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128 posts. Alias of rainzax.


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>ducks snarky rants<

Interesting.

I am a skills nut myself, and may consider trying this out in a game...


Hey community,
Got a player interested in diving into True Names, and after book one and defeating Zoudou, wants to begin researching the true name of Kugaptee. I already got a loose idea for how to do this, which is, using the Research subsystem to give him "pieces" of the true name, which he can slowly piece together by the time we get to book four.

But my question is this:

Q) How many "items" (such as Zoudou's Notes) could function as a "library" for the subsystem?
Q) What / where are they throughout the AP?
Q) Are there ample additional opportunities for significant chunks of downtime outside of book 1 / book 2?
Q) Any suggestions for "themes" which I could incorporate into Kugaptee's true name? (Yes, I am going to create phonemes, etc).
Q) Any ideas for having successive "successes" for these research subsystems give out in-game benefits? (Ex. Being able to use true name spells against direct / essence minions, etc).

Having a blast GMing this.
Cheers!


Hello!
My players left downtown a hot mess for Book One, ended up taking care of the Noperra-Bo and the Ritual for a halfweek before coming to liberate downtown much later.

Because sandbox.

Anyway, Mo Douqiu has essentially been promoted to the BBEG for Book One de facto (I foreshadowed him immensely and then they promptly left town for days), and I have managed to generate great animosity against him from my players, in part because I wanted to end Summer with a big fight (promoting him to Level 5!)

And now they ask: What does his name mean, if anything?

Here are some of their guesses:

mo2 dou1 qiu4 = "Imitate All Autumn"
mo4 dou2 qiu2 = "Drowned Pause Seek"

Based loosely on Mandarin with the numbers describing different intonation...

Having a blast running this adventure!

=)


League Anskblodt wrote:
Lavanna, I get the feeling the Tipsy Tengu might be currently “being smashed up” by some “dungheeled wannabe adventurers…”

So?


GM,
If you are unable to run this game at this time (which is what your last post sounds like) would you please deactivate the campaign?

How to Deactivate a Campaign:

1) Click "Campaign Info" tab
2) Click "Edit this Campaign"
3) Scroll up and Toggle to "This campaign is no longer active"

Thanks for giving it a shot - feel better!


GM,
I'd like to step down from this game.

Would you please remove Jakub Thorn from the campaign?

How to Remove a Character:

1) Click "Campaign Info" tab
2) Click "Edit this Campaign"
3) Scroll down to "Players" and click the "Active" toggle of the players you want to remove
4) Scroll to "Characters" and click the "Active" toggle of the characters you want to remove
5) Click "Save Changes"

You kids have fun!


GM Ash wrote:
So we are not using roll20, I will be using Google slides.

Alright I'm dotted in.

Was going to post this in the Discussion tab, but it doesn't exist yet:

I'm looking at the Jinxed Halfling heritage GM, which has the Uncommon tag. Not core to the mechanics of the character, but I did write her him around it, so let me know if this is okay for your game. Oh yeah, and I changed his sex from that which I posted originally. Let me know if that's okay too!

I will have his full profile up either tonight or tomorrow.

=)


Sergeant Salt’s player here.

Roll20 is actually a deal-breaker for me, but I am happy to give up my spot if you are set on it.

Let me know either way?

Cheers!


I linked the ability, Zen Gypsy - click it!


Would our characters be able to know what would work and what wouldn’t work for both?

Or do the players have to “guess”?


GM,
Are there explicit mechanics for:

1) Putting out the fire?
2) Hurrying folks out of the building?

I am not seeing them anywhere in your posts.


Kiilo wrote:
Can someone confirm for me that all I need to do is specify a 3action casting time and Force Barrage (magic missle shards) will do 3d4 +3 against a single creature? Thanks :)

Do you have the text and/or link of the spell?


GM - would you mind housing the map link directly in your posting alias and campaign header?

Cuts down the hunt and peck.


Markus Swick wrote:
Not sure what to do with my 3rd action. Advice?

Stride, Strike, or a 1-action spell or skill action.


GM,
If you create a profile for your GM alias, in the "Gender" section, you can type the following link:

Spoiler:

[ url=https://docs.google.com/presentation/d/1w7GhdwKRa6KKVBhtRNBLvoyvDCfHYPdxVaWr_Lj4snE/edit#slide=id.g2c9ff1c74d8_0_0]Age of Ashes (Dahak) Maps[/url]

Just remove the space after the first bracket, and it'll link directly into the combat map, clickable whenever you post in that alias!

@Markus - I went ahead and created a token for you, and sat you up front!

=)


Hey gang,
Chased the Eclipse today - pretty tired going to turn in and check game tomorrow.
Cheers!

I will quickly place my Token though...

Edit: GM, I am unable to quickly locate the link to the Maps. Could you place a link in your Avatar Dashboard and/or Campaign Header (or both)?


It’s a better name, honestly.

Lore: Glimshyne who silly longshanks say Sarenrae


Delta Arena wrote:
Mosquito. wrote:


Smiling Mosquito decides to refill his not so newly emptied bowl himself And again. And again. And again.

An hour later, a small, but wiry green goblin is seen passed out under the back row when the ceremony begins. There seems to be a newly (or not so newly) empty bowl lying reverently on his lap....

Am I understanding correctly that you are staying at the Wizard's Grace Tavern while everyone else goes to the ceremony at the town hall?

I don't think his intent is to opt out of important Encounters, GM, just that he is last to arrive.

Enforcing an opt out would seem severe, no?

=)


You kids and your fancy apps…


Party Skill Analysis:

Kiilo
Acrobatics +6, Arcana +4, Athletics +0, Deception +6, Intimidation +6, Lore: Specific Place +4, Lore: Strix +4, Nature +4, Occultism +4, Performance +6, Religion +4, Stealth +6, Thievery +6

Mosquito
Athletics (T) +4 (+2 Climb), Diplomacy(T) +4, Intimidation(T) +4, Lore: Dragons(T) +3, Stealth(T) +6, Religion (T) +6

Vrosi
Athletics 7 | Acrobatics, Stealth, Thievery 6 | Intimidation, Performance 4 | Warfare Lore 3

Markus
Arcana (*) +7, Crafting (*) +7, Occultism (*) +7, Religion (*) +5, Society (*) +7, Stealth (*) +5, Lore:, Architecture (*) +7, Engineering (*) +7, Kintargo (*) +7

Vorgon
??? (Kineticist w/ CON 18, DX 16)

I'm seeing the ST, DX, INT, and CHA skills well covered...


My vote is for Google Slides - it's the most accessible, hence it's prevalence here in PbP.

That said, all though I am initially biased against ToM, I'd be willing to try it (if outvoted, for example), as long as every most-recent GM post during encounter mode has sufficient logistical descriptions / shorthand that we players could properly reconstruct the "battlefield" by reading that single most-recent GM post.

=)


Roll20 is a dealbreaker for me.

=)


Dandy gives expert in two skills, and for that alone is a strong dedication.


I see Vrosi and Markus going their own way.

And the Pixie concept non-concrete yet - if you want input, consider committing to the character no matter how the GM rules on 1st-level flight

Of the remaining players, Jakub's player (me) is still looking for a "friend" to tie our backstories together. Which would entail little more than such a friendship developing over a short term (weeks or months) with, perhaps, a single skill in common, a shared interest!

=)


Jakub Thorn's player here.

Looking to choose a single "friend" from among the party, who would have come to know the ghoran (and his peculiar behaviors) these past couple weeks or months.

Jakub will take a Lore skill corresponding with the ancestry of his "friend".

Ideas?


Ok I need to print out a large version of the Willowshore map and get busy with my post-its and kitty string...

My PCs explored the tracks left by their kidnappers and headed west to the Hinterlands instead of immediately east back to Willowshore, and now seek Granny Hu's house having decided she is the leader for the job. Gunna leave a note on her door "meet at the defended Trade Post, all welcome" or somesuch.

Thank you!


It's been released for a couple weeks now...


Where does Granny Hu live?!

Can't find her house anywhere (not the Trade Post W21)...

Help!

=)


Just started running this tonight on PbP with a banger crew.

This is going to be a f#~%ing cool Adventure Path to run!


Hello!

I am looking for two suggestions.

The gods Daikitsu and Fumeiyoshi.

What more “mainstream” gods have the most similar profiles?

Asking because I am looking to replicate Boons / Curses for gods that have not yet been given that level of attention for a PF2 game.

Cheers!


While Tanaterra talks and Marcellus thinks, the rest of the party...

...is Up!


Tanaterra:

Please refer to the previous post!


As the Agents of Edgewatch brashly presume to scour the insides of Marin Porphyry's shop, she cuts in front of them and protests "I know my rights, officers, and while I did summon thee for assistance with a juvenile trespasser broken into my shop - against whom I decline to press charges! - I do not equate my thanks in resolving the matter with tacit permission to be treated like a common criminal!" she barely catches her breath here before continuing "If you'd like to bandy through my workshop, I will request to see the warrant!" utterly flustered, she continues "And if I am a prime suspect in a crime of which you have yet to name, I insist upon my due process!"

What the wizard lacks for in physical size, she makes up for in civic knowledge and reasoned insistence.

With Eunice in their custody, our heroes continue to make sense of what is "right" and what is "wrong" in this situation.

(Sense Motive?)


Next update later today folks!


The Apprentice's Lock In (Part Four)

"Master Kemeneles" as the boy speaks his name, everyone realizes they have not heard of or met this man "is a Great Wizard - I hope to be like him one day - we came to the city two weeks ago, and he told me to go get some, um..." he pulls a list out of his pocket, and reads down the 6d6 ⇒ (1, 1, 2, 5, 6, 6) = 21 items on it - all spell components of some sort or another, then puts the list back in his pocket "...and I haven't seen him since"

His tone, momentarily calm, leaps quickly to anger again here - he points to Marin Porphyry "...and SHE and him are Sworn Enemies! I know she kidnapped him or killed him or worse!"

While Laz and Greyjay engage with the two noise complaint / suspects? - Marcellus and Chomski check out the shop, while Tanaterra...

...is Up!


Marcellus Horax wrote:
If so I'd want to Battle Medicine myself before I go in.

What does the link say?


While the Edgewatch decide what to do (and who to believe!), both Eunice and Marin continue to point their finger at the other...


Greyjay wrote:
I'd like to use Lie to Me...

Please update your Character Bar with the relevant math for this skill feat!


@Tanaterra - you are missing some information in your Character Bar - would you tend to it please once you get a moment?


The Apprentice's Lock In (Part Three)

"No no - you have to hurry" the boy speaks finally "My master is missing" he points to Marin Porphyry "Not this stupid lady!" to which she frowns and cuts him an angry glance "Take her in! She has kidnapped my master! You want to help right?"

Marin defends herself! "I did no such thing! This little boy is full of ideas! Taking hostage my shop to raise a ruckus!" she looks like she has had just about enough!

As the blame game continues, the Edgewatch decide who the guilty party may be!

...

DM Screen (Secret):

Marcellus to Sense Motive (Perception) vs Eunice (DC 15): 1d20 + 5 ⇒ (5) + 5 = 10
Chomski to Sense Motive (Perception) vs Eunice (DC 15): 1d20 + 5 ⇒ (3) + 5 = 8
Greyjay to Sense Motive (Perception) vs Eunice (DC 15): 1d20 + 5 ⇒ (2) + 5 = 7
Tanaterra to Sense Motive (Perception) vs Eunice (DC 15): 1d20 ⇒ 19
Laz to Sense Motive (Perception) vs Eunice (DC 15): 1d20 + 7 ⇒ (16) + 7 = 23

Marcellus to Sense Motive (Perception) vs Marin Porphyry (DC 15): 1d20 + 5 ⇒ (17) + 5 = 22
Chomski to Sense Motive (Perception) vs Marin Porphyry (DC 15): 1d20 + 5 ⇒ (4) + 5 = 9
Greyjay to Sense Motive (Perception) vs Marin Porphyry (DC 15): 1d20 + 5 ⇒ (11) + 5 = 16
Tanaterra to Sense Motive (Perception) vs Marin Porphyry (DC 15): 1d20 ⇒ 16
Laz to Sense Motive (Perception) vs Marin Porphyry (DC 15): 1d20 + 7 ⇒ (8) + 7 = 15

...

Marcellus:

You don't believe the boy, but you do trust the shopkeep!

Chomski:

You think they are both lying!

Greyjay:

You don't believe the boy, but you do trust the shopkeep!

Tanaterra:

You think they are both telling the truth!

Laz:

You think they are both telling the truth!

...

The Party is Up!


But we are past the "rolling" phase...


Eyeballing Laz, then Marcellus, yet with some suspicion, the boy waits too - the air tense and strangely silent.

Marin Porphyry, too, remains silent - her elbows folded, she looks towards Chomski with a "Do Something!" look in body language!


The Apprentice's Lock In (Part Two)

After a beat, the rookie Edgewatch, in their surprising wisdom, opt not to continue forcing themselves into the workshop, substituting their words instead, and so, a small head, with curly locks and freckled cheeks, pokes out.

Eyebrows curled, the young boy waits to see the response of him finally showing himself, having clearly heard everyone, but not yet ready, it seems, to speak.

He glares most intently at Chomski and Kola...

...

The Apprentice's Lock In (Complete):

Anchor

Adjusted for five players

Level: One (DC 15)
Complexity: One Round (2 successes)
Timeframe: Turns (10 minutes)
Synergies: Crowbar, Glad-Hand
List of Skills: (+2 repeat DC) Athletics, Diplomacy, Intimidation; (+5 repeat DC) Deception

Round One
Marcellus to Unbar Door (Athletics) vs DC 15 @ 19 (Success)
Laz to Influence Eunice (Intimidation) vs DC 15 @ 15 (Success)
Tanaterra to Influence Eunice (Diplomacy) vs DC 17 @ 9 (Fail)
Chomski to Influence Eunice (Diplomacy) vs DC 19 @ 28 (Success)
Greyjay to Influence Eunice (Diplomacy) vs DC 21 @ 18 (Fail)

= 3 VP (Overall Success)

Skill Challenge Note: The "Guidance" spell is out of sync with the Timeframe of "10 minutes" and so will not be counted - please in the future check durations of spells against the Timeframe of skill challenges before casting!


I will move us along this evening folks.


Tanaterra Tibeth wrote:
How would you like us to handle crits? Edit the original post, or do a reply? Or just double the die result?

If by "crits" you mean "hero points" you handled it perfectly.

I've seen people use strikeout which is also pretty cool...


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"No!"

Youthful defiance!

...

The Apprentice's Lock In:

Anchor

Adjusted for five players

Level: One (DC 15)
Complexity: One Round (2 successes)
Timeframe: Turns (10 minutes)
Synergies: Crowbar, Glad-Hand
List of Skills: (+2 repeat DC) Athletics, Diplomacy, Intimidation; (+5 repeat DC) Deception

Round One
Marcellus to Unbar Door (Athletics) vs DC 15 @ 19 (Success)
Laz to Influence Eunice (Intimidation) vs DC 15 @ 15 (Success)
Greyjay to ??
Chomski to ??
Tanaterra to ??
= 2 VP


The Apprentice's Lock In (Part One)

"Took you long enough!" Marin Porphyry (the woman in the floppy wide-brimmed hat) chastises the two first on the scene.

Marcellus unbars the door, and can now feel a feeble strength push back against his "I'm not coming out until he is found!" the young voice of Eunice protests "Leave me be!" he pushes back on the door as if to re-bar it for the time being - still unseen and hiding in the workshop.

Then, a crashing sound is heard from the inside "You better not be breaking my vas..." CRASH-CHINCKLE!!! she whirls on Greyjay "Hurryup and DO something!"

...

The Apprentice's Lock In:

Anchor

Adjusted for five players

Level: One (DC 15)
Complexity: One Round (2 successes)
Timeframe: Turns (10 minutes)
Synergies: Crowbar, Glad-Hand
List of Skills: (+2 repeat DC) Athletics, Diplomacy, Intimidation; (+5 repeat DC) Deception

Round One
Marcellus to Unbar Door (Athletics) vs DC 15 @ 19 (Success)
Greyjay to ??
Chomski to ??
Tanaterra to ??
Laz to ??
= 1 VP

Mean Streets of Absalom (Challenge Tracker):

☑) The Pickler vs The Fryer (Success)
☑) Muggings in Broad Daylight (Success)
☑) Excavations at the Excavation (Failure)
□) The Apprentice's Lock In

...

The Party is Up!


When they arrive, the party see what's going on!


As their short rest draws to a close, the Edgewatch begin heading towards their Last Call: "The Apprentice's Lock In"!

...

Rest Tracker:

0 minutes
Tanaterra to Battle Medicine vs Laz (+5 HPs) & Tanaterra (+14 HPs)

10 minutes
Marcellus to Stabilize Innovation
Chomski to ??
Greyjay to Refocus
Tanaterra to ??
Laz to ??

0 minutes
Marcellus to Searing Restoration twice (+3 HPs)

Outcome
➤Laz @ -9 HPs
➤Greyjay @ full HPs @ Focus (□)
➤Marcellus @ 16 total HPs @ Unstable (☑) @ Wounded 1
➤Chomski w/ Spellslots (☑☑☑☑) @ full HPs
➤Tanaterra w/ Battle Medicine (☑: Greyjay, Laz, Marcellus, Tanaterra) @ full HPs


I would start with Skills.

For each he has, check out if they have something he might be able to do.

After that, I would check your Class Feats, followed by your General / Skill Feats.

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