
| Full Name |
Inhin Yero |
| Race |
HP 19/19 | AC 18 | F +6 / R +5 / W +5 / P +3 (Darkvision) | Arcana / Crafting / Engineering / Explosive / Firearm / Occultism / Society +7 | Acrobatics / Athletics / Stealth / Thievery +5 | Survival +3 | |
| Classes/Levels |
Speed 20 ft. | Class DC 17 | Exploration Activity: Avoid Notice | Active Conditions: None | ◆◇↺ |
| Gender |
Male | Medium | Dwarf (Forge) | Junk Collector (Engineering) | Inventor (Construct Innovation) LVL 1 | | Construct: Bakal | |
About Inhin Yero
Axe Musket - Ranged:
[dice=Axe Musket - Ranged]1d20+5[/dice] Concussive, Fatal d10, Combination
[dice=Damage]1d6[/dice] Piercing
Axe Musket - Melee:
[dice=Axe Musket - Melee]1d20+5[/dice] Sweep, Forceful, Combination, Critical Fusion
[dice=Damage]1d8+2[/dice] Slashing
Overdrive:
[dice=Overdrive vs DC 15]1d20+7[/dice]
Crit Success = Bakal gains additional 4 damage to its Strike for 1 minute
Success = Bakal gains additional 2 damage to its Strike for 1 minute
Fail = Bakal gains additional 1 fire damage to its Strike for 1 minute
Crit Fail = Bakal takes 1 fire damage and Inhin can’t use Overdrive again for 1d4 rounds
Fist:
[dice=Fist]1d20+6[/dice]
[dice=Damage]1d8+3[/dice] Bludgeoning
Spike:
[dice=Spike]1d20+6[/dice] Agile, Finesse
[dice=Damage]1d6+3[/dice] Bludgeoning
Explode:
[dice=Explode vs DC 17 Basic Reflex Save to all creatures in a 5-foot emanation around Bakal]2d6[/dice] Fire Damage
[dice=DC15 Flat Check vs Unstable Action]1d20[/dice]
Success = Unstable Action can be used again
Fail = Unstable Action cannot be used again
Crit Fail = Unstable Action cannot be used again and Inhin takes 1 fire damage