Elf

Aelbourne Woodward's page

11 posts. Alias of Vanulf Wulfson.


Full Name

Aelbourne Woodward

Race

Elf Ranger (Tanglebriar Demonslayer) 1 [spoiler=Character Information][HP: 11/11]; [Armor Class: 16; Touch: 13; Flat Footed: 13]; [BAB: +1; CMB: +3; CMD: 16];

Classes/Levels

[Saves: Fortitude: +3; Reflex: +5; Will: +1]; [Initiative: +5]; [Perception: +7] [/spoiler]

Gender

Male

Size

Medium

Age

125

Alignment

Chaotic Good

Deity

Ketephys

Languages

Abyssal, Common, Elven, Orc

Strength 14
Dexterity 16
Constitution 13
Intelligence 12
Wisdom 13
Charisma 10

About Aelbourne Woodward

Height: 6' 4"; Weight: 138 lbs.; Hair: Silver; Eyes: Violet

Aelbourne Woodward
Male elf ranger (tanglebriar demonslayer) 1 (Pathfinder Campaign Setting: Inner Sea Combat 46)
CG Medium humanoid (elf)
Init +5; Senses low-light vision; Perception +7
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 11 (1d10+1)
Fort +3, Ref +5, Will +1; +2 vs. enchantments, +1 vs. spells, spell-like abilities, and supernatural abilities of evil outsiders
Immune sleep
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Offense
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Speed 30 ft.
Melee cold iron elven curve blade +4 (1d10+3/18-20)
Ranged composite longbow +4 (1d8/×3)
Special Attacks favored enemy (evil outsiders +2)
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Statistics
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Str 14, Dex 16, Con 13, Int 12, Wis 13, Cha 10
Base Atk +1; CMB +3; CMD 16
Feats Weapon Finesse
Traits exposed to awfulness, treerazer's bane, warrior of old
Skills Climb +5, Knowledge (dungeoneering) +5, Knowledge (geography) +5, Knowledge (nature) +5, Knowledge (planes) +5, Linguistics +2, Perception +7, Stealth +6, Survival +5, Swim +5; Racial Modifiers +2 Perception
Languages Abyssal, Common, Elven, Orc
SQ favored enemy, light against darkness[HA], track +1, warded against nature, wild empathy +1
Combat Gear cold iron arrows (20); Other Gear studded leather, arrows (20), cold iron elven curve blade, composite longbow, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, torch (10), trail rations (5), waterskin, 3 gp
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Special Abilities
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Elven Immunities - Sleep You are immune to magic sleep effects.
Favored Enemy (Evil Outsiders +2) (Ex) +2 to rolls vs. evil outsiders foes.
Favored Enemy (Ex) +1 vs. spells, SLAs and supernatural abilities of evil outsiders.
Light against Darkness +1 to attack vs. outsiders with the demon subtype.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Track +1 Add the listed bonus to Survival checks made to track.
Treerazor's Bane You gain a +2 trait bonus on weapon damage against demons, evil fey, and plants and animals corrupted by evil.
Warded Against Nature Animals will not willingly approach within 30 ft.
Warrior of Old You gain a +2 trait bonus on initiative checks.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

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