Ada Manteen's page

No posts. Organized Play character for The Diehard Bard.



Grand Lodge

Pathfinder Rulebook Subscriber

Say you have a Level 10 Hazard with a +26 to attack. 3 actions per round, no multiple attack penalty. It can target the entire room, and it has 6 attacks of opportunity.
A fairly decent AC at level 10 is 28 [95%chance to hit, 45% chance to crit] (10 from level, 2 from trained, 5 from a +1 breastplate) and an optimal one is 31 (10 from level, 4 from expert, 7 from +1 full plate).

Why does it feel so overtuned? Am I missing some mitigating factors, or is the intention for it to be that dangerous? And if it is, why?

Grand Lodge

Pathfinder Rulebook Subscriber

I don't understand the utility of Gear Clamps. Are they just to make it difficult for people to pick pocket you? Does armor normally not have pockets? Please help me wrap my head around these things!

Grand Lodge

Pathfinder Rulebook Subscriber

I recently bought myself a friendly lightning squid, and I want to be sure I’m doing it right. The basic idea is you can make a line from anywhere within your range increment to another point within the same range, and that becomes the attack. Does that mean if I foolishly shot through myself from one point to another with a 30ft ranged weapon, I could make a 60ft line?

Grand Lodge

Pathfinder Rulebook Subscriber

So we have prone, swift to fall, move (or swift) to get back up, but what about crouching? The first book of the AP mentions enhancing cover by "ducking down" or going prone. I understand that those sorts of things are GM calls, but I'd like to know if there are any concrete rules (or fun ideas) for how this actually works.

Me personally, I'd let it be a free (or swift) action that can improve cover, but give a -2 against melee attacks. What do you think?