Elf Rogue 1
CN Medium Humanoid (elf)
Init +4;
Senses low-light vision; Perception +7; Trapfinding Perception +8;
DEFENSE
AC 16, touch 14, flat-footed 12 (+2 armor, +4 dex, +0 size, +0 shield)
hp 10;
Fort +1, Ref +6, Will +2, special +2 saves vs enchantments; immune to sleep
Defensive Abilities:
OFFENSE
Speed 30-feet (light encumbrance), 6 squares
Melee rapier +2 (1d6+2/18-20)
Ranged dagger +5 (1d4+2/19-20) within 30'
Special attacks sneak attack +1d6; +1 bonus on attack rolls during suprise rounds; +1 attack on range within 30' (included above)
TACTICS
Before Combat
. . stealth, draw dagger
During Combat
. . round 1 delay until tank closes, move to 30', throw dagger (sneak attack)
. . round 2 draw rapier (move), flank if possible (move)
. . round 3 sneak attack with rapier, 5' step reposition
After Combat
STATISTICS
Str 15, Dex 18, Con 12, Int 9, Wis 12, Cha 10
Base Atk +0, CMB 12, CMD 16
Feats: point-blank shot
Traits: freedom fighter (liberty's edge), indomitable faith (erastil);
Racial Abilities: +2 perception; +2 saves vs. enchantment spells and effects;
Skills (7/level): acrobatics+8, disable device+9, escape artist+8, perception+5, sense motive+5, stealth+9, use magic device+4;
Languages: Common, Elven
Carrying Capacity 66/133/200 lbs.
Combat Gear:
Other Gear:
leather armor (10gp,15lbs), rapier (20gp, 5lbs), daggers(6) (12gp, 6lbs), backpack (2gp,2lbs), thieves tools (30gp,1lb) 74gp, 39lbs
lantern, hooded (7gp,2lbs), oil(5) (0.5gp,5lbs), flint and steel (1gp,-) 8.5gp, 7lbs
trail rations(5) (2.5gp,5lbs), waterskin (1gp,4lbs), signal whistle (0.8gp,-), silk rope 50' (10gp,5lbs), bell (1gp,-), bedroll (1sp,5lbs) 15.4gp, 19lbs
52gp
1cp
Total weight: 65lbs