Full Name |
Miss Abigale Brook |
Race |
Half-Drow |
Classes/Levels |
L1 NPC Warrior |
Gender |
F |
Size |
6' |
Age |
33 |
Alignment |
LN |
Languages |
Common Elvish Drow |
Occupation |
Maid |
Strength |
14 |
Dexterity |
16 |
Constitution |
10 |
Intelligence |
10 |
Wisdom |
10 |
Charisma |
10 |
About Abigale Brook
IMAGE HERE
Senses: Perception +6, Initiative +3 / Darkvistion 60'
HP 10 (1d10+0)
Fort +2 Ref +3 Will +1
Speed 30 ft
Reach 5ft
Attacks:
Unarmed Strike TH+3 DMG 1d3+2 x2 NL
MW Great Axe Th+4 DMG 1d12+2 Crit20 x3 Slashing
Sling, TH+4 DMG 1d4+2 {Built into Belt}
AC: 10{+3Armor+3Dex = AC16 / FF13 TA13}
MW Studded leather,
STR [14][+2][5pp]
DEX [16][+3][5pp][+2Race]
CON [10][+0]
INT [10]
WIS [10]
CHA [10]
BAB+1 / SAVES +2/+3/+1
Feats:
1:Drow Nobility (Drow)
Your blood courses with power, granting you greater spell-like abilities.
Prerequisites: Able to use drow spell-like abilities, drow.
Benefit: You may use detect magic as a spell-like ability at will, and add feather fall {Self Only} and levitate {Self Only} to the spell-like abilities that you may use once each per day. Your caster level is equal to your character level.
Traits:
1:Indentured Servant (Campaign)
Property of GMC: Whether by hook or by crook, you are in debt to the GMC and you must pay it off with hard labor. You’ve already worked several long months in warehouses, docks, and other {Great House} mines. Avoiding workplace hazards has made you more nimble (+1 trait to Reflex), or the long hours have made you hardier (+1 trait to Fortitude), or you’ve got a lot of practice resisting the urge to throttle one of your employers (+1 trait to Will). Pick one. You also gain a +1 trait bonus to a Craft or Profession Skill {Maid }of your choice. Also, due to your prior experience with the GMC you gain a +2 trait bonus to Perception, Sense Motive, and Initiative* checks against any employee of GMC who outranks you. (*Should it come to combat. Which surely won’t happen. As you are a good and obedient employee.)
2:Eyes and Ears of the City (Religious)
Your religious training involved serving in the city watch of a large city, the primary duty of which was standing sentinel on a city wall.
Benefits: You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.
3:Well-Provisioned Adventurer (Equipment)
You always knew you’d leave your humble beginnings behind and become an adventurer, so you scrimped and saved, buying the necessary equipment one piece at a time until you had everything you needed. Select one of the equipment packages below. If you select this trait during character creation, you do not receive any starting gold. This is an Equipment trait, a category of trait (like Combat, Magic, or Social). Alternatively, a PC can purchase an equipment package for 1,000 gp, or she might receive an equipment package as a reward from a wealthy NPC in exchange for a valuable service. This trait allows a PC to select one of the following equipment packages instead of spending starting gold.
(See Equipment)
Drawback:
Paranoid
You believe that someone or something is always out to get you, so you have a hard time truly trusting anyone.
Effect: Anyone who attempts an aid another action of any type to assist you must succeed at a DC 15 check instead of the normal DC 10 check.
Light Blindness (Ex) (Race)
Creatures with light blindness are blinded for 1 round if exposed to bright light, such as sunlight or the daylight spell. Such creatures are dazzled as long as they remain in areas of bright light.
Half-Drow - Standard Racial Traits
Ability Score Modifiers: Half-elf characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Type: Half-elves are humanoid creatures with both the human and the elf subtypes.
Size: Half-elves are Medium creatures and have no bonuses or penalties due to their size.
Base Speed: Half-elves have a base speed of 30 feet.
Drow Heritage: Half-elves with this trait count as drow for the purposes of any effect related to race, including prerequisites. This racial trait replaces the ability to choose any language as a bonus language, instead limiting the character to the bonus languages offered to drow.
Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.
Drow-Blooded: Some half-elves born of drow parents exhibit more drow traits than others—particularly many of the physical features of the drow—and have darkvision 60 feet and light blindness. This racial trait replaces the low-light vision racial trait.
Drow Blood: Drow-elves count as both drow and humans for any effect related to race.
Drow Magic: A few half-elves with drow ancestry exhibit the innate magic of that race. Half-elves with this trait have drow blood somewhere in their background, and can cast dancing lights, darkness, and faerie fire each once per day, using the half-elf’s character level as the caster level for these spell-like abilities. This racial trait replaces the adaptability and multitalented racial traits.
CLASS: NPC warrior
BAB+1 / SAVES +2/+0/+0
Class Skills
Skill Ranks per Level: 2 + Int modifier. +2 Background Skills
Climb (Str), +2
Craft (Int) (Cooking), +4BS
Handle Animal (Cha),+0
Intimidate (Cha) +4,
Profession {Maid}(Wis), +4BS
Perception (Wis) +6
Ride (Dex), +3
Swim (Str). +2
Class Features
The following are the class features of the warrior NPC class.
Weapon and Armor Proficiency
The warrior is proficient in the use of all simple and martial weapons and with all types of armor and shields.
(Equipment)
Wilderness Wanderer Package (From Trait)
This equipment package is appropriate for any lightly-armored combatant in the wild, such as a barbarian, hunter, or ranger. If the PC can cast spells, add a spell component pouch and holly and mistletoe. The GM might consider altering which weapon is masterwork, based on the PC’s specialization. For example, an archery-focused ranger might prefer a masterwork composite longbow over a masterwork greataxe.
Armor: Light wooden quickdraw shield, masterwork studded leather armor.
Weapons: Cold iron flail Long Spear, composite longbow with 20 arrows, masterwork greataxe, short sword.
Combat Gear: Alchemist’s fire (2), antitoxin, potion of keen senses, sunrods (3).
Other Gear: Backpack, bedroll, belt pouch, chalk (5 pieces), climber’s kit, cold-weather outfit, fishhook, flint and steel, mess kit (+ Spice Coffee set), shovel, signal whistle, silk rope (50 ft.), sling bullets (12), trail rations (5 days), waterskin, 2 sp.
Total Weight: 108-1/2 lbs. (63-1/4 lbs. for a Small character).