Drace Krennit

Adad Elazar's page

3 posts. Alias of Christopher Rowe (Contributor).


Full Name

Adad Elazar

Race

Human (Keleshite)

Classes/Levels

Fighter (Two-Weapon Warrior) 1

Gender

Male

Size

Medium

Age

24

Special Abilities

Bonus Feat • Skilled • Bonus Feats

Alignment

Chaotic Good

Deity

Sarenrae

Location

Katapesh

Languages

Common

Occupation

slave warrior

Strength 18
Dexterity 15
Constitution 13
Intelligence 10
Wisdom 12
Charisma 8

About Adad Elazar

Other numbers:
Height: 5'11" | Weight: 195 lbs. | Hair: bald | Eyes: brown

HP: 12

Speed: 30 ft. | 6 squares Speed with Armor: 20 ft. | 4 squares

Initiative: +2

AC: 18 | Touch: 15 | Flat-Footed: 12

Fortitude: +3 | Reflex: +3 | Will: +3

Base Attack Bonus: 1 | Spell Resistance: 0

CMB: +5 | CMD: 17

Weapon Attacks:
Weapon: Scimitar (on hand) | Attack Bonus: +3 | Critical: 18-20/x2 | Type: S | Range:| Ammunition:| Damage: 1d6+4

Weapon: Kukri (off hand) | Attack Bonus: +2 | Critical: 18-20/x2 | Type: S | Range:| Ammunition:| Damage: 1d4+2

Weapon: Chakram | Attack Bonus: +3 | Critical: x3 | Type: S | Range: 30 ft. | Ammunition: 5 | Damage: 1d8+4

Skills:
Acrobatics: -2
Appraise: 0
Bluff: -1
Climb: 4
Diplomacy: -1
Disguise: -1
Escape Artist: -2
Fly: -2
Heal: 1
Intimidate: -1
Perception: 1
Ride: 2
Sense Motive: 1
Stealth: -2
Survival: 1
Swim: 4

Languages:
Common

AC Items:
Item: Breastplate | Bonus: +6 | Type: Medium | Check Penalty: -4 | Spell Failure: 25%* | Weight: 30 lbs. | Properties:

*Arcane spell failure is not applicable to this character.

Gear and Encumbrance:
Gear

breastplate | 30 lbs.
scimitar | 4 lbs.
kukri | 2 lbs.
chakrams (5) | 5 lbs.
hot weather outfit | 4 lbs.
fighter's kit | 29 lbs.
alchemist's fire (2 flasks) | 2 lbs.

Total Weight: 76 lbs.

Light Load: 100
Medium Load: 200
Heavy Load: 300
Lift Over Head: 300
Lift Off Ground: 600
Drag or Push: 1500

Money:
23 gp

Feats:
Two-Weapon Fighting
You can fight with a weapon wielded in each of your hands. You can make one extra attack each round with the secondary weapon.
Benefit: You get a +2 bonus on all Reflex saving throws.
Prerequisite: Dex 15.
Benefit: Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6.
Normal: If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. When fighting in this way you suffer a –6 penalty with your regular attack or attacks with your primary hand and a –10 penalty to the attack with your off hand. If your offhand weapon is light, the penalties are reduced by 2 each. An unarmed strike is always considered light.[1st level feat]

Weapon Focus (Scimitar)
Choose one type of weapon scimitar. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for the purposes of this feat.
Prerequisites: Proficiency with selected weapon, base attack bonus +1.
Benefit: You gain a +1 bonus on all attack rolls you make using the selected weapon.[1st level fighter bonus feat]

Iron Will
You are more resistant to mental effects.
Benefit: You get a +2 bonus on all Will saving throws.[1st level human bonus feat]

Traits:
Earning Your Freedom: You’ve been a slave your whole life, and have passed from master to master more times than you can count. Some of those masters were cruel, others kindly. In all cases, you’ve yearned to be free. When your most recent master fell on hard times, he sold many of his slaves to the city government, and as luck would have it, a recent opportunity to earn your freedom has manifested. The Pactmasters of Katapesh are looking to revitalize an old trade route to Osirion, and a band of mercenaries and guards is gathering to go out and supplement forces already in place near the ruined village of Kelmarane, now said to be infested by gnolls. You’ve secured a place among those mercenaries, under the watchful eye of Garavel. If you help in retaking Kelmarane, you’ve been promised your freedom. In any event, your life as a slave has toughened you and made you more resistant to hardship. Choose one of the three categories of saving throw (Reflex); you gain a +1 trait bonus on all saving throws of that type. —Legacy of Fire Player's Guide, pp. 9-10

Anatomist: You have studied the workings of anatomy, either as a student at university or as an apprentice mortician or necromancer. You know where to aim your blows to strike vital organs, and you gain a +1 trait bonus on all rolls made to confirm critical hits. —Advanced Players Guide, p. 327

Special Abilities:
Bonus Feat: Humans select one extra feat at 1st level.

Skilled: Humans gain an additional skill rank at 1st level and one additional rank whenever they gain a level.

Bonus Feats: At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as combat feats, sometimes also called “fighter bonus feats.”

Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level.

Favored Class:
Fighter