Abra Lopati

Adrian Wickham's page

9 posts. Alias of GM Cello.


About Adrian Wickham

Name: Adrian Wickham
Race: Human
Attributes: Agility d8, Smarts d6, Spirit d4, Strength d6, Vigor d6
Skills: Climbing d4; Fighting d4; Notice d6 + 2; Riding d4; Shooting d10; Stealth d8; Tracking d6
Pace: 6, Parry: 4, Toughness: 5(1), Charisma: 0
Gear: Longbow 2d6; Arrows (40); Leather Armor (+1), Dagger d4 (Str+d4); Backpack, Bedroll

Special Abilities:

  • Cautious (Minor)
  • Small (Major)
  • Wanted (Minor)
  • Alertness
  • Steady Hands
  • Trademark Weapon (Longbow)

    Personal Details:

    Adrian was born in the city of Kaer Maga. He had a relatively normal childhood - particularly for Kaer Magan standards - growing up in the industrial Bis district. He was a relatively reclusive child, but he developed a close bond with Arianna Ardoc - a niece of the powerful Merriman Ardoc.

    As they grew, their friendship blossomed into romance, but they were forced to make it a secret one. Adrian's family was of too low a station to warrant the hand of an Ardoc. Naturally, they were discovered, and Adrian, threatened with violence against him and his family, decided to flee Kaer Maga with his beloved Arianna by his side. They agreed to meet at the foot of the Halflight path the following night, but Arianna failed to meet at the appointed time. Adrian, believing her to be detained, snuck back into the Bis district and attempted to sneak into the Ardoc compound to liberate his love.

    Unfortunately, he was discovered and beat within an inch of his life by an Ardoc thug. He was then carried back to the foot of the Halflight Path and ordered to never return.

    Poor, homeless and without a purpose, Adrian did sneak back into his home to retrieve his gear and then joined up with a caravan headed for the coast - far from Kaer Maga.

    That was three years ago. He has been serving as a scout and guard for Sandru's caravan ever since. They arrived in Sandpoint several weeks ago and it is unclear when they would leave. The coins in his pouch running low, he decided to join a small band of adventurers to head into the swamp to retrieve some goblin ears in exchange for gold.

    Tracked Resources:
    . . Bennies - 0/3
    . . Power Points - 0/10
    . . Arrows - 40/40