Aghon says after re-ascending the hill to join his mates.


Male CG Human Cleric of Hanspur 3 | HP: 10/18 | AC: 15 (11 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +7 | Init: +0 | Perc: +4, SM: +4 | Speed 40ft | Icicle: 7/7 | Spells: 0th 4/~; 1st: 3/3; 2 0/2 | Channel Energy 2d6+1: 3/7 | Active Conditions: None

"Oy! There's at least one more of the buggers down here!" Aghon calls loudly to his comrades. "Little stinker just grabbed Red's hat!" He then cocks and loads his crossbow but refrains from firing until his friends arrive, just in case there are more he can't see.

Speaking of which...
Perception: 1d20 + 4 ⇒ (5) + 4 = 9


Male CG Human Cleric of Hanspur 3 | HP: 10/18 | AC: 15 (11 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +7 | Init: +0 | Perc: +4, SM: +4 | Speed 40ft | Icicle: 7/7 | Spells: 0th 4/~; 1st: 3/3; 2 0/2 | Channel Energy 2d6+1: 3/7 | Active Conditions: None

"I'm a passable swimmer, when I can see what's ahead of me. I don't want to go swimming around underground, and not have a good place to pop up for air, know what I mean? I was thinking more of heading down to the beach and seeing if we can find the exit of the caves. If we can, we can set up an ambush right there, and bottleneck the bastards as they spill out." Aghon says and then makes his careful way down to the beach where they dispatched the two other grindylows that were playing with Sandara's tricorn.


Male CG Human Cleric of Hanspur 3 | HP: 10/18 | AC: 15 (11 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +7 | Init: +0 | Perc: +4, SM: +4 | Speed 40ft | Icicle: 7/7 | Spells: 0th 4/~; 1st: 3/3; 2 0/2 | Channel Energy 2d6+1: 3/7 | Active Conditions: None

"Well that's just awesome! Probably a damned nest of grindylows just writhing underneath us right now. Maybe if we can find the entrance they used we can set up an ambush for those that come spilling out, and hit 'em at a choke-point, so their numbers mean nothing?"


Male CG Human Cleric of Hanspur 3 | HP: 10/18 | AC: 15 (11 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +7 | Init: +0 | Perc: +4, SM: +4 | Speed 40ft | Icicle: 7/7 | Spells: 0th 4/~; 1st: 3/3; 2 0/2 | Channel Energy 2d6+1: 3/7 | Active Conditions: None

Yeah what the hell...

Aghon takes careful aim with his crossbow and whispers a prayer to Hanspur before firing at the nearest grindylow.

Ranged Attack: 1d20 + 1 - 2 + 1 ⇒ (18) + 1 - 2 + 1 = 18
Damage: 1d8 ⇒ 7

I added +1 for higher ground, then I took the -2 for the range penalty thinking they are definitely within 160'. If not, taking the additional -2 would put the final total at 16 instead of 18. Plan is to try and get them to come up the hill to attack us, giving us targets in a kill box. :D


Male CG Human Cleric of Hanspur 3 | HP: 10/18 | AC: 15 (11 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +7 | Init: +0 | Perc: +4, SM: +4 | Speed 40ft | Icicle: 7/7 | Spells: 0th 4/~; 1st: 3/3; 2 0/2 | Channel Energy 2d6+1: 3/7 | Active Conditions: None

Query. Are the grindylows within range increments of our ranged weapons? Meaning, could we take a couple pot shots at 'em? Maybe get them to try and climb up the hill to attack us?


Male CG Human Cleric of Hanspur 3 | HP: 10/18 | AC: 15 (11 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +7 | Init: +0 | Perc: +4, SM: +4 | Speed 40ft | Icicle: 7/7 | Spells: 0th 4/~; 1st: 3/3; 2 0/2 | Channel Energy 2d6+1: 3/7 | Active Conditions: None

Aghon nods his assent to Culder's assertions. "Aye, ye've the right of it Cap'n. We'd best get to looking for Sandara; we owe her that at least. Come on boys, we'll come back for the lumber. Red needs us." He says and starts heading down the hill to where Jordan indicated the grindylows are hanging about.


Male CG Human Cleric of Hanspur 3 | HP: 10/18 | AC: 15 (11 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +7 | Init: +0 | Perc: +4, SM: +4 | Speed 40ft | Icicle: 7/7 | Spells: 0th 4/~; 1st: 3/3; 2 0/2 | Channel Energy 2d6+1: 3/7 | Active Conditions: None

"Swarms! Never even thought about that, damn. I've got nothing to deal with swarms, in fact I've got about zero useful magic except healing, as all my spells were prepped for dealing with the storm we had to survive." Aghon says, then walks over to the stockade again, checking to see if this lumber is useful for their repair purposes, hoping that they can just haul this lumber out, and be done wit this horrid place. As Vincent asks about keeping the ring, Aghon says, "Go ahead and keep it Vincent, serve you as well as anybody."

Craft Carpentry: 1d20 + 4 ⇒ (8) + 4 = 12

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