Blacksmith

Abroshtor Waterwinkle's page

2 posts. Alias of The Norv.


Full Name

Abroshtor Waterwinkle

Race

Gnome

Classes/Levels

Alchemist (visionary researcher)/1

Gender

Male

Size

Small

Age

76

Alignment

Neutral

Languages

Common (Taldane), Gnome, Sylvan, Goblin, Draconic, Elven

Strength 8
Dexterity 14
Constitution 14
Intelligence 16
Wisdom 12
Charisma 13

About Abroshtor Waterwinkle

Abroshtor Waterwinkle
Gnome Visionary Researcher 1
N Small Humanoid (Gnome)
Init +2; Senses Perception +3, low-light vision.
-------------
Defense
-------------
AC 17, touch 13, flat-footed 14 (+2 Dex, +4 armor, +1 size)
HP 10 (1d8+2 favored class)
Fort +4, Ref +4, Will +1
-------------
Offense
-------------
Speed 20 ft.
Melee Light mace +0 (1d4-1/x2), Dagger +0 (1d3-1/19-20/x2)
Ranged Sling +2 (1d3+2/x2/50'), Bomb +3 (1d6+3 fire damage)
-------------
Statistics
-------------
Str 8 Dex 14 Con 14 Int 16 Wis 12 Cha 13
Base Attack +0; CMB -2; CMD 10
Feats Deny the Reaper, Brew Potion, Throw Anything
Traits Alchemical Adept, Mentored
Trained Skills Craft (alchemy) +12, Appraise +7, Knowledge (arcana) +7, Sleight of Hand +4 (armored), Spellcraft +7, Bluff +2
Languages Common, Gnome, Sylvan, Goblin, Draconic, Elven
Gear Light mace, dagger, chain shirt, alchemist's kit, formula book, puzzle box (cost 10 gp; DC to open can be set by DM, but it was designed for Abroshtor to open it).
Cash 23 gp
-------------
Special Abilities
-------------
Deny the Reaper After seeing so much destruction in the Goblinblood Wars, Abroshtor and his peers took the time to learn basic first aid. He gains a +2 bonus to heal checks, can apply first aid as a move action, and doesn't take a penalty when treating deadly wounds without a healer's kit.
Mentored Abroshtor's time with Kousei imparted a great deal of knowledge, and has made him able to teach alchemy in turn. He gains a +1 bonus to Craft (alchemy), and a further +1 bonus to aid another in any skill.
Alchemical Adept Abroshtor pursues his craft single-mindedly. He gains a +2 bonus to craft (alchemy) checks. Additionally, when he fails such a check by 5 or more but does not roll a natural 1, he doesn't ruin any of the materials or have to pay that cost again.
Defensive Training Like all of his kind, Abroshtor knows to stay away from bigguns; he gains a +4 dodge bonus to AC against the giant subtype of humanoids.
Illusion Resistance Umok is protected by a number of powerful enchantments, which to its inhabitants are nothing new. Abroshtor gains a +2 racial bonus to saving throws against illusion effects.
Keen SensesAbroshtor gains a +2 bonus to Perception checks.
Obsessive Much as Alchemical Adept; another +2 bonus to Craft (alchemy).
Gnome Magic Abroshtor has basic training in the magic of his people; he adds +1 to the DC of any illusion spell he casts, and has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, and speak with animals. The caster level for these effects is equal to his level. The DC for these spells is equal to 10 + the spell's level + Abroshtor's Charisma modifier (+1).
Hatred The Wars left many scars; Abroshtor gains a +1 racial bonus to attack rolls against humanoids of the reptilian or goblinoid subtypes.
Bombs (6/day) See the alchemist class description.
Mutagens As above.
Extracts As above.
Brew Potion Abroshtor can create a potion of any 3rd-level or lower spell that you know and that targets one or more creatures or objects.
Throw Anything He can be feisty when he's riled; Abroshtor takes no penalty to attacks with improvised thrown weapons, and gains a +1 circumstance bonus to attack rolls with thrown splash weapons.
--------------
Formula Book
--------------
1st-level (2/day): Ant Haul, Bomber's Eye, Cure Light Wounds, Polypurpose Panacea, Negate Aroma

The Story:

Spoiler: