Hey community,
Got a player interested in diving into True Names, and after book one and defeating Zoudou, wants to begin researching the true name of Kugaptee. I already got a loose idea for how to do this, which is, using the Research subsystem to give him "pieces" of the true name, which he can slowly piece together by the time we get to book four.
But my question is this:
Q) How many "items" (such as Zoudou's Notes) could function as a "library" for the subsystem?
Q) What / where are they throughout the AP?
Q) Are there ample additional opportunities for significant chunks of downtime outside of book 1 / book 2?
Q) Any suggestions for "themes" which I could incorporate into Kugaptee's true name? (Yes, I am going to create phonemes, etc).
Q) Any ideas for having successive "successes" for these research subsystems give out in-game benefits? (Ex. Being able to use true name spells against direct / essence minions, etc).
Hello!
My players left downtown a hot mess for Book One, ended up taking care of the Noperra-Bo and the Ritual for a halfweek before coming to liberate downtown much later.
Because sandbox.
Anyway, Mo Douqiu has essentially been promoted to the BBEG for Book One de facto (I foreshadowed him immensely and then they promptly left town for days), and I have managed to generate great animosity against him from my players, in part because I wanted to end Summer with a big fight (promoting him to Level 5!)
And now they ask: What does his name mean, if anything?
Would you please remove Jakub Thorn from the campaign?
How to Remove a Character:
1) Click "Campaign Info" tab
2) Click "Edit this Campaign"
3) Scroll down to "Players" and click the "Active" toggle of the players you want to remove
4) Scroll to "Characters" and click the "Active" toggle of the characters you want to remove
5) Click "Save Changes"
So we are not using roll20, I will be using Google slides.
Alright I'm dotted in.
Was going to post this in the Discussion tab, but it doesn't exist yet:
I'm looking at the Jinxed Halfling heritage GM, which has the Uncommon tag. Not core to the mechanics of the character, but I did write her him around it, so let me know if this is okay for your game. Oh yeah, and I changed his sex from that which I posted originally. Let me know if that's okay too!
I will have his full profile up either tonight or tomorrow.
Can someone confirm for me that all I need to do is specify a 3action casting time and Force Barrage (magic missle shards) will do 3d4 +3 against a single creature? Thanks :)
Smiling Mosquito decides to refill his not so newly emptied bowl himself And again. And again. And again.
An hour later, a small, but wiry green goblin is seen passed out under the back row when the ceremony begins. There seems to be a newly (or not so newly) empty bowl lying reverently on his lap....
Am I understanding correctly that you are staying at the Wizard's Grace Tavern while everyone else goes to the ceremony at the town hall?
I don't think his intent is to opt out of important Encounters, GM, just that he is last to arrive.
My vote is for Google Slides - it's the most accessible, hence it's prevalence here in PbP.
That said, all though I am initially biased against ToM, I'd be willing to try it (if outvoted, for example), as long as every most-recent GM post during encounter mode has sufficient logistical descriptions / shorthand that we players could properly reconstruct the "battlefield" by reading that single most-recent GM post.
And the Pixie concept non-concrete yet - if you want input, consider committing to the character no matter how the GM rules on 1st-level flight
Of the remaining players, Jakub's player (me) is still looking for a "friend" to tie our backstories together. Which would entail little more than such a friendship developing over a short term (weeks or months) with, perhaps, a single skill in common, a shared interest!
Looking to choose a single "friend" from among the party, who would have come to know the ghoran (and his peculiar behaviors) these past couple weeks or months.
Jakub will take a Lore skill corresponding with the ancestry of his "friend".
Ok I need to print out a large version of the Willowshore map and get busy with my post-its and kitty string...
My PCs explored the tracks left by their kidnappers and headed west to the Hinterlands instead of immediately east back to Willowshore, and now seek Granny Hu's house having decided she is the leader for the job. Gunna leave a note on her door "meet at the defended Trade Post, all welcome" or somesuch.
As the Agents of Edgewatch brashly presume to scour the insides of Marin Porphyry's shop, she cuts in front of them and protests "I know my rights, officers, and while I did summon thee for assistance with a juvenile trespasser broken into my shop - against whom I decline to press charges! - I do not equate my thanks in resolving the matter with tacit permission to be treated like a common criminal!" she barely catches her breath here before continuing "If you'd like to bandy through my workshop, I will request to see the warrant!" utterly flustered, she continues "And if I am a prime suspect in a crime of which you have yet to name, I insist upon my due process!"
What the wizard lacks for in physical size, she makes up for in civic knowledge and reasoned insistence.
With Eunice in their custody, our heroes continue to make sense of what is "right" and what is "wrong" in this situation.
"Master Kemeneles" as the boy speaks his name, everyone realizes they have not heard of or met this man "is a Great Wizard - I hope to be like him one day - we came to the city two weeks ago, and he told me to go get some, um..." he pulls a list out of his pocket, and reads down the 6d6 ⇒ (1, 1, 2, 5, 6, 6) = 21 items on it - all spell components of some sort or another, then puts the list back in his pocket "...and I haven't seen him since"
His tone, momentarily calm, leaps quickly to anger again here - he points to Marin Porphyry "...and SHE and him are Sworn Enemies! I know she kidnapped him or killed him or worse!"
While Laz and Greyjay engage with the two noise complaint / suspects? - Marcellus and Chomski check out the shop, while Tanaterra...
"No no - you have to hurry" the boy speaks finally "My master is missing" he points to Marin Porphyry "Not this stupid lady!" to which she frowns and cuts him an angry glance "Take her in! She has kidnapped my master! You want to help right?"
Marin defends herself! "I did no such thing! This little boy is full of ideas! Taking hostage my shop to raise a ruckus!" she looks like she has had just about enough!
As the blame game continues, the Edgewatch decide who the guilty party may be!
...
DM Screen (Secret):
Marcellus to Sense Motive (Perception) vs Eunice (DC 15):1d20 + 5 ⇒ (5) + 5 = 10 Chomski to Sense Motive (Perception) vs Eunice (DC 15):1d20 + 5 ⇒ (3) + 5 = 8 Greyjay to Sense Motive (Perception) vs Eunice (DC 15):1d20 + 5 ⇒ (2) + 5 = 7 Tanaterra to Sense Motive (Perception) vs Eunice (DC 15):1d20 ⇒ 19 Laz to Sense Motive (Perception) vs Eunice (DC 15):1d20 + 7 ⇒ (16) + 7 = 23
Marcellus to Sense Motive (Perception) vs Marin Porphyry (DC 15):1d20 + 5 ⇒ (17) + 5 = 22 Chomski to Sense Motive (Perception) vs Marin Porphyry (DC 15):1d20 + 5 ⇒ (4) + 5 = 9 Greyjay to Sense Motive (Perception) vs Marin Porphyry (DC 15):1d20 + 5 ⇒ (11) + 5 = 16 Tanaterra to Sense Motive (Perception) vs Marin Porphyry (DC 15):1d20 ⇒ 16 Laz to Sense Motive (Perception) vs Marin Porphyry (DC 15):1d20 + 7 ⇒ (8) + 7 = 15
...
Marcellus:
You don't believe the boy, but you do trust the shopkeep!
Chomski:
You think they are both lying!
Greyjay:
You don't believe the boy, but you do trust the shopkeep!
After a beat, the rookie Edgewatch, in their surprising wisdom, opt not to continue forcing themselves into the workshop, substituting their words instead, and so, a small head, with curly locks and freckled cheeks, pokes out.
Eyebrows curled, the young boy waits to see the response of him finally showing himself, having clearly heard everyone, but not yet ready, it seems, to speak.
Level: One (DC 15)
Complexity: One Round (2 successes)
Timeframe: Turns (10 minutes)
Synergies: Crowbar, Glad-Hand
List of Skills: (+2 repeat DC) Athletics, Diplomacy, Intimidation; (+5 repeat DC) Deception
Round One
Marcellus to Unbar Door (Athletics) vs DC 15 @ 19 (Success)
Laz to Influence Eunice (Intimidation) vs DC 15 @ 15 (Success)
Tanaterra to Influence Eunice (Diplomacy) vs DC 17 @ 9 (Fail)
Chomski to Influence Eunice (Diplomacy) vs DC 19 @ 28 (Success)
Greyjay to Influence Eunice (Diplomacy) vs DC 21 @ 18 (Fail)
= 3 VP (Overall Success)
Skill Challenge Note: The "Guidance" spell is out of sync with the Timeframe of "10 minutes" and so will not be counted - please in the future check durations of spells against the Timeframe of skill challenges before casting!