15 applicants for 5 spots so far means we each got almost a 33% chance of getting selected?
1) elf Animist/Guardian/Rogue/Wizard (William Borthon)
2) Druid, Sorcerer, Wizard, Rogue, Champion or Fighter (mikeke)
3) human rogue or some sort of supporting caster (bard?) or non-tank (UncleFroggy)
4) wayang psychic or a fetchling animist (GM J)
5) something green or something clad in steel (Farol)
6) Human Changeling Alchemist for this or Human Sylph Fighter (DystopianDream)
7) "Maddegan" Chirurgeon Alchemist w/ Barbarian Dedication (rainzax)
8) automaton who is part of a set but has... lost track of its counterpart (cmlobue)
9) Catfolk magus Laughing Shadow (Mitch)
10) Dwarf Sparkling Targe Magus (Enchanter Tim)
11) "Kiragio" Centaur/Guardian (Ira kroll)
12) Contemplative Starlit Span Magus (Super Zero)
13) Tengu justice champ (OgreEye)
14) champion or cleric (Batpony)
15) Iruxi shield thaumaturge (-Ed-)
Notably: very light on full casters! Did I miss anybody?
While you're traveling and exploring, tell the GM what you'd generally like to do along the way. If you do nothing more than make steady progress toward your goal, you move at the full travel speeds given in the table.
So, for those that think "a" is the best approach (see OP), what do you make of the bolded text?
You know how to prepare fast-acting chemicals into versatile vials, special items that can be used as bombs and be turned into other alchemical items by introducing special reagents. During your daily preparations, you can create a number of versatile vials up to 2 + your Intelligence modifier, which is also your maximum number of vials. If you're below your maximum number, you can gather reagents from the environment around you. For every 10 minutes you spend in exploration mode, you regain 2 vials; this doesn't prevent you from participating in other exploration activities.
While you're traveling and exploring, tell the GM what you'd generally like to do along the way. If you do nothing more than make steady progress toward your goal, you move at the full travel speeds given in the table.
So, how would you rule it?
Does "For every 10 minutes you spend in exploration mode, you regain 2 vials; this doesn't prevent you from participating in other exploration activities" interfere with "If you do nothing more than make steady progress toward your goal, you move at the full travel speeds given in the table"?
Options
a) zero impact on overland speed
b) some impact on overland speed (perhaps 25%)
c) significant impact on overland speed (perhaps 50%)
d) something else?
Hey community,
Got a player interested in diving into True Names, and after book one and defeating Zoudou, wants to begin researching the true name of Kugaptee. I already got a loose idea for how to do this, which is, using the Research subsystem to give him "pieces" of the true name, which he can slowly piece together by the time we get to book four.
But my question is this:
Q) How many "items" (such as Zoudou's Notes) could function as a "library" for the subsystem?
Q) What / where are they throughout the AP?
Q) Are there ample additional opportunities for significant chunks of downtime outside of book 1 / book 2?
Q) Any suggestions for "themes" which I could incorporate into Kugaptee's true name? (Yes, I am going to create phonemes, etc).
Q) Any ideas for having successive "successes" for these research subsystems give out in-game benefits? (Ex. Being able to use true name spells against direct / essence minions, etc).
Hello!
My players left downtown a hot mess for Book One, ended up taking care of the Noperra-Bo and the Ritual for a halfweek before coming to liberate downtown much later.
Because sandbox.
Anyway, Mo Douqiu has essentially been promoted to the BBEG for Book One de facto (I foreshadowed him immensely and then they promptly left town for days), and I have managed to generate great animosity against him from my players, in part because I wanted to end Summer with a big fight (promoting him to Level 5!)
And now they ask: What does his name mean, if anything?
Would you please remove Jakub Thorn from the campaign?
How to Remove a Character:
1) Click "Campaign Info" tab
2) Click "Edit this Campaign"
3) Scroll down to "Players" and click the "Active" toggle of the players you want to remove
4) Scroll to "Characters" and click the "Active" toggle of the characters you want to remove
5) Click "Save Changes"
So we are not using roll20, I will be using Google slides.
Alright I'm dotted in.
Was going to post this in the Discussion tab, but it doesn't exist yet:
I'm looking at the Jinxed Halfling heritage GM, which has the Uncommon tag. Not core to the mechanics of the character, but I did write her him around it, so let me know if this is okay for your game. Oh yeah, and I changed his sex from that which I posted originally. Let me know if that's okay too!
I will have his full profile up either tonight or tomorrow.
Can someone confirm for me that all I need to do is specify a 3action casting time and Force Barrage (magic missle shards) will do 3d4 +3 against a single creature? Thanks :)
Smiling Mosquito decides to refill his not so newly emptied bowl himself And again. And again. And again.
An hour later, a small, but wiry green goblin is seen passed out under the back row when the ceremony begins. There seems to be a newly (or not so newly) empty bowl lying reverently on his lap....
Am I understanding correctly that you are staying at the Wizard's Grace Tavern while everyone else goes to the ceremony at the town hall?
I don't think his intent is to opt out of important Encounters, GM, just that he is last to arrive.
My vote is for Google Slides - it's the most accessible, hence it's prevalence here in PbP.
That said, all though I am initially biased against ToM, I'd be willing to try it (if outvoted, for example), as long as every most-recent GM post during encounter mode has sufficient logistical descriptions / shorthand that we players could properly reconstruct the "battlefield" by reading that single most-recent GM post.
And the Pixie concept non-concrete yet - if you want input, consider committing to the character no matter how the GM rules on 1st-level flight
Of the remaining players, Jakub's player (me) is still looking for a "friend" to tie our backstories together. Which would entail little more than such a friendship developing over a short term (weeks or months) with, perhaps, a single skill in common, a shared interest!
Looking to choose a single "friend" from among the party, who would have come to know the ghoran (and his peculiar behaviors) these past couple weeks or months.
Jakub will take a Lore skill corresponding with the ancestry of his "friend".
Ok I need to print out a large version of the Willowshore map and get busy with my post-its and kitty string...
My PCs explored the tracks left by their kidnappers and headed west to the Hinterlands instead of immediately east back to Willowshore, and now seek Granny Hu's house having decided she is the leader for the job. Gunna leave a note on her door "meet at the defended Trade Post, all welcome" or somesuch.
As the Agents of Edgewatch brashly presume to scour the insides of Marin Porphyry's shop, she cuts in front of them and protests "I know my rights, officers, and while I did summon thee for assistance with a juvenile trespasser broken into my shop - against whom I decline to press charges! - I do not equate my thanks in resolving the matter with tacit permission to be treated like a common criminal!" she barely catches her breath here before continuing "If you'd like to bandy through my workshop, I will request to see the warrant!" utterly flustered, she continues "And if I am a prime suspect in a crime of which you have yet to name, I insist upon my due process!"
What the wizard lacks for in physical size, she makes up for in civic knowledge and reasoned insistence.
With Eunice in their custody, our heroes continue to make sense of what is "right" and what is "wrong" in this situation.
"Master Kemeneles" as the boy speaks his name, everyone realizes they have not heard of or met this man "is a Great Wizard - I hope to be like him one day - we came to the city two weeks ago, and he told me to go get some, um..." he pulls a list out of his pocket, and reads down the 6d6 ⇒ (1, 1, 2, 5, 6, 6) = 21 items on it - all spell components of some sort or another, then puts the list back in his pocket "...and I haven't seen him since"
His tone, momentarily calm, leaps quickly to anger again here - he points to Marin Porphyry "...and SHE and him are Sworn Enemies! I know she kidnapped him or killed him or worse!"
While Laz and Greyjay engage with the two noise complaint / suspects? - Marcellus and Chomski check out the shop, while Tanaterra...
I've gotten contradicting answers to this, so I'm hoping someone can help me hammer this out.
If a character starts stealthed, behind cover. They are willing to break stealth (full movement), and don't care if they're seen, and then they renter foilage/cover and want to hide again (2nd movement action, half speed). Do they incur any penalties?
Actions:
Move action 1: Full speed, not stealthily, breaking cover/stealth
Movement action 2: Half speed, hiding.
RAW: Breaking Stealth When you start your turn using Stealth, you can leave cover or concealment and remain unobserved as long as you succeed at a Stealth check and end your turn in cover or concealment.
^ implies if you want to remain unobserved for your entire turn, you are making a single stealth check with any movement penalties they incur. The character doesn't care whether they are seen the first half of their turn, that they should be treated the same as if they didn't start while stealthed.
References are welcome.
Also, does it matter that they effectively start while stealthed?
Hey, I'm quite new to Pathfinder, so thank you for all of your help.
I'm making a 6th level Dwarf Brawler, and I'm trying to make sure I've thought through the Shield combat
First, I'm looking at the Shield Champion and Winding Path Renegade(Mystery of Unfolding Wind) archetypes.
I've also got a nice home rule that the throwing shield is included with my Shield Master proficiencies.
If I'm understanding the Throwing Shield modification accurately, I can unclasp and throw my shield as a free action/attack. Thanks to Returning Shield, I presumably get that back immediately.
I then, can use Brawler's Flurry to make a ricochet attack, both at full BAB, presumably as a full action.
Now, in order to get my AC bonus back (within my turn), I should use a quickdraw shield to don it as a swift action, and recover my +3 AC
(+1 shield, +1 Shield Focus, +1/+1 Quickdraw light steel shield)
(the downgrade from a heavy shield hurts but it seems to be required)
Does that work described? Am I missing options to simplify my Captain America throwing shield build?
Edit: Bonus Question 1: If I'm reading it right, the feat Quick Draw, wouldn't allow my to don a heavy shield, would it? (the extra AC and dmg would be worth it)
Edit: Bonus Question 2: I'm assuming that there's an in between place where I can wield a shield as a weapon for a ranged or melee shield bash attack, but I haven't donned it properly to get the AC bonus. Is this true too?
I want to put together a caster character that ideally isn't noticeable/detectable to be so.
Silent/still metamagic should keep non casters from noticing I'm anything, but distracted.
Quicken metamagic should erase the distracted aspect.
Secret magic only seems to work out combat.
Sorcerer for eschew materials?
Any good tips or ideas? I know the character is not going to be *strong* in the least, but I'm trying to make it work as well as possible. Class is optional so long as it works.