
Adrastaea |
Book 2 sets up a very good mcGuffin to explain this if the players take it.
This is reassuring to hear.
The adventure itself actually ASSUMES that there's a better than good chance that the PCs will suspect or even know that it's a trap, and that they'll be able to use that knowledge to their advantage. You'll need to wait and see how we handle it in book 3, of course, but the intention isn't so much to trick the players as it is to reward them for good play and give them a chance to strike a sound blow against Barzillai when he doesn't expect they'll be ready for it.
Very reassuring to hear.
And if the PCs DO decide to "go someplace else," that actually will likely backfire hard on them when the 4th adventure begins.
AKA: Adventure 3 rewards PCs who plan ahead, and punishes those who are timid or oblivious, if that makes sense.
Hmm... I've known many players who feel that not going to a trap is the sensible and correct decision, to hell with whatthe villain is planning and no matter how blatantly the GM hits them with the clue-bat. Hopefully we'll see some discussion about running the AP after the players do something completely unexpected.