Abraun Chalest

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12 posts. Alias of DumberOx.




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Hi!

I begin running CC this weekend with a wonderful, intelligent, role-play intensive group of players who I have been running with for over ten years. I plan on setting up a campaign journal (which once set up I'll post a link to here or something ... thinking of using Obsidian Portal, not sure yet) but thought I'd just post some of the things I intend on doing to flesh things out a bit. I apologize for the long post and will put sections into Spoilers ... for space and because ... well spoilers :) I'd be happy to hear any feedback. Thank you!

Players:

Rather than have my players choose a campaign trait from the Players Guide, I did one-on-one sessions with them, about 2-3 hours each, where they got to RP out an encounter with Prof. Lorrimor. Details on these are below:

1. Arwaith (goes by Wraith): A true Azlanti gunslinger. Her parents (Sarnax and Arani) were from two hidden Azlanti bloodlines. Sarnax was once an old adventuring friend of Lorrimor's and a member of the EOPE. They were murdered by agents of House Thrune while travelling in Five Kings Mountains, but their baby, Arwaith, was saved (see Khorik below). Lorrimor, Father Grimburrow and Scrivener (a tengu Oracle with the blind curse and waves mystery) both of whom had also been adventuring friends with Lorrimor were also present when the baby was saved. Baby Arwaith was given to Scrivener to hide her from House Thrune. She was thus raised in the Shackles on a tengu priate ship (Scrivener was also a crew member). She knew nothing of her heritage or history. Then when she was about 20, Lorrimor and his daughter Kendra came aboard as passengers looking for their friend, Grimburrow, who had journeyed to the Shackles to look for Arwaith (who now went by Wraith and was the first mate on the ship). After a confrontation with the Queen's Hand of House Thrune, her past was revealed to her and Lorrimor gave Wraith her parents' inheritance and helped to set her up in Magnimar with a new identity. She has a close friendship with Kendra. She received essentially Rich Parents as her campaign trait.

2. Khorik Deephammer: Dwarven cleric of Torag. A little over twenty years prior to the events of the campaign Khorik was assigned to a patrol on a dwarven road in Five Kings Mountains when he came across the ruined carriage and dead bodies of Sarnax and Arani (see above). He chased the murderers (agents of House Thrune) down some dwarven tunnels with his fellow dwarves and saved the baby daughter of the two. Grimburrow, Lorrimor and Scrivener arrived soon after (worried when Sarnax and Arani had not shown up to where they were supposed to meet). Khorik blessed the child who was given to Scrivener to place into hiding amongst the Tengu. He was given Defender as a campaign trait (When adjacent to an ally with less AC than him, Khorik provides them with +1 AC. If its Wraith (above) than that is increased to +2 as he feels extra protective of her.

3. Iamjos: Varisian Universalist wizard. Caught up in the riots in Korvosa at the death of the King (from the events of CotCC AP), Iamjos was knocked unconcious during the ordeal and awoke in a jail cell. In the cell across the hall were Prof. Lorrimor and Adivion Adrissant (Lorrimor's one time student and now academic rival ... think Indiana Jones and the french guy). The two were arguing about something when a memeber of the Queen's Hand showed up to interrogate Lorrimor about the whereabouts of Arwaith (see above), now residing in Magnimar. The interview did not go well and the priest of Asmodeus left. Iamjos helped free Lorrimor and Adivion and during their escape encountered the priest of Asmodeus again doing battle with Father Grimburrow (who had come to free the professor). Afterwards, Lorrimor invited Iamjos to Lepidstadt to get away from the anarchy in Korvosa where for the last year he has been a professor of ancient languages, and trying to woo Kendra.(due to his use of charm and diplomacy to get out of jail he recieed Silver Tongue as a campaign trait. Granting him +1 to diplomacy checks and +2 to his enchantment DCs)

4. Kazzar: Silver-scaled Kobold summoner. Kazzar was exiled from his tribe at an early age due to his strange coloring, which was seen as an ill omen. He lived in the wilds of the mountains in the west of Ustalav for a few years, sometimes befriending travelling Varisian nomads. During one such stay with the Varisians, he heard fighting in the night and getting up from camp discovered down the road Prof. Lorrimor fighting off an attack from Adgrif Yoderbie (agent of the Whispering Way from the Rival Guide). Lorrimor had been trying to track down Adgrif (hard with the guy's invisilibilty) for a year or so now after first encountering him in Virlych (see Victor's story below). Kazzar helped to scare off Adgrif (mainly using his eidolon which looks like a silver dragon) and brought Lorrimor to the Varisian camp (this is the same group of Varisians by the way that are later encountered in Book 6 of the AP). Lorrimor, fascinated by a silver scaled kobold summoner, invited Kazzar to Lepidstadt to basically study him. Over the next three years Kazzar has become his research assistant (and is now rather erudite with tweed suits and a monocle). Due to the exposure to higher education he received Learned as a campaign trait (+1 to Knowledge <Arcana, Religion, History and Planes> and two of those are class skills for him).

5. Sir Victor Nicolov: Ustalavic Aasimar Paladin of Iomedae. Victor was born amongst nomadic Varisians in Ustalav (incidently the same Kazzar would befriend years later) who, while travelling in Lastwall exposed him to the crusaders there. His mother, a Harrower (the same who becomes possessed in book 6), knowing he was special left him with the church when he was about 10. Raised in the church, he soon became a young knight (hoping perhaps one day to become a Knight of Ozem), although he had no idea he was an aasimar. During his first assignment on patrol in Virlych with two companions, he arrived at a wayside camp for the Knights of Ozem. There a wounded Father Grimburrow asked for their aid. He and his friend, Lorrimor, had been investigating a nearby graveyard from before the time of the Whispering Tyrant. They had tracked who they believed were graverobbers there. Being injured, claiming to have been attacked by some foul power there, he asked them to go save Lorrimor. Victor and his companions travelled to the fog-shrouded graveyard where they were attacked by a haunt, which sent strangling chains out of the deep fog (killing one of Victor's friends). Eventually defeating the haunt, they heard a noise from a crypt. Victor went on alone to investigate and found within Lorrimor, tied up, and two others (Adgrif from above and Mierela Tsilda also from the Rival Guide). They intended on killing Lorrimor for meddling in what they were trying to do (they were trying to discover if they could capture the graveyard's haunt in a test run for Harrowstone). They fled when Victor arrived but not before Mierela summoned four skeletons to attack Victor. Just as he was about to be overwhelmed, Father Grimburrow arrived in the crypt ... angry at himself for being too old to save his friend, he had followed and just in the knick of time. He destroyed the skeletons and they saved Lorrimor. They discovered what looked like a large haunt siphon in the center of the graveyard and when Victor went to destroy it, it released a darkness. Light spread from Victor's hands (his aasimar Light ability revealing itself for the first time) and he was spared death from the foul magic. He escorted both back to Ravengro and has kept in touch since. His campaign trait is Death Guard, due to his survival of the evil haunt siphon which gives him a +1 vs death effects and negative energy attacks.

So those are the players and their relations with Prof. Lorrimor, not to mention Father Grimburrow and Scrivener and for Iamjos also Adivion (who I played as once having been betrothed to Kendra before Lorrimor disapproved). Each has now received word of Prof. Lorrimor's death and are travelling to Ravengro. That was much longer than I thought. I'll post other parts of where I'm expanding on it in another post.


I'll start by saying that I, as a player or DM have no issue with Spell Resistance. But in the almost 10 years of playing with my current group of friends in 3.0, 3.5 and soon to start Pathfinder, there has been a general complaint about Spell Resistance. They get frustrated with it, make arguments for why it shouldn't exist in the first place and generally think it should just be removed.

I try to make arguments defending Spell Resistance, both from a thematic perspective (creatures developing a resistance to magic due to their natures) and from a balance/mechanics perspective (its an important part of a creatures Challenge Rating ... removing it would lower the CR, which some of my players dismiss and that it should retain its CR).

In any case, I could just say "No, we're sticking with Spell Resistance as is..." but we're just about to start our first Pathfinder campaign and I'd like to find a happy medium so the complaints at table do not distract from the fun (and my group is exceptionally fun, so its not a matter of not liking them or going with the suggestion of getting rid of them).

So here is my proposal:

* Retain any NPCs or PCs Spell Resistance that is listed or it receives, do not change the Challenge Rating

* When a spell is cast at someone with Spell Resistance, whether the check to overcome the SR succeeds or not, the target's SR is reduced by the level of the spell

FOR EXAMPLE: A PC Wizard lvl 6 is fighting a Drow NPC with a Spell Resistance of 20. They cast a Fireball at the Drow thus requiring a SR check. They roll d20 and get a 10 for a total of 16 (presuming there is no Spell Penetration feat). The Fireball does not effect the Drow, however its Spell Resistance is reduced to 17 (-3 from the 3rd level spell). If the PC Wizard has succeeded on his SR check it would also reduce the SR in the same way.

* This allows for players to widdle away at a NPC's Spell Resistance over the course of the fight.

So the question is ... am I compromising/conceding too much? Does this seem like a well balanced house rule to apply?

Thank you ahead of time to any input!