Taergan Flinn

Adamar Miraval's page

9 posts. Alias of Vanulf Wulfson.


Full Name

Adamar Miraval

Race

Half elf Rogue (Unchained) 1 [spoiler=Character Information] [HP: 8/13]; [Armor Class: 17; Touch: 14; Flat Footed: 13]; [BAB: +0; CMB: +1; CMD: 15];

Classes/Levels

[Saves: Fortitude: +1; Reflex: +6; Will: +1 (+2 v enchantments)]; [Immunities: sleep]; [SQ: elf blood, trapfinding +1]; [Initiative: +6]; [Perception: +7] [/spoiler] Hero Points: 1/1

Gender

Male

Size

Medium

Age

18

Alignment

Chaotic Good

Deity

Desna

Location

Magnimar

Languages

Common, Elven, Shoanti, Thassilonian, Varisian

Occupation

Retrieval Specialist

Strength 13
Dexterity 19
Constitution 12
Intelligence 14
Wisdom 12
Charisma 10

About Adamar Miraval

Adamar Miraval
Male half-elf unchained rogue 1 (Pathfinder Unchained 20)
CG Medium humanoid (elf, human)
Hero Points 1
Init +6; Senses low-light vision; Perception +7
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Defense
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AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 13 (1d8+5)
Fort +1, Ref +6, Will +1; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee dagger +4 (1d4+1/19-20) or
. . elven curve blade +4 (1d10+1/18-20) or
. . light mace +4 (1d6+1)
Ranged shortbow +4 (1d6/×3)
Special Attacks sneak attack (unchained) +1d6
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Statistics
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Str 13, Dex 19, Con 12, Int 14, Wis 12, Cha 10
Base Atk +0; CMB +1; CMD 15
Feats Toughness, Weapon Finesse
Traits elven reflexes, ruin raider
Skills Acrobatics +7, Appraise +3, Bluff +4, Climb +4, Disable Device +8, Escape Artist +7, Intimidate +4, Knowledge (dungeoneering) +6, Knowledge (local) +6, Linguistics +6, Perception +7, Sleight of Hand +7, Stealth +7; Racial Modifiers +2 Perception
Languages Common, Elven, Shoanti, Thassilonian, Varisian
SQ elf blood, hero points, trapfinding +1
Combat Gear caltrops; Other Gear studded leather, dagger, elven curve blade, light mace, shortbow, backpack, bedroll, belt pouch, chalk (10), flint and steel, grappling hook, hammer, hemp rope (50 ft.), mess kit[UE], mirror, piton (10), soap, thieves' tools, torch (10), trail rations (5), waterskin, 46 gp, 5 sp
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Special Abilities
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Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

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