Elizabeth Hann disappeared three days ago. Up until now, danger had a face, and it lived in the woods. Never before has this danger encroached upon the safe haven that is Perdition's Point. When the Carevin child first went missing nearly a month ago, the townspeople figured he had gotten lost in the woods when sneaking out with the lumberjacks and rangers, but no evidence was found that he had ever left his room the night before. The scouts searched Cadaverwood for days, but nothing came up. In a final act of desperation, his father descended into the well, but to no avail. With no hint of foul-play, the townspeople shuddered to think it was the evils that lie in the forest. While most of the town did their best to move on, the Carevins found it hard to ignore the newly formed hole in their family, especially their daughter, who no longer had anyone with whom to make mischief.
When he found out another child had mysteriously disappeared, Oliver Ebonlocke felt he had to act, taking it upon himself to investigate the fate of these children. However, unlike the first disappearance, which left no clues to be found, Elizabeth's room was marred with large muddy boot-prints. Unable to make sense of what he found, Ebonlocke decided he would assemble a small party to investigate her disappearance. The churchbells gave three long rings to call together a meeting in the townhall. The empty streets were soon filled with the heavy footsteps of a somber population. The meeting hall was silent, and after a quick headcount, Ebonlocke began to speak.
"The recent events that have transpired have shaken Perdition's Point to its core. After the first tragedy that occured nearly a month ago, we tucked away the idea that the spirits who reside in the forsaken woods may be invading our peaceful home. But when the same tragedy repeated itself only days ago, I devoted my time to discovering the truth behind these horrendous crimes. However, it is not a task for a man to take alone. I have called you all here today to see who of you would be willing to join my efforts and put an end to these unforgivable acts. As I am sure you all wish to provide support, I need those with the time and resources to devote to this cause. For everyone else, continuing your work and providing for the town will be just as supportive. If you would like to join, please rise."
Elizabeth Hann disappeared three days ago. Up until now, danger had a face, and it lived in the woods. Never before has this danger encroached upon the safe haven that is Perdition's Point. When the Carevin child first went missing nearly a month ago, the townspeople figured he had gotten lost in the woods when sneaking out with the lumberjacks and rangers, but no evidence was found that he had ever left his room the night before. The scouts searched Cadaverwood for days, but nothing came up. In a final act of desperation, his father descended into the well, but to no avail. With no hint of foul-play, the townspeople shuddered to think it was the evils that lie in the forest. While most of the town did their best to move on, the Carevins found it hard to ignore the newly formed hole in their family, especially their daughter, who no longer had anyone with whom to make mischief.
When he found out another child had mysteriously disappeared, Oliver Ebonlocke felt he had to act, taking it upon himself to investigate the fate of these children. However, unlike the first disappearance, which left no clues to be found, Elizabeth's room was marred with large muddy boot-prints. Unable to make sense of what he found, Ebonlocke decided he would assemble a small party to investigate her disappearance. The churchbells gave three long rings to call together a meeting in the townhall. The empty streets were soon filled with the heavy footsteps of a somber population. The meeting hall was silent, and after a quick headcount, Ebonlocke began to speak.
"The recent events that have transpired have shaken Perdition's Point to its core. After the first tragedy that occured nearly a month ago, we tucked away the idea that the spirits who reside in the forsaken woods may be invading our peaceful home. But when the same tragedy repeated itself only days ago, I devoted my time to discovering the truth behind these horrendous crimes. However, it is not a task for a man to take alone. I have called you all here today to see who of you would be willing to join my efforts and put an end to these unforgivable acts. As I am sure you all wish to provide support, I need those with the time and resources to devote to this cause. For everyone else, continuing your work and providing for the town will be just as supportive. If you would like to join, please rise."
The small hamlet of Perdition’s Point lies deep within the haunting forest of Cadaverwood. Perdition’s Point manages to survive the troubling woods through their faith and unity. Their militia is only 12 men strong, and with little training, but attacks are few and far between. The biggest problem the villages faces is ghosts and specters that lurk in the shadows. The tavern only houses one bedroom, as there is never more than a single visitor at a time. The nearest main road is nearly 40 miles out, and the next town from there is another 3 miles, making for a full 2 days of travel to leave the hamlet. They make a living through simple farming and husbandry, using the abundance of wood as necessary and surrounding herbs and ingredients for remedies and cooking as they need. Every month a shipment of mundane goods is sent to the hamlet to collect taxes and trade for a portion of the unique wood they harvest. The trees at the heart of the forest have turned a sickly purple, a trait that nobles find most valuable.
Just over a month ago, one of the boys belonging to the Carevin family went missing and was never found. The village was hit hard by the event, and when another child went missing a month later, they decided something had to be done. A town meeting was called.
I am looking for 5 players for this adventure.
__________________________________________________
Character Creation
--------------------------------------------------
You will be playing as one of the residents of Perdition’s Point investigating the disappearance of the children.
Races Core and Featured races prefered, Uncommon will be considered, but be creative! No third party races.
Classes Core and Base Classes only. Variants are ok.
Abilities 20 point buy-in OR 4d6 roll
Traits 2 Traits OR 3 Traits and 1 Flaw. Traits must make sense within your background info. (i.e. no Desert Nomad trait if you’ve been living in the hamlet your whole life)
Alignment No evil alignment
Wealth Average for your class
Health Max at first level, 1/2HD+1 every level after
Background I expect a nice background, it doesn’t have to be long, but something that paints a picture of who you are and why you are in the hamlet. If you are a temporary resident or blacksmith’s daughter or maybe a budding teen hoping to join the militia etc. Feel free to use this opportunity to create establishments or families that might fill the hamlet.
___________________________________________________
Gameplay
---------------------------------------------------
Timing
I am a college student on the east coast. I check the forums several times a day (thank you smartphones!) and respond fairly quickly. I expect players to be able to post once a day. If you will have a busy weekend or be unable to post for a while, please let me know so I don’t end up replacing you. If you are absent for several days without any warning, you will be replaced. Even you do not feel you are in the spotlight or have much to contribute, at least make a post reflecting your characters thought. “Krunk bored…”
Maps I will provide links to a gridded battlemap to allow for better tactics and planning. After every round, I will provide an updated map.
Combat Combat initiative will be handled on a first-post, first-act basis; with players always getting to act before enemies. If you would like your turn to occur before another player’s who has already posted, simply state it in your post. After everyone has posted their actions, I will post a round summary describing the enemies actions, dmPC’d actions, and a new battlemap.
Rolls and DM-PC’ing Rolls should be provided within the post that you declared your actions. If you state you are making a perception check, go ahead and make the roll. In describing new situations, I may provide a spoiler with the skill and DC that you can roll for to read.
Perception DC 20:
You found a spoiler!
In this way, gameplay can continue flowing. If no input is made on your character’s part, I will DM-PC as necessary to get by - in combat this will be basic attacks, and in dialogue this will be watching silently from the back. If a roll is forgotten for a specified action that is necessary to continue, I will go ahead and make the roll for you (perhaps you forgot to roll damage for your attack and you’re the last person to act this round).
Descriptions Having recently started with Dungeon World, I have come to realize that everyone has potential to expound on their ideas in a creative way. This comes from asking "how?" to most of the mundane tasks to liven things up. For instance, "I check the room for traps" "How?" "I rub my hands lightly across the walls looking for deformities or openings and scout the ground for any pressure plates or trip wires."
This kind of stuff won't be expected for EVERYTHING, as that would get incredibly repetitive, but it does help spice things up every once in a while.
I am curios what people would think of a Dungeon World Campaign. Seeing as it focuses so heavily on narrative, I feel like combat would be a breeze in a play-by-post format. To those who don't know what dungeon world is, this beginner's guide gives a good description - Dungeon World Beginner Guide. Or if anyone knows of being done in the past here at Paizo.
You have found a letter sealed with the insignia of the Forsaken Executors.
Sealed Letter:
“Dear Loyal Servant of the Horde,
I will make this brief. Your recent exploits have caught the eyes of Lady Sylvanas Windrunner, who has tasked me with hiring a small team to investigate reports of encroaching scourge armies. Our scouts have found evidence that the Cult of the Damned may be involved and taking a small army towards Brill. If that’s the case, the Scarlet Crusade will likely be attracted to their presence and continue their onslaught into our own settlements. Meet me at the crossroads outside of Brill on the next day of the new moon. You will be paid 100 gold pieces if you succeed, with a chance of further reward if the Cult has larger plans.
Executor Zygand”
To anyone who accepts this quest, please provide a character story indicating the exploits that caught Sylvanas’ attention, and where you found or received the letter.
This will be a campaign set in the Warcraft universe, specifically during the timeline when World of Warcraft was first released. It will be a horde campaign starting with first level characters.
Character Creation:
The link to the pdf files can be found redacted. They must be downloaded, as they cannot be viewed in the browser for some reason (I tried converting them to Google Docs format but it still wasn't working). Character creation in the book features the 4d6 method of ability score development, but if you would prefer I would be fine with using the point buy system with 20 available points, as it is easier to verify than dice rolls:
7: –4
8: –2
9: –1
10: 0
11: 1
12: 2
13: 3
14: 5
15: 7
16: 10
17: 13
18: 17
I am fine with all classes and player races from any of the books, but I would prefer avoiding races from the monster guide (some are in the other books as player races which is fine), but if a good story is provided for any unconventional characters (a human working with Royal Apothecary Society, a gnoll smart enough to be a tinker etc) I will be glad to consider it.
I generally check the forums 3 times a day - morning -> afternoon -> night, sometimes more, sometimes less, but always once a day. I would like players that can post at least once a day as well, and will inform me if they will be unable to post for some time. Unless informed, I will give players a few days to post before replacing, and in the meantime they will be dmPC'd after a 24 hour absence.
Combat will be handled based on the selected party's preference, as I am fine with pure narrative or providing maps.
Seeing as WoW is driven by combat, there will be a fair amount of it, but I am huge fan of the story and lore, so that will play a major factor in the campaign.
I will close recruitment Friday night (Nov. 1) so that I have the weekend to select the part of five.
I am interested in starting a campaign set in the Warcraft universe using the World of Warcraft rulebook and various others. I have the files available for download redacted (the files won't open for preview in google docs but they can be downloaded and opened in any pdf reader), depending on the feedback I may run two campaigns for horde and alliance if there is enough interest and enough players wanting to play on both sides.
Post with the faction, alliance or horde, you are interested in.
I am curious if anyone has tried a variant on the variant with damage reduction/defense scores that doesn't involve changing the armor class. So a fighter with 12 DEX, Scale Mail (+5 AC) and a Light Shield (+1 AC) would have an AC 17 and DR/adamantine 6. It sounds like it would be a bit extreme, but I'm trying to come up with a way to allow my healerless party to feel heroic without needed to stock up on tons of healing items. Since healing will be harder to come by, it I'm assuming it will make damage to HP feel more serious.
I'm going to be running a small side campaign for my roommates where we thought it'd be fun to play a duo of hobgoblins in an evil campaign. With only two players, however, they want to make sure they have a good composition. Does anyone have any advice? I haven't played long enough to really know what classes play off each other the best by any means.
I tried opening up the pdf's in Photoshop so that I could blow up the images to 1" grid scale and print them out, however all the new files seem to be password protected and can't be access, nor can the images be selected and copied straight out of the pdf. Is there another way to extract the map images from the pdf's?
I'm going to be running the new RotRL Anniversary Edition when I get my hard copy. I already ran the beginner box with my two roommates and a separate solo session with a friend. Now they are going to be joined together and starting the adventure path. However, the party make up is:
The summoner's eidelon is a biped with slam, improved armor, reach, magic attack and scent. Built to be a sort of meat shield. Since they are already level 2 I figured the start would be easy enough but later on with Erylium and the big baddies, is there anything I should keep in mind or adjust? The magus and summoner were the two that played the beginner box and didn't have a problem at all with any of the encounters. The ninja has ki charge and weapon finesse and can dish out good damage. Thanks
I'm preparing for Rise of the Runelords and noticing that there are a lot of "empty" rooms in the Catacombs of Wrath in the first part. The torture chamber, a staircase leading to no where, the prison rooms in the study. Even in the Glassworks almost the whole building is empty. Is there a reason for this, because almost all the GMing tips I've read on designing an adventure make it clear to avoid empty rooms.
Hey, I was just wondering what people do for the large maps that aren't printed and sized for miniatures? Like in the Rise of the Runelords adventure path, for the map depicting Thistletop, it seems much too large and complicated to fit on most game mats.Is this something most people just deal with and draw out what they can? New to GM'ing and running my first session soon, just wanted to see what others do. Thanks.
I know there are billion threads on this topic but non specified the question that I had, as far as I could find. When it states to add the +4,+4,+4,+2,+0,-2 bonuses, is this an initial bonus or does it get added with every class level you add. For instance if I had 3 levels of fighter to an Orc, would it then gain +4,+4,+4,+2,+0,-2 to its abilities 3 times, or just once for the first level?