Casamir Azmeren

Aemon Stormsinger's page

120 posts. Alias of G-unit.


Init +4 | AC 15 | HP 24/24 | Saves: S+0/D+5/C+2/I+0/W+0/C+5 | spell DC 13 | Bardic Insp: [2] | Percp. +4

About Aemon Stormsinger

Aemon Stormsinger
Male Half elf Bard [College of Valor] 3
Medium humanoid, neutral

Armor Class 15
Hit Points 24 (3d8+6)
Speed 30 ft.
Initiative +4
STR 10 (+0), DEX 16 (+3), CON 14 (+2), INT 10 (+0), WIS 10 (+0), CHA 16 (+3)
Saving Throws Dex +5, Cha +5: (Advantage vs. being charmed, and magic can’t put you to sleep)
Skills Athletics +1, Acrobatics +4, Animal Handling +1, Arcana +1, Deception +5, History, +1, Insight +2, Intimidation +5, Investigation +2, Medicine +1, Nature +1, Perception +4, Performance +4, Persuasion +5, Religion +1, Sleight of Hand + 4, Stealth +8, Survival +1
Proficiencies Simple Weapons, Martial weapons, Light Armor, Medium Armor, Shields, Gaming Set[dice], Thieves tools, Lute, Drum, Horn
Senses Darkvision 60 ft., Passive Perception 14
Languages Common, Draconic, Elvish
Attack Actions
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20 ft./60 ft., one target.
Hit: 1d4+3 piercing damage.

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.
Hit: 1d8+3 piercing damage.
Bonus Actions
Bardic Inspiration Uses: 3/ long rest, Range: 60, Benefit: 1 creature that can hear you gains one Bardic Inspiration die, a d6 usable once within the next ten minutes. Which can be added to one ability check, attack roll, damage roll, saving throw it makes or to its armor class for one attack. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.
Spell Casting, Bardic Inspiration (d6), Jack of All Trades (+1), Song of Rest (d6), Bardic college (Valor), Expertise (Stealth, Perception), Bonus Proficiencies, Combat Inspiration, Darkvision 60, Fey Ancestry, Skill Versatility, Criminal Contact,
Spell DC: 13
Spell attack: +5

Spells /day
1st level 4
2nd level 2

Spells Known
1st level: Healing Word, Tashas Hideous Laughter, Dissonant Whisper, Faerie Fire
2nd level: Heat Metal, Suggestion

Cantrips Minor Illusion, Vicious Mockery
Scimitar 3lb, Dagger 1lb

Studded Leather 13lb

Other Gear
Lute 2lb, Explorers Pack (backpack 5lb, bedroll 7lb, mess kit, tinder box 1lb, 10 days rations 20lb, waterskin 5lb, 50’ hempen rope 10lb)

Coins & Gems
GP: 12


Background: Criminal [Spy, Variant]
Although your capabilities are not much different from those of a burglar or smuggler, you learned and practiced them in a very different context as an espionage agent. You might have been an officially sanctioned agent of the crown, or perhaps you sold the secrets you uncovered to the highest bidder.

Feature: Cult of the Dragon Infiltrator [Optional ToD]
You have infiltrated the ranks of the Cult of the Dragon. Having spied on the organization for quite some time, you are familiar with its inner workings and customs. You have a second identity as an initiate of the cult, enough of a façade to blend in as a simple grunt or servant.

Bond You and your family were members of the cult of Dragon, until your fivals in the cult arranged to wipe you out. Though they slaughtered your kin, you survived, but they think you’re dead. Now is your chance for vengeance! Your hit list consists of three names: a human cultist named Frulam Mondath, a half-orc named Bog Luck, and a half-dragon named Rezmir. You have arrived in Greenest knowing it’s next on the cult’s lists of targets.

Personality Trait I always have a plan for what to do when things go wrong.

Ideal People: I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)

Flaw An innocent person is in prison for a crime that I committed. I’m okay with that.

Aemon quickens his pace as he notes the rapidly darkening skies that herald the approach of evening. Adjusting his pack he looks around at his traveling companions and is thankful for their company these last few days. There is safety in numbers when traveling along the sword coast, he thinks. Not that he was a stranger to the dangers along the Coast Way road having made his living traveling between Nashkel and Waterdeep as a wandering minstrel and teller of tales. That was one of the covers he used to help him gain information on the Cult of the Dragon.

Finally my efforts are paying off, Aemon thinks as he remembers the chain of events that have led him on the road to the town of Greenest.

It was a little over a half a dozen years ago when Aemon’s father told the family about the glorious Dragon Cult and how it would change their lives. Aemon’s father was right joining the cult changed their lives, unfortunately the biggest change was in making his families lives much shorter. For a short while the family became more prosperous as Aemon’s father rose through the ranks of the cult. However, his father’s quick ascension through the ranks of the cult led to jealousy on behalf of some of the other cult members.

The morning his family was killed was the culmination of that jealousy. Aemon remembers that his family was heading to one of the cult meetings when they were joined on the road by some other cult members. Aemon recognized them as Frulam Mondath, Bog Luck, and Rezmir some of his father’s closest associates within the cult. The attack by the three traitors was quick and bloody and his family was dead before they had a chance to utter a scream. Aemon was left for dead in a ditch and as fortune had it he avoided the fate of his family. As he dragged himself from the ditch Aemon swore his vengeance on his family’s murderers and the twisted dragon cult.

In the beginning he had to beg, borrow, and steal for his survival as he couldn’t risk returning to his home. Eventually, he was able steal enough coin to purchase a lute and place the blame some unsuspecting townsman in Beregost. Over the past three years he has traveled the Sword Coast as a wandering bard looking for information on the Dragon Cult and those who slayed his family. Recently he was able to infiltrate the organization and learn that the town of Greenest was high on the cults target list.

Aemon shakes his head at the memories while eyes adjust to the approaching gloom of evening. He looks down the road toward Greenest and whispers with a smile on his lips, I’m coming for you.

Whether you find the half-elf Aemon Stormsinger sitting in the corner of a tavern or as a traveler along the Coast road he usually has a song on his lips, a lute in his hands, and a sword strapped to his back. He is tall and thin with a pleasant face covered with unruly red hair and sapphire blues eyes that seem to laugh at the world. Aemon is usually adorned in leather armor and well-worn boots.