Khalib

Achaodani's page

Goblin Squad Member. Organized Play Member. 4 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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Thanks for the input Charles. I just ran to my FLGS and looked at the Book of the Damned II but I didn't have time to read the whole entry on Lamashtu. So many books I'd love to have but I need to decide what is most critical for this campaign before payday.


Yeah Richard, these are actually intro characters. The idea is not to have them fight a deity, just thwart their plans, even if its alerting the other gods as to what is going on.

The machine itself can only be used by a God or demi-God. Part of the design is that it forces the deity to step into the material plane. The machine cannot, for instance, be transported to the Outer plane, because the crystalline matrix "battery" that it uses can only be powered by the souls of the lesser beings, primarily humanoid in nature.

Lamashtu has actually deceived Pharasma by altering the time stream where she gathers her visions into thinking that a cataclysm will happen in the next year or two which has two possible outcomes: humble the mortals of Golorian into realizing their mortality, resulting in wars and petty squabbles/crimes set aside and the majority of the population turning to the Gods of Good, or two, demons pour out from a portal to the Abyss and enslave humanity to serve evil. Good ruse since that's what Lamashtu plans to do - distract Pharasma's attention when the machine is ready to use, jump into the mortal realm, use the machine to bend the Material Plane to her will, then jump back out.

Lamashtu has one of her worshipers leave the plans for the machine somewhere for one of Pharasma's followers to find it, Pharasma decides that it is for the greater "good" to keep the balance and not let Good or Evil triumph for an extended period of time, sets to work building it and gathering the souls of the dead discreetly to power it. Along the way our heroes slowly unravel the plot and have the option to deal with this threat how they will. I suppose if they decide to try and destroy Lamashtu on their own, it will be a fun TPK. :)

A misfunction in the device is probable though, since its all theoretical. They only have plans, no one has had the resources to build it.


Thank you a hundred times all! I read through your responses and you've given me a lot to think about. I also spoke with one of my friends that GMs 3.5 and PF games.

It sounds like I'm on track. My idea is that one of the nightmare minions of Lamashtu discovers plans for a powerful device that combines magic and technology that acts like "Wish" but much more powerful. With this device, she could effectively re-shape the Material Plane to suit her whims in a mere instant, before the other gods (or other mortals) have a chance to react. Now, this would insight some displeasure from the other Gods/Goddesses obviously but she reasons that if she can get in and out fast enough, she can become incredibly powerful compared to the other Gods by essentially enslaving the mortal races into her service. This type of power is probably worth the risk.


Question I have while working out the details of a new campaign: what would it take for a Deity, such as Lamashtu, to enter the material plane?
I realize the answer might be in "Pathfinder Chronicles: Gods & Magic (OGL)", but where I don't own it yet I decided to see if anyone could steer me in the right direction. I can't be the first GM to intertwine the gods into my plot; someone has to have thought of this.