Male Human in Jungle

Aero Skyfall's page

258 posts. Alias of Pirate Rob.


RSS

1 to 50 of 258 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Aero wipes his brow as he tries to catch his breath.


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Aero glances nervously over his shoulder at the minotaur while he continue to hold the doorway with his morningstar.

morningstar: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11
Damage: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Ooops. I must of had both threads open. I've gotten in the habbit of writing in notebad and pasting into the forums to avoid losing posts.


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Aero glances nerviously over his shoulder at the minotaur while he continue to hold the doorway with his morningstar.

morningstar: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11
Damage: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Aero should be in the doorway rather than the tiefling, I had readied to step in as soon as Thom moved out.

Aero will smash at the tiefling across the doorway from him with his morning star.

Smash: 1d20 + 5 + 1 + 1 ⇒ (18) + 5 + 1 + 1 = 25
Damage: 1d6 + 3 + 1 + 1 ⇒ (3) + 3 + 1 + 1 = 8


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Aero shouts to Thom "I'll hold the door, you go help."

Aero will call upon his luck as a swift and ready to step into the doorway and attack.

Attack: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20
Damage: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

I almost certainly cannot get the Minotaur, am hoping to take down a couple cultists though.


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Aero will 5ft step away from the wall and begin casting sleep.


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Oh hey, Thom just sent me a PM. The posts here never popped up as new for me, so I didn't notice. I'll get caught up tonight.


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Aero moves over and throws a grease into the middle of the coming room.

Reflex DC 14

Sorry for the slow post, my quick flight ended up taking me through Charlotte/


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Seeing Nebbin drink his potion Aero activates his Silver Scale to look more like Thom. Gaining +2 Strength and Dark Vision.


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Aero takes the wand along with one flask of acid and one of fire.

Aero nods his right hand holding a flag and his left hand clear.


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Thanks, sorry taking me a little longer to catch up than I had hoped. Will be on it tonight hopefully.


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Aero will use his scale to alter self and look more like Thom to possibly confuse any creature they might come across in the mist.


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Aero will take a cold iron longsword.

Aero nods, disgusted by the defilement.

"Saroise, this alter deserves better, I know our time is somewhat limited but is there anything we might do to help?"


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Probably a dumb question, but how is Thom proficient with longswords?


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Aero will call upon Fortune's favor and check for traps having been fooled once.

Perception: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

With morningstar in one hand and flag in the other Aero peeks forward to see what's behind the door Nebbin opened.


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Aero will take the wand of Daylight as he finishes off the sleeping foes.


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Aero calls upon Fortune's Favor again and swings away.

Morningstar: 1d20 + 5 + 1 + 1 ⇒ (7) + 5 + 1 + 1 = 14
Damage: 1d6 + 3 + 1 + 1 ⇒ (5) + 3 + 1 + 1 = 10


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Aero moves into the room, his flag flapping as he holds the doorway they came though. He looks at the tiefling by the door and tries to help Thom disable him.

Ear Piercing Scream. Sonic Damage: 1d6 ⇒ 3 Fort 14 for half damage and to negate daze.


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Thanks guys!


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Been a super busy week for me, I'm ready to go with whatever plan and can potentially cast sleep as well.


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Know:Religion: 1d20 + 2 ⇒ (18) + 2 = 20

Aero whispers "Strange, that's not the language of demons coming from ahead, but some other sinister speak"

Aero intones a silent prayer to Pulura and watches his step.

Stealth: 1d20 - 1 + 1 ⇒ (8) - 1 + 1 = 8


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Appraise: 1d20 + 7 ⇒ (20) + 7 = 27

"Grab those scythes, they're magical.


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Take 10 Perception = 19 Assuming within 3 rounds of combat, otherwise only 18


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Searching through Vemlek infested bodies seems pretty disgusting...


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Aero nods and heads in, morningstar in hand.


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

I put my self hiding behind a burnt out wall.

Aero will call upon Pulura as he moves into battle, waving his flag before casting ear-piercing scream on the strange creature.

Damage: 1d6 ⇒ 2 & Daze Fort DC 14 for half damage and to negate the daze.


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

"I suggest we go for the disabling them as quickly as possible plan then."


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Know Nobility: 1d20 + 2 ⇒ (19) + 2 = 21

Aero whispers back to Thom "In this case, unfortunately I am an archaeologist, not a sneak thief. I could try putting them to sleep from afar, but if they have been turned into undead, it might only alert them of our presence."


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Know History: 1d20 + 8 ⇒ (3) + 8 = 11


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Aero nods towards Thom

"Although tactics is not my field by a long shot, I believe Thom's words are sound."


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Aero groans a bit as he wakes up.

Shaking his head "Thank Pulura for guiding us back to the heart."

Aero asks what happens before shaking his head at his foolishness in not seeing the trap.

"I suspect Lucius is right and that we would risk much for little reward at the final location. Also I am sure the demons have an even greater advantage at night, along with whatever outher foul predators they have brought with them from the abyss to hunt survivors."


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

I'm doing just fine, giving me some extra time to paint my 3D terrain, which I keep forgetting to take pictures of


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

I rolled a bunch more saves, even with the extra bonus, it's still nappy time for me for quite a bit.


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

More Fort Saves: 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16
More Fort Saves: 1d20 + 2 + 2 ⇒ (5) + 2 + 2 = 9
More Fort Saves: 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 11
More Fort Saves: 1d20 + 2 + 2 ⇒ (8) + 2 + 2 = 12
More Fort Saves: 1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 24


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

While conscious and aware of what's going on, I don't think I have much of a say in what happens next.


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

"Ya, oh I feel like I can barely move."

Aero says before collapsing to the ground and ceasing moving.


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Only con damage is normally lethal, unless there's something weird going on. A character with a Dexterity score of 0 is incapable of moving and is effectively immobile (but not unconscious). I'm perfectly happy with horrible things happening to Aero, i think it helps display the depravity of the cultists.


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Save: 1d20 + 2 ⇒ (12) + 2 = 14

Some time later...

"Hey guys, I don't feel so well... I think that plant's poison is finally getting to me."


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Fort Save: 1d20 + 2 ⇒ (7) + 2 = 9

"Huh, some sort of grease left on them, bet they got left out in the lab for awhile. Of course evil cultists wouldn't take proper care of such things."

Aero continues to gather the symbols, likely into Thom's bag.

Fort Save: 1d20 + 2 ⇒ (4) + 2 = 6
Fort Save: 1d20 + 2 ⇒ (13) + 2 = 15
Fort Save: 1d20 + 2 ⇒ (3) + 2 = 5
Fort Save: 1d20 + 2 ⇒ (13) + 2 = 15
Fort Save: 1d20 + 2 ⇒ (8) + 2 = 10 Thought I read 6.

Succeeding on a Saving Throw:
A creature that successfully saves against a spell that has no obvious physical effects feels a hostile force or a tingle, but cannot deduce the exact nature of the attack. Likewise, if a creature's saving throw succeeds against a targeted spell, you sense that the spell has failed. You do not sense when creatures succeed on saves against effect and area spells.

Even though its about spells, I think if I succeed I notice something, but if I fail I don't.


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Aero will collect the holy symbols.


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Perception: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15

"I think the plant was the surprise..."

Aero will detect magic on the holy symbols.

"I'm sure the city could use more of these, lets pack them up."


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Will Save: 1d20 + 4 ⇒ (17) + 4 = 21

Aero starts shaking a bit as he moves into overdrive, easily avoiding the nauseating scent he calls upon fortune's favor and moves up, drawing his morningstar and slamming into the strange plant.

Morningstar+1: 1d20 + 5 + 1 + 1 ⇒ (20) + 5 + 1 + 1 = 27
Damage: 1d6 + 3 + 1 + 1 ⇒ (4) + 3 + 1 + 1 = 9

Crit Confirm: 1d20 + 5 + 1 + 1 ⇒ (18) + 5 + 1 + 1 = 25
Crit Damage: 1d6 + 3 + 1 + 1 ⇒ (3) + 3 + 1 + 1 = 8

Total Damage if crit: 17


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Know Nature: 1d20 + 2 ⇒ (12) + 2 = 14
Fort Save: 1d20 + 2 ⇒ (2) + 2 = 4
1d8 ⇒ 8


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

"Lets secure the stuff up here in case any other enterprising lads come along and then check out the basement."


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Aero comes rushing in during this civilized discussion, weapon at the ready. He quickly lowers it though when he sees the situation is well in hand.


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

With the first pound Aero begins working on the backdoor with his tools, calling once more upon fortune's favor.

1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

"Sounds good. Aero nods.

1 to 50 of 258 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>