
Adso |

I think Iron Heroes may not be what he is going for--it is good, but the PCs are ultimately just as powerful or more than in regular 3.5.
I run a low-fantasy historical campaign myself, and I would really suggest against not allowing them class powers and such. As cool as low fantasy is, players like to level and gain cool abilities. It's as simple as that. What I did was, while I limit their base scores with 10-point buy, I allow them any non-magic class that I've compiled from D&D supplements, and so forth, and we do a pseudo-micro-leveling system wherein the players have a career that determines their skill point options and then a class to satisfy the players since they get less loot and no magic items.
Like I said though, unless your players are yearning for a low fantasy, slow-leveling game, the "ROLL-players" in your group will not be happy, no matter how good your plot is.