Cale the Calistrian

Aderyn Glyndwr's page

68 posts. Organized Play character for The Great Rinaldo!.


Full Name

Captain Aderyn Glyndwr

Race

| HP 72/129 | Mirror Images: 4 | AC 29 (T 16 F 26) | CMB +13, CMD 28 | F +16 R +12 W +12 | Init. +8 | Percep +8, Sense Motive +6

Classes/Levels

| ITS | Spell/Buff Tracking

Gender

CN Male Elf Magus 13 / Rogue 1 | Kaze (xiao familiar)

About Aderyn Glyndwr

Aderyn Glyndwr Bio
Male elf magus (spire defender) 13/unchained rogue 1 Chronicles
CN Medium humanoid (elf)
Init +8; Senses low-light vision; Perception +6 (+1 to hearing checks)
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Defense
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AC 23, touch 16, flat-footed 20 (+7 armor, +2 deflection, +2 Dex, +1 dodge, +1 insight)
hp 101 (14d8+28)
Fort +12, Ref +10, Will +10 (+1 vs fear and confusion effects); +2 vs. enchantments, +2 circumstance bonus vs. effects that require hearing, +4 and one size larger to resist effects of wind
Immune sleep
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Offense
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Speed 30 ft.
Melee +1 called impervious net +13/+8 (entangle) or
. . +1 called trident +13/+8 (1d8+4) or
. . boarding axe +12/+7 (1d6+3/×3) or
. . dagger +12/+7 (1d4+3/19-20) or
. . dagger +12/+7 (1d4+3/19-20) or
. . mwk hooked axe +9/+4 (1d8+3/×3) or
. . net +12/+7 (entangle)
Ranged javelin of lightning +11/+6 (1d6+3)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 called impervious net, 10 ft. with net)
Special Attacks arcane pool (+4, 11 points), improved spell combat, magus arcana (disruptive[UC], familiar[UM], hasted assault[UM], spell blending [2 spells of lower level][UM], spell blending [2 spells of lower level][UM], wand wielder[UM]), sneak attack (unchained) +1d6, spellstrike
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Statistics
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Str 16, Dex 14, Con 14, Int 20, Wis 10, Cha 14
Base Atk +9; CMB +13; CMD 28
Feats Blind-fight, Combat Expertise, Disruptive, Dodge, Extra Arcana[UM], Extra Arcana[UM], Improved Familiar, Improved Initiative, Net Adept[UC], Quick Draw, Step Up, Waterway Caster[UW], Weapon Finesse
Traits focused mind, warrior of old
Skills Acrobatics +15, Appraise +10, Bluff +15, Climb +16, Concentration: Magus +20 (+24 when casting spells underwater. Automatically succeed while subjected to vigorouis or violent motion while swimming or on a ship., +20, and add the same amount as a circumstance bonus on your concentration check., +20 on concentration checks.), Craft (locks) +11, Craft (traps) +11, Diplomacy +6 (+8 to influence aquatic or water subtype, +8 vs centaurs), Disable Device +22, Disguise +6, Escape Artist +10, Fly +19, Intimidate +6, Knowledge (arcana) +9, Knowledge (dungeoneering) +9, Knowledge (geography) +6, Knowledge (local) +9, Knowledge (planes) +9, Linguistics +9, Perception +6 (+1 to hearing checks), Profession (merchant) +12, Profession (sailor) +11, Sense Motive +4, Sleight of Hand +6, Spellcraft +9, Stealth +16, Survival +0 (+2 to avoid becoming lost), Swim +13, Use Magic Device +20; Racial Modifiers +2 Perception, +4 Swim, spirit of the waters[APG]
Languages Aquan, Common, Draconic, Elven, Giant, Osiriani, Polyglot, Varisian
SQ arcane augmentation, fighter training, knowledge pool, trapfinding +1
Combat Gear elixir of hiding (2), elixir of tumbling (2), extend metamagic rod, feather token (anchor), feather token (fan), javelin of lightning, lesser extend metamagic rod, lesser extend metamagic rod, monstrification staff[ACG], oil of air bubble, oil of bless weapon (2), oil of daylight, pearl of power (1st level) (3), pearl of power (2nd level) (2), pirate's eye patch[UE], potion of air bubble (2), potion of cure serious wounds, potion of darkvision, potion of enlarge person (2), potion of fly, potion of jump, potion of mage armor (4), potion of touch of the sea (2), potion of water breathing (2), scroll of breath of life, wand of barkskin (50 charges), wand of dimension door (5 charges), wand of disguise self (5 charges), wand of dispel magic (CL 11th, 6 charges), wand of enervation (10 charges), wand of enlarge person (50 charges), wand of faerie fire (50 charges), wand of infernal healing (50 charges), wand of infernal healing (50 charges), wand of inflict moderate wounds (10 charges), wand of invisibility (21 charges), wand of knock (11 charges), wand of lesser restoration (8 charges), wand of mirror image (23 charges), wand of resist energy (CL 11th, 10 charges), wand of scorching ray (CL 7th, 18 charges), wand of shield (50 charges), wand of stone shape (5 charges), wand of true strike (50 charges), wand of vanish (50 charges), alchemist's fire; Other Gear +3 restful mithral chain shirt, +1 called impervious net, +1 called trident, boarding axe, dagger (2), dagger (2), mwk hooked axe[UC], net, belt of giant strength +2, boots of the cat[UE], cloak of resistance +2, cracked magenta prism ioun stone, cracked magenta prism ioun stone, dull grey ioun stone, dusty rose prism ioun stone, goz mask[ISWG], handy haversack, hat of disguise, pathfinder pouch, ring of protection +2, shifter's headband (+4 int)[UE], sleeves of many garments[UE], swarmbane clasp[UE], traveler's any-tool[UE], wayfinder[ISWG], adamantine chunks (heart of the metal) [100gp], backpack, blue book[UE], butterfly net[APG], earplugs[APG], familiar satchel[UE], flag, large (personal signal) (3), flag, small (ensign/courtesy) (10), grappling hook, hot weather outfit[APG], large treasure chest, locksmithing tools, magus starting spellbook, masterwork thieves' tools, medium treasure chest, pirate clothes, fancy, potion sponge[ARG] (4), silk rope (50 ft.), silk rope (50 ft.), simple lock (3), small treasure chest, spellbook, spellbook, sunrod (3), trail rations (8), trapmaking tools, waterproof bag[UE], waterproof bag[UE], wrist sheath, spring loaded, wrist sheath, spring loaded, granite and diamond dust (stoneskin) [250gp], 150 gp
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Special Abilities
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Arcane Augmentation +8 (Su) 1 Pool: Gain +8 bonus to a skill for one minute
Arcane Pool +4 (11/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Blind-Fight Re-roll misses because of concealment, other benefits.
Combat Expertise +/-3 Bonus to AC in exchange for an equal penalty to attack.
Disruptive +4 DC to cast defensively for those you threaten.
Elven Immunities - Sleep You are immune to magic sleep effects.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: You gain the Alertness feat while your familiar is within arm's reach.
Fighter Training (Ex) Add half your Magus level to your Fighter level for the purpose of feats.
Hasted Assault (5 rounds) (Su) 1 Arcane Pool, gain haste for the listed duration.
Improved Spell Combat (Ex) Use weapon in one hand at -2 & cast a spell with the other. Gain additional +2 circumstance bonus on concentration checks when using spell combat.
Knowledge Pool (Su) Spend Arcane Pool points to prepare a magus spell that is not in your spellbook for 1 day.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Net Adept May treat a net as a one-handed weapon
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Scry on Familiar (1/day) (Sp) You can scry on your familiar, as the spell.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
Spirit of the Waters +4 Swim, may always take 10 on Swim checks
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Wand Wielder (Su) The magus can activate a wand or staff in place of casting a spell when using spell combat.
Waterway Caster Automatically succeed at concentration checks while in rough water, and gain a +4 bonus on concentration checks to cast spells underwater.