Menthen Jagaro

Adalwin Baldomar's page

2 posts. Alias of Christopher Rowe (Contributor).


Full Name

Adalwin Baldomar

Race

Human (Varisian)

Classes/Levels

Inquisitor 1 (favored class: Inquisitor)

Gender

Male

Size

Medium

Age

22

Special Abilities

Bonus Feat • Skilled • Spells • Inquisition (Heresy) —> Righteous Infiltration • Judgement • Monster Lore • Orisons • Stern Gaze

Alignment

Lawful Neutral

Deity

Pharasma

Location

Ustalav

Languages

Common and Varisian

Occupation

Inquisitor

Strength 14
Dexterity 13
Constitution 14
Intelligence 12
Wisdom 16
Charisma 10

About Adalwin Baldomar

Other numbers:
Height: 6'4" | Weight: 210 lbs. | Hair:Brown | Eyes: Gray

HP: ?

Speed: 30 ft. | 6 squares Speed with Armor: 20 ft. | 4 squares

Initiative: +3

AC: 16 | Touch: 15 | Flat-Footed: 15

Fortitude: +4 | Reflex: +3 | Will: +5

Base Attack Bonus: 0 | Spell Resistance: 0

CMB: +2 | CMD: 13

Weapon Attacks:
Weapon: Morningstar (wielded two-handed) | Attack Bonus: +2 | Critical: x2 | Type: B & P | Range:| Ammunition:| Damage: 1d8+3

Weapon: Dagger (melee) | Attack Bonus: +2 | Critical: 19-20/x2 | Type: P or S | Range:| Ammunition:| Damage: 1d4+2

Weapon: Dagger (thrown) | Attack Bonus: +2 | Critical: 19-20/x2 | Type: P | Range: 10 ft. | Ammunition:| Damage: 1d4+2

Weapon: Light Crossbow | Attack Bonus: +1 | Critical: 19-20x2 | Type: P | Range: 80 ft. | Ammunition: 20 bolts | Damage: 1d8

Skills:
Acrobatics: -3
Appraise: 1
Bluff: 7
Climb: -2
Diplomacy: 0
Disguise: 0
Escape Artist: -3
Fly: -3
Heal: 3
Intimidate: 8
Knowledge (Arcana): 5
Knowledge (Dungeoneering): 5
Knowledge (Nature): 5
Knowledge (Planes): 5
Knowledge (Religion): 5
Perception: 7
Ride: -3
Sense Motive: 8
Stealth: -3
Survival: 1
Swim: -2

Conditional Modifiers: -3 to Knowledge checks performed for Monster Knowledge.

Languages:
Common and Varisian

AC Items:
Item: Scale Mail | Bonus: +5 | Type: Medium | Check Penalty: -4 | Spell Failure: 25%* | Weight: 30 lbs. | Properties:

*Arcane spell failure is not applicable to this character.

Gear and Encumbrance:
Gear

holy symbol, wooden |
spell component pouch | 2 lbs.
morningstar | 6 lbs.
dagger | 1 lb.
light crossbow | 4 lbs.
bolts (20) | 2 lbs.
scale mail | 30 lbs.
belt pouch | 1/2 lb.
backpack, common | 2 lbs.
alchemists fire (2 flasks) | 2 lbs.
explorer's outfit | 8 lbs.

Total Weight: 57 1/2 lbs.

Light Load: 58
Medium Load: 116
Heavy Load: 175
Lift Over Head: 175
Lift Off Ground: 350
Drag or Push: 875

Money:
54 gp

Feats:
Lightning Reflexes
You have faster reflexes than normal.
Benefit: You get a +2 bonus on all Reflex saving throws. [1st level feat]

Favored Judgement (Undead)
Your judgment against a particular type of creature is particularly harsh.
Prerequisites: Wis 13, judgment class feature.
Benefit: Select a favored race from the ranger’s favored enemies chart (Adalwin has chosen undead. Any sacred or profane bonus you gain from a judgment is 1 higher for attacks you make against or take from creatures that match the selected favored enemy.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different favored enemy. [Bonus feat as human]

Traits:
Chance Savior: Fate smiled on you and Professor Lorrimor one day in the not so distant past. Through a matter of pure chance, you were in a position to save the late scholar’s life and did so. His gratitude was effusive, and he promised that he would never forget you. You are unsure of the nature of the summons in his will, but believe he may have listed you as a possible heir in thanks for saving him from an untimely demise.

Your ability to think quickly on your feet has stayed with you, and you quite often feel that you’re in the right place at the right time. You gain a +2 trait bonus on Initiative checks. —Carrion Crown Player's Guide, p. 12

Undead Slayer (Pharasma): Instructed at a young age in the tenets of the faith of Pharasma, you view the undead as abominations that must be destroyed, so their souls can journey beyond to be judged. You gain a +1 trait bonus on weapon damage against undead. —Advanced Players Guide, p. 333

Special Abilities:
Bonus Feat: Humans select one extra feat at 1st level.

Skilled: Humans gain an additional skill rank at 1st level and one additional rank whenever they gain a level.

Spells

Inquisition (Heresy) —> Righteous Infiltration (Ex): You use your Wisdom modifier instead of your Charisma modifier when making Bluff and Intimidate checks.

Judgement (Su): Starting at 1st level, an inquisitor can pronounce judgment upon her foes as a swift action. Starting when the judgment is made, the inquisitor receives a bonus or special ability based on the type of judgment made. Adalwin has chosen to make the bonuses he receives sacred bonuses.

Monster Lore (Ex): The inquisitor adds her Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures.

Orisons

Stern Gaze (Ex): Inquisitors are skilled at sensing deception and intimidating their foes. An inquisitor receives a morale bonus on all Intimidate and Sense Motive checks equal to 1/2 her inquisitor level (minimum +1).

Spells:
Level 0 | Spells Known:: 4 | Spell Save DC: 13 | Spells per Day: ∞ | Bonus Spells:

Level 1] | Spells Known: 2 | Spell Save DC: 14 | Spells per Day: 1 | Bonus Spells: 1

Zero level spells: Detect Magic, Disrupt Undead, Read Magic and Resistance.

1st level spells: Magic Weapon and Shield of Faith.

Favored Class:
Inquisitor