Swampwalker

Aetherbert Weathersby's page

10 posts. Alias of Darksmokepuncher.


Full Name

Aetherbert (Bert) Weathersby

Race

Half-Elf

Classes/Levels

Expert 1

Gender

Male

Size

M

Age

19

Alignment

CN

Deity

Ketephys

Languages

Common, Elven

Occupation

Woodsman, Trapper, Guide, Hunter

Strength 14
Dexterity 18
Constitution 14
Intelligence 10
Wisdom 15
Charisma 10

About Aetherbert Weathersby

























APPEARANCE 1

APPEARANCE 2

APPEARANCE 3

APPEARANCE 4

AC: 18 (20 with Shield)
CMB: 2
CMD: 16
FORT: 3
REF: 4
WILL: 4
HP: 10 CURRENT HP: 10

ATTACKS:

Melee:
Longsword - Attack = 3 (not currently proficient -4) Damage = 1d8+2

Longspear - Attack = 2 Damage = 1d8+3

Shortspear - Attack = 2 Damage = 1d6+2(3)

Handaxe - Attack = 2 Damage = 1d6+2

Dagger - Attack = 4 Damage = 1d4+2

Ranged:
Longbow - Attack = 4 Damage = 1d8

GEAR:

Chain shirt (worn under his woodsman's leathers), Heavy Wooden Shield, Longbow, 200 Arrows, 100 Blunt Arrows, 40 Flight Arrows, Longspear, Longsword, Shortspear, Handaxe, Dagger, Ranger's Kit, Explorer's Outfit, Pocketed Scarf, Poncho, Belt Pouch x2, Hammock, Hip flask, Mirror, Money =

FEATS:

Alertness, Weapon Finesse, Weapon Focus: Longsword

TRAITS AND DRAWBACKS:

Harvester: You were trained to harvest all parts of an animal with care and precision. You gain a +1 trait bonus on Profession (tanner) or Profession (trapper) checks, and you may make these checks as if you were trained in the skill even if you have no ranks. Additionally, you do not risk poisoning yourself whenever you handle or apply poison taken from a venomous creature.

Resilient: Growing up in a poor neighborhood or in the unforgiving wilds often forced you to subsist on food and water from doubtful sources. You've built up your constitution as a result, and gain a +1 trait bonus on Fortitude saves.

Attached: You have a strong emotional attachment to a person (MOTHER) or object that you're terrified of losing. The GM chooses the object of your attachment. Whenever the object of your attachment is either threatened, in danger, or in someone else's possession, you take a —1 penalty on Will saves and a —2 penalty on saves against fear effects. If the person or object to which you're attached is ever lost, killed, or destroyed, exchange this drawback for the Doubt drawback.

RACIAL ATTRIBUTES:

Low-Light Vision
Adaptability: Stealth
Elf-Blood
Elven Immunities: magic sleep, +2 vs enchantment spells and effects
Keen Senses: +2 Perception
Multitalented

SKILLS:

(CS)Acrobatics: 2 (0 with shield)

Appraise: 0

Bluff: 0

Climb: 0 (-2 with shield)

(CS)Craft: 4

Diplomacy: 0

(CS)Disable Device: *

Disguise: 0

Escape Artist: 2 (0 with shield)

Fly: 2 (0 with shield)

(CS)Handle Animal: *

Heal: 2

Intimidate: 0

Knowledge (arcana): *
Knowledge (dungeoneering): *
(CS)Knowledge (engineering): 4
Knowledge (geography): *
Knowledge (history): *
Knowledge (local): *
(CS)Knowledge (nature): 4
Knowledge (nobility): *
Knowledge (planes): *
Knowledge (religion): *
Linguistics: *

(CS)Perception: 8

Perform: 0

(CS)Profession: *
Tanner: 1
Trapper: 1
Hunter: *
Guide: *

Ride: 2 (0 with shield)

Sense Motive: 2

Sleight of Hand: *

Spellcraft: *

(CS)Stealth: 9 (7 with shield)

(CS)Survival: 9

Swim: 0 (-2 with shield)

Use Magic Device: *

INITIAL POST WITH BRIEF BACKSTORY:

Name:Aetherbert (Bert) Weathersby
Role: Woodsman
Race: Half-Elf

Son of a travelling Elven bard named Loraniel and a Human herbalist named Elenor.

Bert was often ostracized as a "half-breed" child. It's not that he was treated unkindly, he just unnerved people. Too calm and pragmatic for a child of his age, Bert would often seek the company of adults where he was seen as a burden. Alternately, the children of the town found Bert too serious.

After his father left, Bert clung to his mother and learned to forage for her herbs. He learned all he could from the local woodsmen and soon became an accomplished woodsman in his own right.

Bert spends most of his time these days as a longhunter and bushman, thought he still keeps a room at his mother's house in town.